Move all functions and state into one struct

One God structure which will hold all the necessary state, ensuring I
only need to compute stuff like bounds at most once, better than
computing it on every draw (which is WAY slower at scale).
This commit is contained in:
2024-07-26 21:44:08 +01:00
parent ca7931e0c2
commit bb6ded706f

View File

@@ -32,30 +32,6 @@
#define LINE_TOP (7 * HEIGHT / 16)
#define LINE_BOTTOM (9 * HEIGHT / 16)
Node rightmost_node(const NodeAllocator &allocator)
{
auto node = allocator.getVal(0);
while (node.right.has_value())
node = allocator.getVal(node.right.value());
return node;
}
Node leftmost_node(const NodeAllocator &allocator)
{
auto node = allocator.getVal(0);
while (node.left.has_value())
node = allocator.getVal(node.left.value());
return node;
}
constexpr word_t clamp_to_width(long double value, long double min,
long double max)
{
// translate v in [min, max] -> v' in [0, WIDTH]
// [min, max] -> [0, max-min] -> [0, WIDTH]
return WIDTH / (max - min) * (value - min);
}
void draw_fraction(Fraction f, word_t x, word_t y)
{
std::string s{to_string(f)};
@@ -64,54 +40,77 @@ void draw_fraction(Fraction f, word_t x, word_t y)
DrawText(s.c_str(), x - width / 2, y - FONT_SIZE, FONT_SIZE, WHITE);
}
void draw_node_number_line(const NodeAllocator &allocator, long double lower,
long double upper)
struct State
{
std::stack<Node> stack;
stack.push(allocator.getVal(0));
while (!stack.empty())
NodeAllocator allocator;
std::queue<word_t> iteration_queue;
word_t root;
Node leftmost, rightmost;
long double lower_bound, upper_bound;
State(const Fraction start) : allocator{256}
{
Node n = stack.top();
stack.pop();
word_t x = clamp_to_width(n.value.norm, lower, upper);
DrawLine(x, LINE_TOP, x, LINE_BOTTOM, RED);
if (n.left.has_value())
stack.push(allocator.getVal(n.left.value()));
if (n.right.has_value())
stack.push(allocator.getVal(n.right.value()));
root = allocator.alloc(start);
iteration_queue.push(root);
leftmost = allocator.getVal(root);
rightmost = allocator.getVal(root);
compute_bounds();
}
}
void draw_number_line(const NodeAllocator &allocator)
{
// Draw a general guide number line
DrawLine(0, HEIGHT / 2, WIDTH, HEIGHT / 2, WHITE);
// Figure out the leftmost and rightmost nodes for bounds
const auto right = rightmost_node(allocator);
const auto left = leftmost_node(allocator);
const auto upper_bound = std::ceill(right.value.norm);
const auto lower_bound = std::floorl(left.value.norm);
void compute_bounds()
{
lower_bound = std::floorl(leftmost.value.norm);
upper_bound = std::ceill(rightmost.value.norm);
}
// Draw all the nodes
draw_node_number_line(allocator, lower_bound, upper_bound);
void compute_bound_nodes()
{
leftmost = allocator.getVal(0);
while (leftmost.left.has_value())
leftmost = allocator.getVal(leftmost.left.value());
// Draw the bounds, with their values, in white
word_t lower_x = clamp_to_width(left.value.norm, lower_bound, upper_bound);
word_t upper_x = clamp_to_width(right.value.norm, lower_bound, upper_bound);
draw_fraction(left.value, lower_x, 3 * HEIGHT / 8);
draw_fraction(right.value, upper_x, 3 * HEIGHT / 8);
DrawLine(lower_x, LINE_TOP, lower_x, LINE_BOTTOM, WHITE);
DrawLine(upper_x, LINE_TOP, upper_x, LINE_BOTTOM, WHITE);
}
rightmost = allocator.getVal(0);
while (rightmost.right.has_value())
rightmost = allocator.getVal(rightmost.right.value());
}
constexpr word_t clamp_to_width(long double value)
{
return WIDTH / (upper_bound - lower_bound) * (value - lower_bound);
}
void draw_bounds()
{
word_t lower_x = clamp_to_width(leftmost.value.norm);
word_t upper_x = clamp_to_width(rightmost.value.norm);
draw_fraction(leftmost.value, lower_x, 3 * HEIGHT / 8);
draw_fraction(rightmost.value, upper_x, 3 * HEIGHT / 8);
DrawLine(lower_x, LINE_TOP, lower_x, LINE_BOTTOM, WHITE);
DrawLine(upper_x, LINE_TOP, upper_x, LINE_BOTTOM, WHITE);
}
void draw_nodes()
{
std::stack<Node> stack;
stack.push(allocator.getVal(0));
while (!stack.empty())
{
Node n = stack.top();
stack.pop();
word_t x = clamp_to_width(n.value.norm);
DrawLine(x, LINE_TOP, x, LINE_BOTTOM, RED);
if (n.left.has_value())
stack.push(allocator.getVal(n.left.value()));
if (n.right.has_value())
stack.push(allocator.getVal(n.right.value()));
}
}
};
int main(void)
{
// Setup CW tree
NodeAllocator allocator{0};
std::queue<word_t> to_iterate;
Fraction best_frac{1, 2};
word_t root = allocator.alloc({best_frac});
to_iterate.push(root);
// Setup state
State state{{1, 2}};
// Setup meta text (counter, iterations, etc)
word_t count = 1, prev_count = 0;
@@ -124,7 +123,9 @@ int main(void)
{
if (IsKeyPressed(KEY_SPACE))
{
iterate(to_iterate, allocator);
iterate(state.iteration_queue, state.allocator);
state.compute_bound_nodes();
state.compute_bounds();
count += 2;
}
if (prev_count != count)
@@ -139,7 +140,9 @@ int main(void)
ClearBackground(BLACK);
BeginDrawing();
draw_number_line(allocator);
DrawLine(0, HEIGHT / 2, WIDTH, HEIGHT / 2, WHITE);
state.draw_nodes();
state.draw_bounds();
DrawText(format_str.c_str(), WIDTH / 2 - format_str_width / 2,
LINE_TOP - HEIGHT / 4, FONT_SIZE * 2, WHITE);
EndDrawing();