Essentially using a naive threaded solution with a naive escape routine for choosing whether a given location is actually in the Mandelbrot set. I think the colouring solution is quite unique: I use a scaled quadratic function which ensures maximum colouring is given to those with medium number of iterations. I'll try a linear ratio next. Currently we start properly lagging at ~2^20 iterations, which is why I'm looking for a better way to draw and compute escapes.
4.4 KiB
4.4 KiB