Commit Graph

49 Commits

Author SHA1 Message Date
Aryadev Chavali
5e9e8d8010 Refined the TODOs 2025-11-17 01:31:35 +00:00
Aryadev Chavali
15b3f9fb12 Add some notes 2025-11-17 01:22:45 +00:00
Aryadev Chavali
8a2214f2fb Simulation only runs if SPACE is held or PERIOD is pressed.
KEY_SPACE, held, will keep the simulation running.

KEY_PERIOD will do exactly one iteration per press.
2025-11-17 01:10:46 +00:00
Aryadev Chavali
bd96755654 Added README 2024-07-27 02:25:52 +01:00
Aryadev Chavali
564bac363f Clean up and use the right initial fraction for CW tree 2024-07-27 02:20:31 +01:00
Aryadev Chavali
76d407ae1b Added timer to automatically do iterations
Looks very cool.
2024-07-27 01:44:07 +01:00
Aryadev Chavali
f1b878c991 Left and right fractions are now drawn at the top with counter 2024-07-27 01:35:43 +01:00
Aryadev Chavali
feabcf24a0 Draw the three iteration nodes in special colours
green for the centre, blue for the new nodes generated.
2024-07-27 01:25:27 +01:00
Aryadev Chavali
1c06a4b613 iterate now returns a tuple of the three fractions worked on
The left, currently processed (centre) and right fractions are
returned by iterate.  This allows us to see exactly what fractions
have been generated/worked on in every iteration.
2024-07-27 01:23:31 +01:00
Aryadev Chavali
32314708d5 Made nested Bounds structure to encapsulate work with bounds
Looks a bit nicer, probably increases padding but whatever.
2024-07-26 21:58:53 +01:00
Aryadev Chavali
bb6ded706f Move all functions and state into one struct
One God structure which will hold all the necessary state, ensuring I
only need to compute stuff like bounds at most once, better than
computing it on every draw (which is WAY slower at scale).
2024-07-26 21:44:08 +01:00
Aryadev Chavali
ca7931e0c2 NodeAllocator constructor now reserves space in vector
This is different to vec{capacity}, which would adjust vec::size.
This adjusts vec::capacity instead, which is what I want.
2024-07-26 21:43:19 +01:00
Aryadev Chavali
7720544e07 NodeAllocator has default constructor
capacity at 0 by default, because it screws with usage of size later.
2024-07-26 21:25:40 +01:00
Aryadev Chavali
0eaa851114 Increase font size, other small changes 2024-07-26 21:08:59 +01:00
Aryadev Chavali
2ddf2d0b48 Clean up count drawing logic a bit, add iterations to the count text 2024-07-26 21:07:18 +01:00
Aryadev Chavali
edc0383132 Added counter to draw loop to show the amount of nodes computed 2024-07-26 21:03:56 +01:00
Aryadev Chavali
a614626b21 Functioning main loop which draws number lines and iterations
Pretty cool!
2024-07-26 21:02:24 +01:00
Aryadev Chavali
950706fdaf Function to draw the complete number line
Draws a guide line, computes bounds (which we should defer), draws all
nodes in the tree then draws the bounds.
2024-07-26 21:00:34 +01:00
Aryadev Chavali
89fd812981 Make draw_node_number_line non recursive
Using a stack or queue, we can replace a function recursive tree
traversal with a single call.  A stack would make it a DFS while a
queue would be a BFS.  Since there's only ever two children, and at
high iteration counts we're getting quite large depth, it would be
best to do a DFS, hence the stack.
2024-07-26 20:53:54 +01:00
Aryadev Chavali
01468f793f recursive function to draw tree in a number line
Draws the current node by converting its norm value (which is in
(lower, upper)) to a screen value, drawing a line there.

It then recurs on the children of the node.
2024-07-26 20:46:39 +01:00
Aryadev Chavali
3a911db312 Helper to draw a fraction as text at point (x, y) 2024-07-26 20:46:34 +01:00
Aryadev Chavali
99d3794749 Helper to convert a value in (min, max) to an equivalent in (0, width) 2024-07-26 20:46:34 +01:00
Aryadev Chavali
096c1089ca Helpers to get the rightmost and leftmost node
This, due to the properties of a cw tree, will be the largest and
smallest fraction of the tree.
2024-07-26 20:46:34 +01:00
Aryadev Chavali
08e890ee4a Define some constants and include a ton of stuff 2024-07-26 20:46:34 +01:00
Aryadev Chavali
163f1e691a NodeAllocator can now get nodes by value or by reference
Abstracting the interface more, such that callers can use functions
rather than accessing internals directly, allows me to refactor the
allocator without having to do a ton of edits all across the source
tree.
2024-07-26 17:01:20 +01:00
Aryadev Chavali
8cbc602799 Changed from int64_t to optional<word_t> for pointers in Node 2024-07-26 17:00:59 +01:00
Aryadev Chavali
c96c4630d5 Make window in Raylib 2024-07-26 03:17:09 +01:00
Aryadev Chavali
66330a9479 Ignore TAGS 2024-07-26 03:15:09 +01:00
Aryadev Chavali
4cc1af94f6 iterate now computes highest value fraction it generated.
Not very useful, but isn't a massive performance waster (I think) and
it will be useful when thinking about colour schemes in graphics.
2024-07-26 03:13:24 +01:00
Aryadev Chavali
84c07870e4 Rework MAX macro to use < operator
MAX now works with Fraction's
2024-07-26 03:13:14 +01:00
Aryadev Chavali
7f7a609d30 Introduce normalised value in fraction class
Bit of a cheat but it would allow us to do some interesting graphical
stuff later.
2024-07-26 03:11:58 +01:00
Aryadev Chavali
f58a7e80ef Add numerics to build system
Successfully compiles and runs!
2024-07-26 02:59:48 +01:00
Aryadev Chavali
6a6ed5a545 Change main to use new numerics module. 2024-07-26 02:59:38 +01:00
Aryadev Chavali
8207d49211 Implemented numerics in numerics.cpp
Simple implementation, few refactors from the main.cpp version based
on API changes.
2024-07-26 02:59:31 +01:00
Aryadev Chavali
139f2e9e5a Rework node constructor and general procedure API
Node constructor is now completely default constructed i.e. no
constructor arguments required.  The iterate function takes the queue
by reference, so it can update the caller's state.

Finally, to_string for a Node now uses the node allocator and an index
to print out trees.  Seems simpler and more in line with the current
implementation.
2024-07-26 02:55:58 +01:00
Aryadev Chavali
d73ecff38a Made header file for a separate numerics file
Separates the (basically) completed cw_tree implementation in a
separate module so we can spend time implementing graphics in main.

NOTE: nodes are now generated from a node allocator, which just wraps
around the vector.  We also take an allocator and queue by reference
in the iterate procedure now.
2024-07-26 02:54:02 +01:00
Aryadev Chavali
9ea4341a80 A simple test, iterating 10 times and printing out the generated tree
Seems to work!
2024-07-26 02:54:02 +01:00
Aryadev Chavali
93d3ce89cc Fix up indenting and empty children in to_string for node 2024-07-26 02:54:02 +01:00
Aryadev Chavali
6dfd820772 Added to_string for Nodes
Recursive implementation with proper indenting!
2024-07-26 02:54:02 +01:00
Aryadev Chavali
5cbdf7a045 Added to_string for fractions 2024-07-26 02:54:02 +01:00
Aryadev Chavali
aad22a1b20 Rework binary tree to use indexes in nodes vector
An index is a pointer, and they don't change if the vector decides to
reallocate internally unlike the bastardised pointers I was rolling up
before.  This simplifies design a bit.
2024-07-26 02:54:02 +01:00
Aryadev Chavali
cb0d4f5207 Added helper method to allocate nodes from the vector for me
The vector acts as an arena for the nodes to be allocated from, better
and faster than allocating each child on the heap individually.
2024-07-26 02:54:02 +01:00
Aryadev Chavali
ee1cc0816a Queue based iteration procedure
Pops an item off the queue and generate left and right children for it,
if those are empty.  Then push those children into the queue for the
next iteration.

NOTE: Because we're using a queue, this does a breadth first
generation of the tree, which is what we want.
2024-07-26 02:54:02 +01:00
Aryadev Chavali
9769337a92 Binary tree of fractions
Will be used in creating the cw tree.
2024-07-26 02:54:02 +01:00
Aryadev Chavali
cc51f78d10 Simplify at constructor in Fraction
Let's just deal with simplified stuff anyway?
2024-07-26 02:54:02 +01:00
Aryadev Chavali
6d64f5ebac Added comparators to Fraction struct 2024-07-26 02:54:02 +01:00
Aryadev Chavali
f64a82c538 Extracted gcd algorithm into its own function 2024-07-26 02:54:02 +01:00
Aryadev Chavali
0727126061 Simple fraction structure
Holds numerator and denominator.  Can self simplify, but not
automatically.
2024-07-26 02:54:02 +01:00
Aryadev Chavali
6f7be667e2 Hello, world! 2024-07-26 02:54:02 +01:00