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author | Aryadev Chavali <aryadev@aryadevchavali.com> | 2023-09-03 18:45:39 +0100 |
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committer | Aryadev Chavali <aryadev@aryadevchavali.com> | 2023-09-03 18:45:39 +0100 |
commit | 913e540b9266dc0d4ba3dbd57c4fe0abdf138c4e (patch) | |
tree | 1aea59cb1f54faa6ba74e91af0830c2e942a78bb /Makefile | |
parent | aab3db7f321067b8ff14d589119936d3cbbfc2b0 (diff) | |
download | oreobrot-913e540b9266dc0d4ba3dbd57c4fe0abdf138c4e.tar.gz oreobrot-913e540b9266dc0d4ba3dbd57c4fe0abdf138c4e.tar.bz2 oreobrot-913e540b9266dc0d4ba3dbd57c4fe0abdf138c4e.zip |
Tons of changes: can now simulate the mandelbrot for n iterations
Essentially using a naive threaded solution with a naive escape
routine for choosing whether a given location is actually in the
Mandelbrot set. I think the colouring solution is quite unique: I use
a scaled quadratic function which ensures maximum colouring is given
to those with medium number of iterations. I'll try a linear ratio
next. Currently we start properly lagging at ~2^20 iterations, which
is why I'm looking for a better way to draw and compute escapes.
Diffstat (limited to 'Makefile')
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