Add a camera to move around the numberline, add text for the bounds
This commit is contained in:
61
src/main.cpp
61
src/main.cpp
@@ -15,17 +15,19 @@
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#include <tuple>
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#include <raylib.h>
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#include <raymath.h>
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#include "base.hpp"
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#include "node.hpp"
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#include "worker.hpp"
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#define WIDTH 1024
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#define HEIGHT 1024
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#define HEIGHT 800
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#define FONT_SIZE 20
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#define CIRCLE_SIZE 2
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#define LINE_TOP (7 * HEIGHT / 16)
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#define LINE_BOTTOM (9 * HEIGHT / 16)
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#define N_THREADS 15
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using cw::state::DrawState;
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using cw::state::State;
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@@ -46,23 +48,12 @@ void draw_fraction(cw::node::Fraction f, u64 x, u64 y)
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DrawText(s.c_str(), x - width / 2, y - FONT_SIZE, FONT_SIZE, WHITE);
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}
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constexpr u64 clamp_to_width(const DrawState &ds, f64 val)
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{
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return (WIDTH / (ds.bounds.upper_val - ds.bounds.lower_val)) *
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(val - ds.bounds.lower_val);
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}
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void draw_tree(DrawState &ds, State &state)
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{
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// Number line
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DrawLine(0, HEIGHT / 2, WIDTH, HEIGHT / 2, WHITE);
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// Bounds
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u64 lower_x = clamp_to_width(ds, ds.bounds.leftmost.value.norm);
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u64 upper_x = clamp_to_width(ds, ds.bounds.rightmost.value.norm);
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DrawLine(lower_x, LINE_TOP, lower_x, LINE_BOTTOM, WHITE);
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DrawLine(upper_x, LINE_TOP, upper_x, LINE_BOTTOM, WHITE);
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state.mutex.lock();
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std::stack<std::pair<u64, f64>> stack;
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cw::node::Node n = state.allocator.get_val(0);
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@@ -73,7 +64,7 @@ void draw_tree(DrawState &ds, State &state)
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f64 norm;
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std::tie(node_index, norm) = stack.top();
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stack.pop();
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u64 x = clamp_to_width(ds, norm);
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u64 x = Remap(norm, ds.bounds.lower_val, ds.bounds.upper_val, 0, WIDTH);
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DrawLine(x, LINE_TOP, x, LINE_BOTTOM, RED);
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cw::node::Node n = state.allocator.get_val(node_index);
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@@ -89,6 +80,14 @@ void draw_tree(DrawState &ds, State &state)
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}
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}
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state.mutex.unlock();
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DrawLine(0, LINE_TOP, 0, LINE_BOTTOM, WHITE);
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DrawText("0", 0, LINE_TOP - FONT_SIZE, FONT_SIZE, WHITE);
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DrawLine(WIDTH, LINE_TOP, WIDTH, LINE_BOTTOM, WHITE);
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char buffer[64];
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sprintf(buffer, "%d", (int)ds.bounds.upper_val);
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DrawText(buffer, WIDTH - (FONT_SIZE / 2), LINE_TOP - FONT_SIZE, FONT_SIZE,
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WHITE);
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}
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using Clock = std::chrono::steady_clock;
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@@ -116,10 +115,9 @@ int main(void)
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std::string format_str;
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u64 format_str_width = 0;
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// Init threads
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#define THREADS 15
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std::thread threads[THREADS];
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for (auto i = 0; i < THREADS; ++i)
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// Init threads
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std::thread threads[N_THREADS];
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for (auto i = 0; i < N_THREADS; ++i)
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{
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threads[i] = std::move(std::thread(cw::worker::worker, std::ref(state)));
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}
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@@ -128,6 +126,13 @@ int main(void)
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InitWindow(WIDTH, HEIGHT, "Calkin-Wilf tree");
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SetTargetFPS(60);
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// setup camera
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Camera2D camera;
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camera.target = {.x = 0, .y = 0};
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camera.offset = {.x = WIDTH / 16, .y = 0};
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camera.rotation = 0.0f;
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camera.zoom = 0.8f;
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while (!WindowShouldClose())
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{
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// Update
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@@ -155,17 +160,33 @@ int main(void)
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}
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if (IsKeyPressed(KEY_SPACE))
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{
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state.pause_work = !state.pause_work;
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if (IsMouseButtonDown(MOUSE_BUTTON_LEFT))
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{
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Vector2 delta = GetMouseDelta();
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delta = Vector2Scale(delta, -1.0f / camera.zoom);
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camera.target = Vector2Add(camera.target, delta);
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}
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float wheel = GetMouseWheelMove();
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if (wheel != 0)
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{
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Vector2 mouse_to_world = GetScreenToWorld2D(GetMousePosition(), camera);
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camera.offset = GetMousePosition();
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camera.target = mouse_to_world;
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camera.zoom = Clamp(camera.zoom + (wheel * 0.1f), 0.125, 64);
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printf("%lf\n", camera.zoom);
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}
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// Draw
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ClearBackground(BLACK);
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BeginDrawing();
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BeginMode2D(camera);
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draw_tree(draw_state, state);
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DrawText(format_str.c_str(), WIDTH / 2 - format_str_width / 2, HEIGHT / 8,
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FONT_SIZE, WHITE);
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EndMode2D();
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DrawText(format_str.c_str(), (31 * WIDTH / 32) - format_str_width / 2,
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HEIGHT / 32, FONT_SIZE, WHITE);
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EndDrawing();
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}
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@@ -22,7 +22,6 @@ namespace cw::state
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bounds.rightmost = state.allocator.get_val(bounds.rightmost.right);
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state.mutex.unlock();
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bounds.lower_val = std::floorl(bounds.leftmost.value.norm);
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bounds.upper_val = std::ceill(bounds.rightmost.value.norm);
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}
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} // namespace cw::state
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@@ -36,7 +36,11 @@ namespace cw::state
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f64 lower_val, upper_val;
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} bounds;
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DrawState(State &state) : state{state} {};
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DrawState(State &state) : state{state}
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{
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// lim n -> -∞
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bounds.lower_val = 0;
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};
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void compute_bounds(void);
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};
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