94 Commits

Author SHA1 Message Date
Aryadev Chavali
cd6ac8930d Overhaul
Loads of changes, some which I wasn't sure what I was on when doing
them
2025-07-10 00:08:23 +01:00
Aryadev Chavali
062b5f59d7 Add a reverse argument sort 2025-03-02 21:42:33 +00:00
Aryadev Chavali
5f4bfd77bd Fix some issues in main 2025-03-02 01:17:56 +00:00
Aryadev Chavali
93790fad88 Move all test code into one file. 2025-03-02 01:17:56 +00:00
Aryadev Chavali
191ef05401 Implement test for card->int 2025-02-24 23:52:21 +00:00
Aryadev Chavali
7d7987cdc2 Implement test for int->card 2025-02-24 23:38:59 +00:00
Aryadev Chavali
f4d98ad07d Implement test for suit->int and int->suit being complete inverses 2025-02-24 23:38:46 +00:00
Aryadev Chavali
02b87cdc9c Implement test for suit->int 2025-02-24 23:38:38 +00:00
Aryadev Chavali
ac8860e1d7 Implement test for rank->int and int->rank being complete inverses 2025-02-24 23:38:11 +00:00
Aryadev Chavali
7c7bbd3361 Implement test for rank->int 2025-02-24 23:38:03 +00:00
Aryadev Chavali
aa2fa54674 Implement test for int->rank 2025-02-24 23:37:24 +00:00
Aryadev Chavali
b26c06fff3 Make suit->int and int->suit complete inverses 2025-02-24 23:37:01 +00:00
Aryadev Chavali
0a2a97ca77 Extract error generation from player-exists? to ensure it's an indicator 2025-02-22 23:06:57 +00:00
Aryadev Chavali
ee2234e9bb Put dependencies for each test rather than on the suite. 2025-02-22 23:06:52 +00:00
Aryadev Chavali
dc622d8f44 Quickload cantedraw/tests in bob:qload 2025-02-22 23:03:45 +00:00
Aryadev Chavali
e3d875d48a Implement specific function generation functions for each threading macro 2025-02-22 23:03:23 +00:00
Aryadev Chavali
e7bf0b4fc6 Fix --> to not convert first argument, if it's a symbol, to a form. 2025-02-22 23:02:19 +00:00
Aryadev Chavali
a80b64b045 Make card a structure
Card is a structure instead of just a type.  Stronger type checking,
automatic constructor, destructors and existence check.
2025-02-22 23:00:17 +00:00
Aryadev Chavali
62f92114ee Add unit tests for model.int->suit 2025-02-21 14:24:29 +00:00
Aryadev Chavali
4bb9173a4a Make empty unit test suite for model package 2025-02-21 14:20:34 +00:00
Aryadev Chavali
7c64d23b0a Add unit tests for lib.functions.remove-at-indices 2025-02-21 14:20:34 +00:00
Aryadev Chavali
1edd618b42 Add unit tests for lib.functions.rev-map 2025-02-21 14:11:08 +00:00
Aryadev Chavali
dc6b2f701b Add unit tests for lib.functions.split 2025-02-21 14:11:08 +00:00
Aryadev Chavali
e9dcba06bb Add unit tests for lib.functions.take 2025-02-21 14:11:08 +00:00
Aryadev Chavali
4b4421c101 Add unit tests for lib.functions.range 2025-02-21 14:11:08 +00:00
Aryadev Chavali
53174000df Add unit tests for lib.functions.parse-integer* 2025-02-21 14:11:08 +00:00
Aryadev Chavali
2538077638 Setup an empty unit test suite for lib.functions
I've added a dependency so if lib.macros isn't working, we can skip
all the tests in lib.functions.  Therefore we can use lib.macros in
the test code.
2025-02-21 14:11:08 +00:00
Aryadev Chavali
0f8b5185fd Add unit tests for lib.macros.-<> 2025-02-21 13:59:59 +00:00
Aryadev Chavali
f908ed5952 Add unit tests for lib.macros.->> 2025-02-21 13:59:55 +00:00
Aryadev Chavali
dc1f3d8970 Create a unit test system
Setup cantedraw/tests with a test-system record, as well as linking it
back to cantedraw so we can run test-system on cantedraw and run the
tests.

Using parachute, we can setup a suite of unit tests for each package.
For each package in src/ or lib/ we'll write a separate unit test
suite with tests for all the public exposing functionality.

I've setup a main suite in cantedraw/tests/main which will depend on
each of the unit test suites so we can run the tests all at once.

Currently we have one test for the --> macro.
2025-02-21 13:53:33 +00:00
Aryadev Chavali
cc53e6ec42 Implement -<> operator for threading an argument through first parameter 2025-02-19 07:19:51 +00:00
Aryadev Chavali
87554dcc3a Added :author and :license to system definition 2025-02-15 20:42:23 +00:00
Aryadev Chavali
a56355da7d Rework player package to use structures and a hash table
Instead of an association list and a type contract, let's use a hash
table and a structure.  This is: more explicit, encapsulates state
more effectively, generates much of the cruft (constructors,
destructors) for me.

A hash table is more efficient when considering large player bases.
In particular, we'll be generating unique player IDs to make it a bit
more difficult for a malicious agent to guess another player's ID and
make bad requests.
2025-02-15 20:08:32 +00:00
Aryadev Chavali
0c04a32251 Yakshaving bob the builder 2025-02-15 17:52:04 +00:00
Aryadev Chavali
a73b0f9729 Add nicknames for all packages (cantedraw -> 5d) 2025-02-15 17:51:45 +00:00
Aryadev Chavali
143e8e03fa Disable image compression for binary. 2025-02-15 16:22:35 +00:00
Aryadev Chavali
dc94a396ec Clean up player-{pay,receive}
Clean up the implementation of player-pay and player-receive by:

- Single-clause early-error `if` for errors
- use `incf`/`decf` instead of `setf`.
2025-02-15 16:20:14 +00:00
Aryadev Chavali
24b07f9166 Introduce custom errors for player handling
Custom errors for malformed/nonexistent player IDs as well as a player
not having a high enough balance for the money requested.

This will allow me to encode more information in the errors, for
callers to use.  I'm generally of the opinion that callers should be
checking error conditions before calling these functions, but per
Murphy's law it would be nice to have more information in the error
message.
2025-02-15 15:40:56 +00:00
Aryadev Chavali
4ded442dd4 Player handler package
This package defines a player data structure, collections of players,
and different interactions you can have with them:
- Extracting attributes (destructors)
- Checking if they're bankrupt or can bet
- Modifying a collection to adjust the balance of any one
  player (including errors in case that isn't possible)
2025-02-15 15:37:16 +00:00
Aryadev Chavali
2323b5e0ed Small changes 2025-02-15 15:04:59 +00:00
Aryadev Chavali
395cd9357e Rework $ operator to take a capture variable
In case operators require use of a variable, we should let the caller
provide the symbol so we don't fall into weird package issues.
2025-02-15 15:04:00 +00:00
Aryadev Chavali
be61832737 Added a tasks file to keep track of what to do next 2025-02-15 13:38:54 +00:00
Aryadev Chavali
f00335d457 Implement read-and-confirm for extra step before re-deal
Found that I sometimes did a misinput which lead to losing a critical
card - implemented a function which asks for confirmation (with a
print out of the cards that will be redealt) before doing the redeal.
2025-02-14 23:42:13 +00:00
Aryadev Chavali
ae68f3a8f0 Rework cantedraw.main:start to run a read-redeal-print-loop
We've now got one of the major stages of the game down.

I think it's worth investing in some testing functions now - we've
reached just the level of complexity.
2025-02-14 23:42:06 +00:00
Aryadev Chavali
d4e8f66c8b Implement a read -> redeal -> print loop
Like REPL stands for Read -> Evaluate -> Print -> Loop, here we
implement a similar loop which reads a set of indices for cards to
remove from the user, redeals those cards then loops back.

This keeps happening until either:
- the user does not want to redeal (empty input)
- there aren't enough cards for a redeal
2025-02-14 23:27:06 +00:00
Aryadev Chavali
350221cfb0 Fix problem with alexandria:shuffle not being truly random
Due to the way random works, we need to see it on each run of the
binary - thus need to make a new random state.
2025-02-14 23:26:06 +00:00
Aryadev Chavali
bf6cace5c3 Rework read-until-valid-integers to work better for redeal inputs
A player may:
- not redeal any cards
- redeal all their cards

Therefore the indices must be between 0,5 and there can be at most 5
inputs.
2025-02-14 23:24:47 +00:00
Aryadev Chavali
8f23358d3e Rework card< comparator to make Jokers the top of the hierarchy 2025-02-14 23:24:16 +00:00
Aryadev Chavali
77d344a42f Implement a package for some game mechanics
Currently can deal some hands and redeal some cards.
2025-02-14 23:23:32 +00:00
Aryadev Chavali
6a3626d961 Implement a function to remove specific indices from a list 2025-02-14 23:22:18 +00:00