Use label features and entry points for examples
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@@ -1,7 +1,10 @@
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;;; factorai.asm: A program that generates the factorials of each
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;;; factorial.asm: A program that generates the factorials of each
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;;; number from 1 to 24 (24!~=UINT64_MAX). Using the registers to
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;;; store `n` and `n!`.
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;; Setup entrypoint
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global main
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main:
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;; Setup initial REG[0] = 1 and REG[1] = 1
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push.word 1
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mov.word 0
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@@ -9,7 +12,7 @@
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mov.word 1
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;; Print `REG[0]: REG[1]`
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;; Here is the loop back point `#`
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loopback:
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push.byte '\t'
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print.char
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push.reg.word 0
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@@ -39,5 +42,5 @@
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push.reg.word 0
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gte.word
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;; Jump to `#`
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jump.if.byte 4
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jump.if.byte loopback
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halt
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@@ -3,6 +3,10 @@
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;;; pairs of fibonacci numbers, we ensure only a finite amount of
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;;; memory is necessary for this program to function, unlike a pure
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;;; stack version.
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;; Setup entrypoint
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global main
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main:
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;; Setup initial REG[0] = 1 and REG[1] = 1
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push.word 1
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mov.word 0
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@@ -10,7 +14,7 @@
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mov.word 1
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;; Print REG[0] and REG[1]
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;; Here is the loop back point `#`
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loopback:
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push.byte '\t'
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print.char
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push.reg.word 0
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@@ -41,5 +45,5 @@
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push.reg.word 1
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gte.word
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;; Jump to `#`
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jump.if.byte 4
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jump.if.byte loopback
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halt
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@@ -2,6 +2,10 @@
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;;; order, with proper calling convention. Used to test lexer and
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;;; parser but isn't a semantically correct program, but may be run as
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;;; first instruction is halt (so program will stop immediately).
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;; setup entrypoint
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global main
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main:
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halt
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push.byte 1
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push.hword 2
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@@ -1,5 +1,9 @@
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;;; memory-print: An example program that features a subroutine for
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;;; printing a memory buffer, of any length, as characters.
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;; Setup label for entrypoint
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global main
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main:
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;; Allocate a buffer of 3 characters
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malloc.byte 3
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mov.word 0
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