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5 Commits

Author SHA1 Message Date
Aryadev Chavali
82604480c0 Setup variable in build script for user to adjust thread timers 2025-12-12 05:42:13 +00:00
Aryadev Chavali
ca3bb64aae Allow compiler-level declarations for the thread timers
We use a #define here to set these up - if you define them via a -D
block yourself, you can adjust these as you require.
2025-12-12 05:42:10 +00:00
Aryadev Chavali
0cb14af26e Push THREAD_GENERAL_DELAY to 100ms 2025-12-12 05:16:01 +00:00
Aryadev Chavali
01484a65ec Add a camera to move around the numberline, add text for the bounds 2025-12-12 05:15:17 +00:00
Aryadev Chavali
8cd700a9e0 Delete old main 2025-12-12 04:42:16 +00:00
5 changed files with 60 additions and 198 deletions

View File

@@ -6,7 +6,8 @@ OUT="cw_tree.out"
GFLAGS="-Wall -Wextra -Wswitch-enum -std=c++17"
DFLAGS="-ggdb -fsanitize=address -fsanitize=undefined"
RFLAGS="-O2"
CFLAGS="$GFLAGS $DFLAGS"
VARFLAGS="-DTHREAD_PAUSE_MS=1000 -DTHREAD_GENERAL_MS=1"
CFLAGS="$GFLAGS $VARFLAGS $DFLAGS"
LIBS="-lraylib -lm"
build() {
@@ -18,7 +19,7 @@ then
build && ./$OUT
elif [ "$1" = "release" ]
then
CFLAGS="$GFLAGS $RFLAGS"
CFLAGS="$GFLAGS $VARFLAGS $RFLAGS"
build;
else
build;

View File

@@ -15,17 +15,19 @@
#include <tuple>
#include <raylib.h>
#include <raymath.h>
#include "base.hpp"
#include "node.hpp"
#include "worker.hpp"
#define WIDTH 1024
#define HEIGHT 1024
#define HEIGHT 800
#define FONT_SIZE 20
#define CIRCLE_SIZE 2
#define LINE_TOP (7 * HEIGHT / 16)
#define LINE_BOTTOM (9 * HEIGHT / 16)
#define N_THREADS 15
using cw::state::DrawState;
using cw::state::State;
@@ -46,23 +48,12 @@ void draw_fraction(cw::node::Fraction f, u64 x, u64 y)
DrawText(s.c_str(), x - width / 2, y - FONT_SIZE, FONT_SIZE, WHITE);
}
constexpr u64 clamp_to_width(const DrawState &ds, f64 val)
{
return (WIDTH / (ds.bounds.upper_val - ds.bounds.lower_val)) *
(val - ds.bounds.lower_val);
}
void draw_tree(DrawState &ds, State &state)
{
// Number line
DrawLine(0, HEIGHT / 2, WIDTH, HEIGHT / 2, WHITE);
// Bounds
u64 lower_x = clamp_to_width(ds, ds.bounds.leftmost.value.norm);
u64 upper_x = clamp_to_width(ds, ds.bounds.rightmost.value.norm);
DrawLine(lower_x, LINE_TOP, lower_x, LINE_BOTTOM, WHITE);
DrawLine(upper_x, LINE_TOP, upper_x, LINE_BOTTOM, WHITE);
state.mutex.lock();
std::stack<std::pair<u64, f64>> stack;
cw::node::Node n = state.allocator.get_val(0);
@@ -73,7 +64,7 @@ void draw_tree(DrawState &ds, State &state)
f64 norm;
std::tie(node_index, norm) = stack.top();
stack.pop();
u64 x = clamp_to_width(ds, norm);
u64 x = Remap(norm, ds.bounds.lower_val, ds.bounds.upper_val, 0, WIDTH);
DrawLine(x, LINE_TOP, x, LINE_BOTTOM, RED);
cw::node::Node n = state.allocator.get_val(node_index);
@@ -89,6 +80,14 @@ void draw_tree(DrawState &ds, State &state)
}
}
state.mutex.unlock();
DrawLine(0, LINE_TOP, 0, LINE_BOTTOM, WHITE);
DrawText("0", 0, LINE_TOP - FONT_SIZE, FONT_SIZE, WHITE);
DrawLine(WIDTH, LINE_TOP, WIDTH, LINE_BOTTOM, WHITE);
char buffer[64];
sprintf(buffer, "%d", (int)ds.bounds.upper_val);
DrawText(buffer, WIDTH - (FONT_SIZE / 2), LINE_TOP - FONT_SIZE, FONT_SIZE,
WHITE);
}
using Clock = std::chrono::steady_clock;
@@ -116,10 +115,9 @@ int main(void)
std::string format_str;
u64 format_str_width = 0;
// Init threads
#define THREADS 15
std::thread threads[THREADS];
for (auto i = 0; i < THREADS; ++i)
// Init threads
std::thread threads[N_THREADS];
for (auto i = 0; i < N_THREADS; ++i)
{
threads[i] = std::move(std::thread(cw::worker::worker, std::ref(state)));
}
@@ -128,6 +126,13 @@ int main(void)
InitWindow(WIDTH, HEIGHT, "Calkin-Wilf tree");
SetTargetFPS(60);
// setup camera
Camera2D camera;
camera.target = {.x = 0, .y = 0};
camera.offset = {.x = WIDTH / 16, .y = 0};
camera.rotation = 0.0f;
camera.zoom = 0.8f;
while (!WindowShouldClose())
{
// Update
@@ -155,17 +160,33 @@ int main(void)
}
if (IsKeyPressed(KEY_SPACE))
{
state.pause_work = !state.pause_work;
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT))
{
Vector2 delta = GetMouseDelta();
delta = Vector2Scale(delta, -1.0f / camera.zoom);
camera.target = Vector2Add(camera.target, delta);
}
float wheel = GetMouseWheelMove();
if (wheel != 0)
{
Vector2 mouse_to_world = GetScreenToWorld2D(GetMousePosition(), camera);
camera.offset = GetMousePosition();
camera.target = mouse_to_world;
camera.zoom = Clamp(camera.zoom + (wheel * 0.1f), 0.125, 64);
printf("%lf\n", camera.zoom);
}
// Draw
ClearBackground(BLACK);
BeginDrawing();
BeginMode2D(camera);
draw_tree(draw_state, state);
DrawText(format_str.c_str(), WIDTH / 2 - format_str_width / 2, HEIGHT / 8,
FONT_SIZE, WHITE);
EndMode2D();
DrawText(format_str.c_str(), (31 * WIDTH / 32) - format_str_width / 2,
HEIGHT / 32, FONT_SIZE, WHITE);
EndDrawing();
}
@@ -179,178 +200,6 @@ int main(void)
return 0;
}
#if 0
struct State
{
NodeAllocator allocator;
std::queue<word_t> iteration_queue;
word_t root;
struct Bounds
{
Node leftmost, rightmost;
long double lower, upper;
} bounds;
struct Iteration
{
Fraction left, centre, right;
} iteration;
State(const Fraction start) : allocator{256}
{
root = allocator.alloc(start);
iteration_queue.push(root);
bounds.leftmost = allocator.getVal(root);
bounds.rightmost = allocator.getVal(root);
compute_bounds();
}
void do_iteration(void)
{
std::tie(iteration.left, iteration.centre, iteration.right) =
iterate(iteration_queue, allocator);
compute_bound_nodes();
compute_bounds();
}
void compute_bounds()
{
bounds.lower = std::floorl(bounds.leftmost.value.norm);
bounds.upper = std::ceill(bounds.rightmost.value.norm);
}
void compute_bound_nodes()
{
bounds.leftmost = allocator.getVal(0);
while (bounds.leftmost.left.has_value())
bounds.leftmost = allocator.getVal(bounds.leftmost.left.value());
bounds.rightmost = allocator.getVal(0);
while (bounds.rightmost.right.has_value())
bounds.rightmost = allocator.getVal(bounds.rightmost.right.value());
}
constexpr word_t clamp_to_width(long double value)
{
return (WIDTH / (bounds.upper - bounds.lower)) * (value - bounds.lower);
}
void draw_bounds()
{
word_t lower_x = clamp_to_width(bounds.leftmost.value.norm);
word_t upper_x = clamp_to_width(bounds.rightmost.value.norm);
DrawLine(lower_x, LINE_TOP, lower_x, LINE_BOTTOM, WHITE);
DrawLine(upper_x, LINE_TOP, upper_x, LINE_BOTTOM, WHITE);
}
void draw_nodes()
{
std::stack<Node> stack;
stack.push(allocator.getVal(0));
while (!stack.empty())
{
Node n = stack.top();
stack.pop();
word_t x = clamp_to_width(n.value.norm);
DrawLine(x, LINE_TOP, x, LINE_BOTTOM, RED);
if (n.left.has_value())
stack.push(allocator.getVal(n.left.value()));
if (n.right.has_value())
stack.push(allocator.getVal(n.right.value()));
}
}
void draw_iteration_nodes()
{
word_t x_left = clamp_to_width(iteration.left.norm);
word_t x_centre = clamp_to_width(iteration.centre.norm);
word_t x_right = clamp_to_width(iteration.right.norm);
DrawLine(x_left, LINE_TOP, x_left, LINE_BOTTOM, BLUE);
DrawLine(x_right, LINE_TOP, x_right, LINE_BOTTOM, BLUE);
DrawLine(x_centre, LINE_TOP, x_centre, LINE_BOTTOM, GREEN);
}
};
using Clock = std::chrono::steady_clock;
using Ms = std::chrono::milliseconds;
int main(void)
{
// Setup state
State state{{1, 1}};
// Setup meta text (counter, iterations, etc)
word_t count = 1, prev_count = 0;
std::stringstream format_stream;
std::string format_str;
word_t format_str_width = 0;
// Setup timer
bool is_playing = false;
auto time_current = Clock::now();
auto time_previous = time_current;
constexpr auto time_delta = 1;
InitWindow(WIDTH, HEIGHT, "Calkin-Wilf Tree");
while (!WindowShouldClose())
{
// timer logic
time_current = Clock::now();
if (is_playing &&
std::chrono::duration_cast<Ms>(time_current - time_previous).count() >=
time_delta)
{
time_previous = time_current;
state.do_iteration();
count += 2;
}
// Input logic
if (IsKeyDown(KEY_SPACE))
{
is_playing = true;
}
else if (IsKeyUp(KEY_SPACE))
{
is_playing = false;
}
if (IsKeyPressed(KEY_PERIOD))
{
state.do_iteration();
count += 2;
}
// Meta text logic
if (prev_count != count)
{
prev_count = count;
format_stream << "Count=" << count << "\n\n"
<< "Iterations=" << (count - 1) / 2 << "\n\n"
<< "Lower=" << to_string(state.bounds.leftmost.value)
<< "\n\n"
<< "Upper=" << to_string(state.bounds.rightmost.value);
format_str = format_stream.str();
format_stream.str("");
format_str_width = MeasureText(format_str.c_str(), FONT_SIZE * 2);
}
ClearBackground(BLACK);
BeginDrawing();
DrawLine(0, HEIGHT / 2, WIDTH, HEIGHT / 2, WHITE);
state.draw_nodes();
state.draw_bounds();
state.draw_iteration_nodes();
DrawText(format_str.c_str(), WIDTH / 2 - format_str_width / 2, HEIGHT / 8,
FONT_SIZE, WHITE);
EndDrawing();
}
CloseWindow();
return 0;
}
#endif
/* Copyright (C) 2024, 2025 Aryadev Chavali
* This program is distributed in the hope that it will be useful, but WITHOUT

View File

@@ -22,7 +22,6 @@ namespace cw::state
bounds.rightmost = state.allocator.get_val(bounds.rightmost.right);
state.mutex.unlock();
bounds.lower_val = std::floorl(bounds.leftmost.value.norm);
bounds.upper_val = std::ceill(bounds.rightmost.value.norm);
}
} // namespace cw::state

View File

@@ -36,7 +36,11 @@ namespace cw::state
f64 lower_val, upper_val;
} bounds;
DrawState(State &state) : state{state} {};
DrawState(State &state) : state{state}
{
// lim n -> -∞
bounds.lower_val = 0;
};
void compute_bounds(void);
};

View File

@@ -13,12 +13,21 @@
#include "state.hpp"
#ifndef THREAD_PAUSE_MS
#define THREAD_PAUSE_MS 1000
#endif
#ifndef THREAD_GENERAL_MS
#define THREAD_GENERAL_MS 10
#endif
namespace cw::worker
{
using cw::node::NodeAllocator;
using cw::state::State;
constexpr auto THREAD_PAUSE_DELAY = std::chrono::milliseconds(1000);
constexpr auto THREAD_GENERAL_DELAY = std::chrono::milliseconds(1);
constexpr auto THREAD_PAUSE_DELAY =
std::chrono::milliseconds(THREAD_PAUSE_MS);
constexpr auto THREAD_GENERAL_DELAY =
std::chrono::milliseconds(THREAD_GENERAL_MS);
// Performs a single iteration which consists of the following:
// 1) pop an index off the iteration queue