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author | Aryadev Chavali <aryadev@aryadevchavali.com> | 2023-09-03 19:54:40 +0100 |
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committer | Aryadev Chavali <aryadev@aryadevchavali.com> | 2023-09-03 20:00:02 +0100 |
commit | ab7db03aaa0490e0fac7a00add0b85b304553c78 (patch) | |
tree | f9e07a944a75d1026ff8b4644f0f5281941dfb5c /Makefile | |
parent | 913e540b9266dc0d4ba3dbd57c4fe0abdf138c4e (diff) | |
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Figured out how to use textures, changed colouring algorithm
Less intense on the main thread now, no memory leaks so far.
To ensure we're not wasting cycles on updating an already completed
texture, I use both threads_done and rendered which allows for
checking if a new render batch has been started or not. This allows
us to only update the texture if rendering has not completed.
Diffstat (limited to 'Makefile')
0 files changed, 0 insertions, 0 deletions