Essentially using a naive threaded solution with a naive escape routine for choosing whether a given location is actually in the Mandelbrot set. I think the colouring solution is quite unique: I use a scaled quadratic function which ensures maximum colouring is given to those with medium number of iterations. I'll try a linear ratio next. Currently we start properly lagging at ~2^20 iterations, which is why I'm looking for a better way to draw and compute escapes.
178 lines
4.4 KiB
C
178 lines
4.4 KiB
C
/* main.c
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* Created: 2023-09-02
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* Author: Aryadev Chavali
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* Description: Entrypoint of program
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*/
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#include <math.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <pthread.h>
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#include <unistd.h>
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#include <raylib.h>
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#include <raymath.h>
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#define WIDTH 1024
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#define HEIGHT 1024
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#define MAX_THREADS 4
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uint64_t MAX_ITER = 1 << 2;
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Color cells[WIDTH * HEIGHT];
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pthread_t threads[MAX_THREADS];
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pthread_mutex_t mutex;
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#define SQUARE(a) (a * a)
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Color iter_to_colour(size_t iterations)
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{
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if (iterations == MAX_ITER)
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return BLACK;
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// quadratic ratio
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float ratio = Remap(iterations * (MAX_ITER - iterations), 0,
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SQUARE(MAX_ITER) / 4, 0, 1);
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return (Color){255 * SQUARE(ratio), 10, 255 * SQUARE(1 - ratio), 255};
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}
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struct ThreadArg
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{
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size_t x_0, x_t;
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size_t y_0, y_t;
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bool done;
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};
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void *generate_colours(void *state)
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{
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struct ThreadArg *ptr = (struct ThreadArg *)state;
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ptr->done = false;
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for (size_t i = ptr->x_0; i < ptr->x_t; ++i)
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for (size_t j = ptr->y_0; j < ptr->y_t; ++j)
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{
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Vector2 init = {Remap(i, 0, WIDTH, -1.5, 0.5),
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Remap(j, 0, HEIGHT, -1, 1)};
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Vector2 update = {0};
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size_t iterations;
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for (iterations = 0;
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iterations < MAX_ITER && Vector2LengthSqr(update) <= 4; ++iterations)
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{
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double new_x = SQUARE(update.x) - SQUARE(update.y) + init.x;
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update.y = (2 * update.x * update.y) + init.y;
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update.x = new_x;
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}
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Color c = iter_to_colour(iterations);
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cells[(i * WIDTH) + j] = c;
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}
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ptr->done = true;
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return NULL;
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}
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void threads_start_render(struct ThreadArg *args)
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{
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for (size_t i = 0; i < MAX_THREADS; ++i)
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pthread_create(&threads[i], NULL, &generate_colours, &args[i]);
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}
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bool threads_done(struct ThreadArg *args)
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{
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for (size_t i = 0; i < MAX_THREADS; ++i)
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if (!args[i].done)
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return false;
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return true;
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}
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void threads_cancel_render(void)
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{
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for (size_t i = 0; i < MAX_THREADS; ++i)
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pthread_join(threads[i], NULL);
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}
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#define ZOOM_INC 0.3f
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#define MOVE_INC WIDTH / 50
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int main(void)
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{
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InitWindow(WIDTH, HEIGHT, "Mandelbrot simulation");
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Camera2D camera = {0};
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camera.zoom = 1.0f;
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Image img = GenImageColor(WIDTH, HEIGHT, BLACK);
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ImageFormat(&img, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
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/* Texture2D texture = LoadTextureFromImage(img); */
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UnloadImage(img);
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SetTargetFPS(60);
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pthread_mutex_init(&mutex, NULL);
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struct ThreadArg args[] = {{0, WIDTH / 2, 0, HEIGHT, false},
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{WIDTH / 2, WIDTH, 0, HEIGHT / 4, false},
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{WIDTH / 2, WIDTH, HEIGHT / 4, HEIGHT / 2, false},
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{WIDTH / 2, WIDTH, HEIGHT / 2, HEIGHT, false}};
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threads_start_render(args);
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const size_t delta = 1;
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for (size_t prev = 0, ticks = 0; !WindowShouldClose(); ++ticks)
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{
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if (IsKeyPressed(KEY_UP) || IsKeyDown(KEY_UP))
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camera.target.y -= MOVE_INC;
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else if (IsKeyPressed(KEY_DOWN) || IsKeyDown(KEY_DOWN))
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camera.target.y += MOVE_INC;
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else if (IsKeyPressed(KEY_RIGHT) || IsKeyDown(KEY_RIGHT))
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camera.target.x += MOVE_INC;
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else if (IsKeyPressed(KEY_LEFT) || IsKeyDown(KEY_LEFT))
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camera.target.x -= MOVE_INC;
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else if (IsKeyPressed(KEY_N) || IsKeyDown(KEY_N))
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{
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camera.zoom += ZOOM_INC;
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if (camera.zoom > 3.0f)
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camera.zoom = 3.0f;
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}
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else if (IsKeyPressed(KEY_M) || IsKeyDown(KEY_M))
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{
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camera.zoom -= ZOOM_INC;
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if (camera.zoom < 0.1f)
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camera.zoom = 0.1f;
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}
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else if (IsKeyPressed(KEY_SPACE))
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{
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while (!threads_done(args))
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continue;
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memset(cells, 0, WIDTH * HEIGHT);
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MAX_ITER *= 2;
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threads_cancel_render();
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threads_start_render(args);
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}
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if (ticks - prev > delta)
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{
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prev = ticks;
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/* UpdateTexture(texture, cells); */
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}
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BeginDrawing();
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BeginMode2D(camera);
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ClearBackground(BLACK);
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char iters[128];
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sprintf(iters, "iterations=%lu", MAX_ITER);
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/* DrawTexture(texture, 1024, 1024, BLUE); */
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for (size_t i = 0; i < WIDTH; ++i)
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{
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for (size_t j = 0; j < HEIGHT; ++j)
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{
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DrawPixel(i, j, cells[(i * WIDTH) + j]);
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}
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}
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DrawText(iters, 200, 200, 50, RAYWHITE);
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EndMode2D();
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EndDrawing();
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}
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threads_cancel_render();
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/* UnloadTexture(texture); */
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CloseWindow();
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return 0;
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}
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