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/* file-handler.c
* Created: 2023-08-25
* Author: Aryadev Chavali
* Description: Implementations of writing and loading state from files
*/
#include <stdio.h>
#include <string.h>
#include "./lib.h"
#define CHUNK_SIZE 1024
typedef struct Buffer
{
char *data;
size_t used, available;
} buffer_t;
void buffer_init(buffer_t *buffer)
{
*buffer =
(buffer_t){calloc(CHUNK_SIZE, sizeof(*buffer->data)), 0, CHUNK_SIZE};
}
void buffer_realloc(buffer_t *buffer, size_t new_size)
{
buffer->data = realloc(buffer->data, new_size);
buffer->available = new_size;
}
void buffer_tighten(buffer_t *buffer)
{
buffer->data = realloc(buffer->data, buffer->used + 1);
buffer->data[buffer->used] = '\0';
buffer->available = buffer->used;
}
bool load_from_file(state_t *state, const char *filepath)
{
memset(state->data, 0, state->dwidth * state->dwidth);
// Read file completely
FILE *fp = fopen(filepath, "r");
buffer_t buffer;
buffer_init(&buffer);
size_t bytes_read = 0;
while ((bytes_read =
fread(buffer.data, sizeof(*buffer.data), CHUNK_SIZE, fp)) != 0)
{
buffer.used += bytes_read;
buffer_realloc(&buffer, buffer.available + CHUNK_SIZE);
}
fclose(fp);
buffer_tighten(&buffer);
// Now parse it
free(buffer.data);
return true;
}
bool write_to_file(state_t *state, const char *filepath)
{}
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