Player handler package

This package defines a player data structure, collections of players,
and different interactions you can have with them:
- Extracting attributes (destructors)
- Checking if they're bankrupt or can bet
- Modifying a collection to adjust the balance of any one
  player (including errors in case that isn't possible)
This commit is contained in:
2025-02-15 15:37:16 +00:00
parent 2323b5e0ed
commit 4ded442dd4
3 changed files with 85 additions and 0 deletions

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@@ -8,6 +8,7 @@
(:module "src"
:components
((:file "model")
(:file "player")
(:file "game")
(:file "main"))))
:build-operation "program-op"

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@@ -48,6 +48,18 @@
;; Constructors
:make-joker :make-deck))
(defpackage cantedraw.player
(:use :cl
:cantedraw.lib.macros :cantedraw.lib.functions
:cantedraw.model)
(:export
:player
:players
:player-id :player-balance :player-hand
:player-exists? :player-bankrupt? :player-can-bet?
:player-pay
:player-receive))
(defpackage cantedraw.game
(:use :cl
:cantedraw.lib.macros :cantedraw.lib.functions

72
src/player.lisp Normal file
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@@ -0,0 +1,72 @@
;;; player.lisp - 2025-02-15
;; Copyright (C) 2025 Aryadev Chavali
;; This program is distributed in the hope that it will be useful, but WITHOUT
;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
;; FOR A PARTICULAR PURPOSE. See the GNU General Public License Version 2 for
;; details.
;; You may distribute and modify this code under the terms of the GNU General
;; Public License Version 2, which you should have received a copy of along with
;; this program. If not, please go to <https://www.gnu.org/licenses/>.
;;; Commentary:
;; Player management - in particular, financing and hand management.
;;; Code:
(in-package :cantedraw.player)
(defun playerp (x)
(and (typep (car x) 'fixnum)
(typep (cadr x) 'fixnum)
(typep (caddr x) 'cardset)))
(deftype player () `(and cons (satisfies playerp)))
(deftype players () 'list)
(fn player-id (player) (-> (player) fixnum)
(car player))
(fn player-balance (player) (-> (player) fixnum)
(cadr player))
(fn player-hand (player) (-> (player) cardset)
(caddr player))
(fn player-exists? (id players) (-> (fixnum players) boolean)
(assoc id players))
(fn player-bankrupt? (player) (-> (player) boolean)
(<= (cadr player) 0))
(fn player-can-bet? (min-bet player) (-> (fixnum player) boolean)
(>= (cadr player) min-bet))
(fn player-pay (id amount players) (-> (fixnum fixnum players) players)
(let ((p (assoc id players)))
(cond
((not (typep p 'player))
(error "Player [~a] does not exist."))
((not (player-can-bet? amount p))
(error "Player [~a] has $~a but needs to pay ~a."
id (player-balance p) amount))
(t
(destructuring-bind (id balance cards) p
(setf (cdr (assoc id players))
(list (- balance amount) cards)))))
players))
(fn player-receive (id amount players)
(-> (fixnum fixnum players) players)
(let ((p (assoc id players)))
(if (not (typep p 'player))
(error 'error-player-nonexistent
:id id))
(destructuring-bind (id balance cards) p
(setf (cdr (assoc id players))
(list (+ balance amount) cards)))
players))