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-rw-r--r--src/main.cpp38
1 files changed, 35 insertions, 3 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 5c73e68..b75f7c9 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -146,10 +146,42 @@ struct State
}
}
- for (const auto p : player.points)
+ double x_ =
+ rescale(player.points.begin()->x, HEIGHT < WIDTH, (WIDTH - HEIGHT) / 2);
+ double y_ =
+ rescale(player.points.begin()->y, WIDTH < HEIGHT, (HEIGHT - WIDTH) / 2);
+ DrawRectangle(x_, y_, square_size, square_size, YELLOW);
+ // Eyes based on direction
+ double x_eye_1 = x_;
+ double y_eye_1 = y_;
+ double x_eye_2 = x_;
+ double y_eye_2 = y_;
+ switch (player.dir)
{
- double x_ = rescale(p.x, HEIGHT < WIDTH, (WIDTH - HEIGHT) / 2);
- double y_ = rescale(p.y, WIDTH < HEIGHT, (HEIGHT - WIDTH) / 2);
+ case Direction::UP:
+ x_eye_2 += (9.0 / 10) * square_size;
+ break;
+ case Direction::DOWN:
+ y_eye_1 += (9.0 / 10) * square_size;
+ y_eye_2 += (9.0 / 10) * square_size;
+ x_eye_2 += (9.0 / 10) * square_size;
+ break;
+ case Direction::RIGHT:
+ x_eye_1 += (9.0 / 10) * square_size;
+ x_eye_2 += (9.0 / 10) * square_size;
+ y_eye_2 += (9.0 / 10) * square_size;
+ break;
+ case Direction::LEFT:
+ y_eye_2 += (9.0 / 10) * square_size;
+ break;
+ }
+ DrawRectangle(x_eye_1, y_eye_1, square_size / 10, square_size / 10, BLACK);
+ DrawRectangle(x_eye_2, y_eye_2, square_size / 10, square_size / 10, BLACK);
+ for (size_t i = 1; i < player.points.size(); ++i)
+ {
+ const auto &p = player.points[i];
+ x_ = rescale(p.x, HEIGHT < WIDTH, (WIDTH - HEIGHT) / 2);
+ y_ = rescale(p.y, WIDTH < HEIGHT, (HEIGHT - WIDTH) / 2);
DrawRectangle(x_, y_, square_size, square_size, GREEN);
}
}