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author | Aryadev Chavali <aryadev@aryadevchavali.com> | 2024-05-08 16:49:17 +0530 |
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committer | Aryadev Chavali <aryadev@aryadevchavali.com> | 2024-05-08 16:49:17 +0530 |
commit | d0d61cbc1523986409eef734fd95d9ee018ab22a (patch) | |
tree | f445c041da952b3c0a26055ecce6dacbdd10a9f8 | |
parent | 53ae6b99622163a7112548dfa82aeb592485a33a (diff) | |
download | snek-d0d61cbc1523986409eef734fd95d9ee018ab22a.tar.gz snek-d0d61cbc1523986409eef734fd95d9ee018ab22a.tar.bz2 snek-d0d61cbc1523986409eef734fd95d9ee018ab22a.zip |
Fixed bug where changing layout on game over would overflow timer
-rw-r--r-- | src/main.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp index d22360b..e3d69fb 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -420,16 +420,22 @@ int main(void) { state.layout = State<X, Y>::Layout::UNLIMITED; state.reset(); + time_start = Clock::now(); + time_cur = time_start; } else if (IsKeyPressed(KEY_TWO)) { state.layout = State<X, Y>::Layout::WALLS; state.reset(); + time_start = Clock::now(); + time_cur = time_start; } else if (IsKeyPressed(KEY_THREE)) { state.layout = State<X, Y>::Layout::WALLED_GARDEN; state.reset(); + time_start = Clock::now(); + time_cur = time_start; } if (!paused && !failed) { |