260 lines
10 KiB
Org Mode
260 lines
10 KiB
Org Mode
#+title: TODOs
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#+author: Aryadev Chavali
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#+date: 2023-11-02
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* TODO Better documentation [0%] :DOC:
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** TODO Comment coverage [0%]
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*** WIP Lib [25%]
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**** DONE lib/base.h
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**** WIP lib/darr.h
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**** TODO lib/heap.h
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**** TODO lib/inst.h
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*** TODO ASM [0%]
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**** TODO asm/lexer.h
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**** TODO asm/parser.h
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*** TODO VM [0%]
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**** TODO vm/runtime.h
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** TODO Specification
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* TODO Preprocessing directives :ASM:
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Like in FASM or NASM where we can give certain helpful instructions to
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the assembler. I'd use the ~%~ symbol to designate preprocessor
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directives.
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** TODO Macros
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Essentially constants expressions which take literal parameters
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(i.e. tokens) and can use them throughout the body. Something like
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#+begin_src asm
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%macro(name)(param1 param2 param3)
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...
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%end
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#+end_src
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Where each parameter is substituted in a call at preprocessing time.
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A call should look something like this:
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#+begin_src asm
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$name 1 2 3
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#+end_src
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and those tokens will be substituted literally in the macro body.
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* TODO Write assembler in a different language :ASM:
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While the runtime and base library needs to deal with only
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binary, the assembler has to deal with string inputs and a larger
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variety of bugs. As the base library is written in C, and is all that
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is necessary to write a program that targets the virtual machine, we
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could realistically use another language to write the assembler in via
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FFI with minimal pain.
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Languages in the competition:
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+ C++
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+ Rust
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+ Python
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* TODO Introduce error handling in base library :LIB:
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There is a large variety of TODOs about errors
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* TODO Standard library :ASM:VM:
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I should start considering this and how a user may use it. Should it
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be an option in the VM and/or assembler binaries (i.e. a flag) or
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something the user has to specify in their source files?
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Something to consider is /static/ and /dynamic/ "linking" i.e.:
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+ Static linking: assembler inserts all used library definitions into
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the bytecode output directly
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+ We could insert all of it at the start of the bytecode file, and
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with [[*Start points][Start points]] this won't interfere with
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user code
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+ 2023-11-03: Finishing the Start point feature has made these
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features more tenable. A program header which is compiled and
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interpreted in bytecode works wonders.
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+ Furthermore library code will have fixed program addresses (always
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at the start) so we'll know at start of assembler runtime where to
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resolve standard library subroutine calls
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+ Virtual machine needs no changes to do this
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+ Dynamic linking: virtual machine has fixed program storage for
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library code (a ROM), and assembler makes jump references
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specifically for this program storage
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+ When assembling subroutine calls, just need to put references to
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this library storage (some kind of shared state between VM and
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assembler to know what these references are)
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+ VM needs to manage a ROM of some kind for library code
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+ How do we ensure assembled links to subroutine calls don't
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conflict with user code jumps?
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+ Possibility: most significant bit of a program address is
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reserved such that if 0 it refers to user code and if 1 it
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refers to library code
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+ 63 bit references user code (not a lot of loss in precision)
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+ Easy to check if a reference is a library reference or a user
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code reference by checking "sign bit" (negativity)
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** TODO Dynamic Linking
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The address operand of every program control instruction (~CALL~,
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~JUMP~, ~JUMP.IF~) has a specific encoding if the standard library is
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dynamically linked:
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+ If the most significant bit is 0, the remaining 63 bits encode an
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absolute address within the program
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+ Otherwise, the address encodes a standard library subroutine. The
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bits within the address follow this schema:
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+ The next 15 bits (7 from the most significant byte, then 8 from
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the next byte) represent the specific module where the subroutine
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is defined (over 32767 possible library values)
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+ The remaining 48 bits (6 bytes) encode the absolute program
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address in the bytecode of that specific module for the start of
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the subroutine (over 281 *trillion* values)
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The assembler will automatically encode this based on "%USE" calls and
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the name of the subroutines called. On the virtual machine, there is
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a storage location (similar to the ROM of real machines) which stores
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the bytecode for modules of the standard library, indexed by the
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module number. This means, on deserialising the address into the
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proper components, the VM can refer to the module bytecode then jump
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to the correct address.
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2023-11-09: I'll need a way to run library code in the current program
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system in the runtime. It currently doesn't support jumps or work in
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programs outside of the main one unfortunately. Any proper work done
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in this area requires some proper refactoring.
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2023-11-09: Constants or inline macros need to be reconfigured for
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this to work: at parse time, we work out the inlines directly which
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means compiling bytecode with "standard library" macros will not work
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as they won't be in the token stream. Either we don't allow
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preprocessor work in the standard library at all (which is bad cos we
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can't then set standard limits or other useful things) or we insert
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them into the registries at parse time for use in program parsing
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(which not only requires assembler refactoring to figure out what
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libraries are used (to pull definitions from) but also requires making
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macros "recognisable" in bytecode because they're essentially
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invisible).
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* Completed
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** DONE Write a label/jump system :ASM:
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Essentially a user should be able to write arbitrary labels (maybe
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through ~label x~ or ~x:~ syntax) which can be referred to by ~jump~.
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It'll purely be on the assembler side as a processing step, where the
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emitted bytecode purely refers to absolute addresses; the VM should
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just be dealing with absolute addresses here.
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** DONE Allow relative addresses in jumps :ASM:
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As requested, a special syntax for relative address jumps. Sometimes
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it's a bit nicer than a label.
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** DONE Calling and returning control flow :VM: :ASM:
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When writing library code we won't know the addresses of where
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callers are jumping from. However, most library functions want to
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return control flow back to where the user had called them: we want
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the code to act almost like an inline function.
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There are two ways I can think of achieving this:
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+ Some extra syntax around labels (something like ~@inline <label>:~)
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which tells the assembly processor to inline the label when a "jump"
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to that label is given
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+ This requires no changes to the VM, which keeps it simple, but a
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major change to the assembler to be able to inline code. However,
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the work on writing a label system and relative addresses should
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provide some insight into how this could be possible.
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+ A /call stack/ and two new syntactic constructs ~call~ and ~ret~
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which work like so:
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+ When ~call <label>~ is encountered, the next program address is
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pushed onto the call stack and control flow is set to the label
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+ During execution of the ~<label>~, when a ~ret~ is encountered,
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pop an address off the call stack and set control flow to that
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address
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+ This simulates the notion of "calling" and "returning from" a
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function in classical languages, but requires more machinery on
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the VM side.
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** DONE Start points :ASM:VM:
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You know how in standard assembly you can write
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#+begin_src asm
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global _start
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_start:
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...
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#+end_src
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and that means the label ~_start~ is the point the program should
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start from. This means the user can define other code anywhere in the
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program and specify something similar to "main" in C programs.
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Proposed syntax:
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#+begin_src asm
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init <label>
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#+end_src
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** DONE Constants
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Essentially a directive which assigns some literal to a symbol as a
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constant. Something like
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#+begin_src asm
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%const(n) 20 %end
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#+end_src
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Then, during my program I could use it like so
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#+begin_src asm
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...
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push.word $n
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print.word
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#+end_src
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The preprocessor should convert this to the equivalent code of
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#+begin_src asm
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...
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push.word 20
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print.word
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#+end_src
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2023-11-04: You could even put full program instructions for a
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constant potentially
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#+begin_src asm
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%const(print-1)
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push.word 1
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print.word
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%end
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#+end_src
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which when referred to (by ~$print-1~) would insert the bytecode given
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inline.
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** DONE Rigid endian :LIB:
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Say a program is compiled on a little endian machine. The resultant
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bytecode file, as a result of using C's internal functions, will use
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little endian.
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This file, when distributed to other computers, will not work on those
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that use big endian.
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This is a massive problem; I would like bytecode compiled on one
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computer to work on any other one. Therefore we have to enforce big
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endian. This refactor is limited to only LIB as a result of only the
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~convert_*~ functions being used in the runtime to convert between
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byte buffers (usually read from the bytecode file directly or from
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memory to use in the stack).
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2024-04-09: Found the ~hto_e~ functions under =endian.h= that provide
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both way host to specific endian conversion of shorts, half words and
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words. This will make it super simple to just convert.
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** DONE Import another file
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Say I have two "asm" files: /a.asm/ and /b.asm/.
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#+CAPTION: a.asm
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#+begin_src asm
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global main
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main:
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push.word 1
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push.word 1
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push.word 1
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sub.word
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sub.word
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call b-println
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halt
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#+end_src
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#+CAPTION: b.asm
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#+begin_src asm
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b-println:
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print.word
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push.byte '\n'
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print.char
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ret
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#+end_src
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How would one assemble this? We've got two files, with /a.asm/
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depending on /b.asm/ for the symbol ~b-println~. It's obvious they
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need to be assembled "together" to make something that could work. A
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possible "correct" program would be having the file /b.asm/ completely
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included into /a.asm/, such that compiling /a.asm/ would lead to
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classical symbol resolution without much hassle. As a feature, this
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would be best placed in the preprocessor as symbol resolution occurs
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in the third stage of parsing (~process_presults~), whereas the
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preprocessor is always the first stage.
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That would be a very simple way of solving the static vs dynamic
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linking problem: just include the files you actually need. Even the
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standard library would be fine and not require any additional work.
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Let's see how this would work.
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