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241
arena.h
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241
arena.h
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@@ -0,0 +1,241 @@
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/* Copyright (C) 2024 Aryadev Chavali
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Unlicense
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* for details.
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* You may distribute and modify this code under the terms of the
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* Unlicense, which you should have received a copy of along with this
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* program. If not, please go to <https://unlicense.org/>.
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* Created: 2024-11-01
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* Author: Aryadev Chavali
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* Description: Arena allocator.
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*/
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#ifndef ARENA_H
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#define ARENA_H
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#include <stdint.h>
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/**
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@brief A single block of memory to be used by an arena.
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@details Blocks of memory arranged in a singly linked list.
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Each individual node is a bump allocator.
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*/
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typedef struct Region
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{
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struct Region *next;
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uint32_t size, capacity;
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uint8_t bytes[];
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} region_t;
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/**
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@brief Allocate a new region on the heap with requested size and a pointer to
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the next region.
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@details If capacity is less than REGION_DEFAULT_SIZE, capacity is set to
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REGION_DEFAULT_SIZE.
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*/
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region_t *region_make(uint32_t capacity, region_t *next);
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/**
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@brief Allocate memory of requested size on the region.
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@details If the region cannot fit the requested size, then return NULL.
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Otherwise return a pointer to the start of the allocated memory, incrementing
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the region size appropriately.
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*/
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uint8_t *region_alloc_flat(region_t *region, uint32_t size);
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/**
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@brief Allocate memory of requested size on the region.
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@details Iterates through the linked list of regions to find an appropriately
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sized region for the requested size, allocating a new region if one cannot be
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found. This new region will have capacity at least size *
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REGION_CAPACITY_MULT.
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Returns a pointer to the start of the allocated memory, incrementing the
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appropriate region's size.
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*/
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uint8_t *region_alloc_rec(region_t *region, uint32_t size);
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/**
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@brief Delete a region, freeing its memory.
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@details Will free all regions following it in the linked list.
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*/
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void region_delete_rec(region_t *region);
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typedef struct
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{
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region_t *beg, *end;
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} arena_t;
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/**
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@brief Allocate memory of requested size in the arena, returning a pointer to
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the start of it.
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@details Uses region_alloc_rec internally to allocate the memory required.
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arena->beg and arena->end are set appropriately for this task.
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*/
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uint8_t *arena_alloc(arena_t *arena, uint32_t size);
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/**
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@brief Reallocate buffer of old_size to a buffer of new_size in the
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arena, returning a pointer to the start of the new buffer.
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@details If the pointer is not allocated in the arena, return NULL. If the
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pointer and old_size cover a complete region reallocate the region itself to
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fit the newly requested size, relinking it in the linked list. Otherwise,
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allocate as per usual.
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The contents of the old memory are copied into the new buffer. If old_size >
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new_size, only new_size bytes will be copied from the old buffer into the new
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one.
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*/
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uint8_t *arena_realloc(arena_t *arena, uint8_t *pointer, uint32_t old_size,
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uint32_t new_size);
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/**
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@brief Reset the arena for reuse.
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@details Sets all regions to default values, setting size to 0. No memory is
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deleted in this operation.
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*/
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void arena_reset(arena_t *arena);
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/**
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@brief Free the memory associated with the arena.
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@details Deletes all regions of memory associated in the arena.
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*/
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void arena_free(arena_t *arena);
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#ifdef ARENA_IMPL
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#include <malloc.h>
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#include <string.h>
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#ifndef REGION_DEFAULT_SIZE
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#define REGION_DEFAULT_SIZE 512
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#endif
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#ifndef REGION_CAPACITY_MULT
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#define REGION_CAPACITY_MULT 2
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#endif
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#define MAX(A, B) ((A) > (B) ? (A) : (B))
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#define MIN(A, B) ((A) < (B) ? (A) : (B))
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region_t *region_make(uint32_t capacity, region_t *next)
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{
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capacity = MAX(capacity, REGION_DEFAULT_SIZE);
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region_t *region = calloc(1, sizeof(*region) + capacity);
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region->next = next;
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region->size = 0;
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region->capacity = capacity;
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return region;
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}
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uint8_t *region_alloc_rec(region_t *region, uint32_t capacity)
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{
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if (!region)
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return NULL;
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for (; region->next && region->capacity - region->size < capacity;
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region = region->next)
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continue;
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if (region->capacity - region->size < capacity)
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{
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// no region->next, so make a new region that can fit the capacity required.
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region_t *new = region_make(capacity * REGION_CAPACITY_MULT, NULL);
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region->next = new;
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region = new;
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}
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uint8_t *start = region->bytes + region->size;
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region->size += capacity;
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return start;
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}
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void region_delete_rec(region_t *region)
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{
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for (region_t *next = NULL; region;
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next = region->next, free(region), region = next)
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continue;
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}
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uint8_t *arena_alloc(arena_t *arena, uint32_t size)
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{
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if (!arena->beg)
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{
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arena->beg = region_make(size, NULL);
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arena->end = arena->beg;
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}
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uint8_t *start = region_alloc_rec(arena->beg, size);
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// if we've attached a new region, end needs to be at that region
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if (arena->end->next)
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arena->end = arena->end->next;
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return start;
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}
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uint8_t *arena_realloc(arena_t *arena, uint8_t *pointer, uint32_t old_size,
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uint32_t new_size)
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{
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if (!pointer)
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// Basically the same as allocating at this point
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return arena_alloc(arena, newsize);
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// Firstly find the region the pointer exists in
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region_t *prev, *reg;
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for (prev = NULL, reg = arena->beg;
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reg &&
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!(reg->bytes <= pointer && reg->bytes + reg->size >= pointer + old_size);
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prev = reg, reg = reg->next)
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continue;
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uint8_t *new_ptr = NULL;
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// pointer isn't allocated in the arena, just allocate a new pointer
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if (!reg)
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goto arena_realloc__allocate_new;
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/*
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If `ptr` is the latest allocation in `reg` and `reg` has enough capacity to
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handle newsize, then we can adjust `reg` and not have to do any further
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allocation work.
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This check is not UB because ptr is confirmed to be in reg.
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*/
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if (ptr + oldsize == reg->bytes + reg->size &&
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(reg->capacity - reg->size) > (newsize - oldsize))
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{
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reg->size += newsize - oldsize;
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return ptr;
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}
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arena_realloc__allocate_new:
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new_ptr = arena_alloc(arena, newsize);
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memcpy(new_ptr, ptr, oldsize);
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return new_ptr;
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}
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void arena_reset(arena_t *arena)
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{
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for (region_t *region = arena->beg; region; region = region->next)
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{
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region->size = 0;
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memset(region->bytes, 0, region->capacity);
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}
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}
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void arena_free(arena_t *arena)
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{
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region_delete_rec(arena->beg);
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memset(arena, 0, sizeof(*arena));
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}
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#endif
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#endif
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30
types.h
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30
types.h
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@@ -0,0 +1,30 @@
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/* Copyright (C) 2025 Aryadev Chavali
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the Unlicense for details.
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* You may distribute and modify this code under the terms of the Unlicense,
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* which you should have received a copy of along with this program. If not,
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* please go to <https://unlicense.org/>.
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* Created: 2025-04-09
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* Description: Some basic type definitions to make life easier.
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*/
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#ifndef TYPES_H
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#define TYPES_H
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#include <stdint.h>
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typedef uint8_t u8;
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typedef uint16_t u16;
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typedef uint32_t u32;
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typedef uint64_t u64;
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typedef int8_t i8;
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typedef int16_t i16;
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typedef int32_t i32;
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typedef int64_t i64;
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#endif
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13
vec.h
13
vec.h
@@ -36,19 +36,17 @@ void vec_append(void **ptr, void *data, uint32_t size);
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void vec_clone(void **dest, void **src);
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void vec_clone(void **dest, void **src);
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void vec_ensure_remaining(void **ptr, uint32_t space);
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void vec_ensure_remaining(void **ptr, uint32_t space);
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#define VEC_IMPL
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#ifdef VEC_IMPL
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#ifdef VEC_IMPL
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#include <malloc.h>
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#include <malloc.h>
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#include <string.h>
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#include <string.h>
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#ifndef MAX
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#ifndef VEC_MULT
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#define MAX(A, B) ((A) > (B) ? (A) : (B))
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#define VEC_MULT 2
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#endif
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#endif
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#ifndef MIN
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#define MAX(A, B) ((A) > (B) ? (A) : (B))
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#define MIN(A, B) ((A) < (B) ? (A) : (B))
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#define MIN(A, B) ((A) < (B) ? (A) : (B))
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#endif
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void vec_make(void **ptr, uint32_t size)
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void vec_make(void **ptr, uint32_t size)
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{
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{
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@@ -76,7 +74,7 @@ void vec_ensure_remaining(void **ptr, uint32_t space)
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if (vec->capacity - vec->size < space)
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if (vec->capacity - vec->size < space)
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{
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{
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void *new_vec = NULL;
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void *new_vec = NULL;
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vec_make(&new_vec, MAX(vec->capacity * 2, vec->size + space));
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vec_make(&new_vec, MAX(vec->capacity * VEC_MULT, vec->size + space));
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VEC_SIZE(new_vec) = vec->size;
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VEC_SIZE(new_vec) = vec->size;
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memcpy(new_vec, *ptr, vec->size);
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memcpy(new_vec, *ptr, vec->size);
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vec_free(ptr);
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vec_free(ptr);
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@@ -95,7 +93,7 @@ void vec_append(void **ptr, void *data, uint32_t size)
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{
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{
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vec_ensure_remaining(ptr, size);
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vec_ensure_remaining(ptr, size);
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vec_t *vec = VEC_GET(*ptr);
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vec_t *vec = VEC_GET(*ptr);
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memcpy(vec->bytes + vec->size, data, size);
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memcpy(*ptr + vec->size, data, size);
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vec->size += size;
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vec->size += size;
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}
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}
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@@ -107,6 +105,7 @@ void vec_clone(void **dest, void **src)
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memcpy(*dest, *src, VEC_SIZE(*src));
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memcpy(*dest, *src, VEC_SIZE(*src));
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VEC_SIZE(*dest) = VEC_SIZE(*src);
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VEC_SIZE(*dest) = VEC_SIZE(*src);
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}
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}
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#endif
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#endif
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#endif
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#endif
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Reference in New Issue
Block a user