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/* Copyright (C) 2024 Aryadev Chavali
* You may distribute and modify this code under the terms of the MIT
* license. You should have received a copy of the MIT license with
* this file. If not, please write to: aryadev@aryadevchavali.com.
* Created: 2024-05-08
* Author: Aryadev Chavali
* Description: Entrypoint
*/
#include <algorithm>
#include <chrono>
#include <cstring>
#include <iostream>
#include <raylib.h>
#include <sstream>
#include <string>
#include <vector>
#define WIDTH 800
#define HEIGHT 600
long mod(long a, long b)
{
return (a % b + b) % b;
}
enum class Type
{
EMPTY,
WALL,
FRUIT,
};
enum class Direction
{
UP = 1,
LEFT = 2,
RIGHT = -2,
DOWN = -1
};
struct Point
{
int x, y;
bool operator==(const struct Point &p) const
{
return x == p.x && y == p.y;
}
Point() : x{0}, y{0}
{}
Point(int x, int y) : x{x}, y{y}
{}
Point(Direction dir)
{
switch (dir)
{
case Direction::UP:
*this = Point{0, -1};
break;
case Direction::DOWN:
*this = Point{0, 1};
break;
case Direction::LEFT:
*this = Point{-1, 0};
break;
case Direction::RIGHT:
*this = Point{1, 0};
break;
}
}
};
template <size_t a, size_t b>
struct State
{
static constexpr double mx = WIDTH / a;
static constexpr double my = HEIGHT / b;
static constexpr double square_size = mx < my ? mx : my;
struct Player
{
std::vector<Point> points;
} player;
Type grid[a][b];
bool is_player(size_t x, size_t y) const
{
return std::find(player.points.begin(), player.points.end(),
Point{(int)x, (int)y}) != player.points.end();
}
double rescale(size_t grid, bool smaller, double translation) const
{
double x = grid * square_size;
if (smaller)
x += translation;
return x;
}
void draw_grid() const
{
for (size_t x = 0; x < a; ++x)
{
double x_ = rescale(x, HEIGHT < WIDTH, (WIDTH - HEIGHT) / 2);
for (size_t y = 0; y < b; ++y)
{
double y_ = rescale(y, WIDTH < HEIGHT, (HEIGHT - WIDTH) / 2);
if (grid[x][y] == Type::EMPTY)
DrawRectangleLines(x_, y_, square_size, square_size, WHITE);
else if (grid[x][y] == Type::WALL)
DrawRectangle(x_, y_, square_size, square_size, WHITE);
else if (grid[x][y] == Type::FRUIT)
DrawRectangle(x_, y_, square_size, square_size, RED);
}
}
for (const auto p : player.points)
{
double x_ = rescale(p.x, HEIGHT < WIDTH, (WIDTH - HEIGHT) / 2);
double y_ = rescale(p.y, WIDTH < HEIGHT, (HEIGHT - WIDTH) / 2);
DrawRectangle(x_, y_, square_size, square_size, GREEN);
}
}
std::vector<Point>::iterator player_head(void)
{
return player.points.begin();
}
bool update_player_head(Point dir)
{
auto head = player_head();
Point old_position = *head;
Point new_position = old_position;
new_position.y += dir.y;
new_position.x += dir.x;
new_position.x = mod(new_position.x, a);
new_position.y = mod(new_position.y, b);
if (is_player(new_position.x, new_position.y) ||
grid[new_position.x][new_position.y] == Type::WALL)
return true;
*head = new_position;
for (size_t i = 1; i < player.points.size(); ++i)
{
Point cpy = player.points[i];
player.points[i] = old_position;
old_position = cpy;
}
return false;
}
void player_fruit_collision(void)
{
const auto point = player_head();
if (grid[point->x][point->y] == Type::FRUIT)
{
grid[point->x][point->y] = Type::EMPTY;
std::vector<Point>::iterator last = player.points.end() - 1;
player.points.push_back({last->x + 1, last->y});
}
}
void reset(void)
{
player.points.clear();
player.points.push_back({a / 2, b / 2});
memset(grid, 0, sizeof(Type) * a * b);
}
};
namespace chrono = std::chrono;
struct Time
{
size_t hours, minutes, seconds;
Time(size_t s)
{
hours = s / 3600;
s -= (hours * 3600);
minutes = s / 60;
s -= (minutes * 60);
seconds = s;
}
std::string to_str(void)
{
std::stringstream s;
if (hours < 10)
s << "0";
s << std::to_string(hours) + ":";
if (minutes < 10)
s << "0";
s << std::to_string(minutes) + ":";
if (seconds < 10)
s << "0";
s << std::to_string(seconds);
return s.str();
}
};
using Clock = chrono::steady_clock;
int main(void)
{
constexpr size_t X = 50, Y = 50;
State<X, Y> state;
state.player.points.push_back({15, 15});
for (size_t i = 0; i < X; ++i)
for (size_t j = 0; j < Y; ++j)
state.grid[i][j] = Type::FRUIT;
Direction dir = Direction::LEFT;
InitWindow(WIDTH, HEIGHT, "snek");
int fps = 10;
SetTargetFPS(fps);
chrono::time_point<Clock> beg{Clock::now()};
while (!WindowShouldClose())
{
state.player_fruit_collision();
if (IsKeyDown(KEY_J) && (Direction)(-((int)dir)) != Direction::DOWN)
dir = Direction::DOWN;
else if (IsKeyDown(KEY_K) && (Direction)(-((int)dir)) != Direction::UP)
dir = Direction::UP;
else if (IsKeyDown(KEY_H) && (Direction)(-((int)dir)) != Direction::LEFT)
dir = Direction::LEFT;
else if (IsKeyDown(KEY_L) && (Direction)(-((int)dir)) != Direction::RIGHT)
dir = Direction::RIGHT;
else if (IsKeyDown(KEY_EQUAL))
{
++fps;
if (fps > 60)
fps = 60;
SetTargetFPS(fps);
}
else if (IsKeyDown(KEY_MINUS))
{
--fps;
if (fps < 0)
fps = 1;
SetTargetFPS(fps);
}
bool collide = state.update_player_head(dir);
if (collide)
{
state.reset();
beg = Clock::now();
}
BeginDrawing();
ClearBackground(BLACK);
state.draw_grid();
DrawText("TIME", 0, 0, 25, YELLOW);
DrawText(
Time(chrono::duration_cast<chrono::seconds>(Clock::now() - beg).count())
.to_str()
.c_str(),
0, 25, 25, YELLOW);
std::stringstream ss;
ss << "Score: ";
ss << state.player.points.size() - 1;
DrawText(ss.str().c_str(), 0, 50, 20, YELLOW);
EndDrawing();
}
CloseWindow();
return 0;
}
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