main: threaded simulation
The actual computation is embarrassingly parallelised - the only part that requires a mutex is the picking of any two programs due to the fact that both programs may be affected following a compute block. This is why we do a uniqueness check in thread_pick.
This commit is contained in:
33
src/main.c
33
src/main.c
@@ -94,19 +94,20 @@ void simulation_draw(struct Simulation *sim)
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DrawRectangle(x * CELL_WIDTH, y * CELL_WIDTH, CELL_WIDTH, CELL_WIDTH,
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DrawRectangle(x * CELL_WIDTH, y * CELL_WIDTH, CELL_WIDTH, CELL_WIDTH,
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color);
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color);
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if (i == sim->p1)
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{
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DrawRectangleLines(x * CELL_WIDTH, y * CELL_WIDTH, CELL_WIDTH, CELL_WIDTH,
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BLUE);
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}
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if (i == sim->p1)
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{
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DrawRectangleLines(x * CELL_WIDTH, y * CELL_WIDTH, CELL_WIDTH, CELL_WIDTH,
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RED);
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}
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sv = sv_chop_left(sv, 64);
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sv = sv_chop_left(sv, 64);
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}
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}
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for (u64 i = 0; i < THREAD_POOL; ++i)
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{
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u64 p1 = sim->states[i].p1;
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u64 p2 = sim->states[i].p2;
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DrawRectangleLines((p1 / GRID_WIDTH) * CELL_WIDTH,
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(p1 % GRID_WIDTH) * CELL_WIDTH, CELL_WIDTH, CELL_WIDTH,
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BLUE);
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DrawRectangleLines((p2 / GRID_WIDTH) * CELL_WIDTH,
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(p2 % GRID_WIDTH) * CELL_WIDTH, CELL_WIDTH, CELL_WIDTH,
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RED);
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}
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}
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}
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int main(void)
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int main(void)
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@@ -114,16 +115,15 @@ int main(void)
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srand(time(NULL));
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srand(time(NULL));
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struct Simulation sim = {0};
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struct Simulation sim = {0};
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simulation_init(&sim);
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simulation_start(&sim);
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bool paused = false;
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InitWindow(WIDTH, HEIGHT, "CompLife");
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InitWindow(WIDTH, HEIGHT, "CompLife");
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SetTargetFPS(60);
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SetTargetFPS(60);
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for (size_t ticks = 0; !WindowShouldClose(); ++ticks)
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for (size_t ticks = 0; !WindowShouldClose(); ++ticks)
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{
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{
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if (IsKeyPressed(KEY_SPACE))
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if (IsKeyPressed(KEY_SPACE))
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{
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{
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paused = !paused;
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sim.paused = !sim.paused;
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}
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}
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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{
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@@ -143,15 +143,12 @@ int main(void)
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}
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}
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printf("\n");
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printf("\n");
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}
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}
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if (!paused)
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{
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simulation_update(&sim);
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}
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BeginDrawing();
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BeginDrawing();
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ClearBackground(BLACK);
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ClearBackground(BLACK);
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simulation_draw(&sim);
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simulation_draw(&sim);
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EndDrawing();
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EndDrawing();
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}
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}
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simulation_stop(&sim);
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CloseWindow();
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CloseWindow();
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return 0;
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return 0;
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}
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}
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101
src/simulation.c
101
src/simulation.c
@@ -5,38 +5,103 @@
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*/
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*/
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include "simulation.h"
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#include "simulation.h"
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void simulation_init(struct Simulation *sim)
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bool any_threads_using(const struct ThreadState *const states, u64 n)
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{
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for (u64 i = 0; i < THREAD_POOL; ++i)
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{
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if (states[i].p1 == n || states[i].p2 == n)
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{
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return true;
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}
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}
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return false;
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}
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void thread_pick(struct ThreadState *state)
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{
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struct Simulation *sim = state->sim;
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while (true)
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{
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u64 p1 = rand() % (SIMULATION_SIZE / SIZEOF_PROGRAM);
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if (any_threads_using(sim->states, p1))
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{
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continue;
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}
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u64 p2 = rand() % (SIMULATION_SIZE / SIZEOF_PROGRAM);
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while (p1 * 8 <= ((p2 * 8) + SIZEOF_PROGRAM) &&
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p2 * 8 <= ((p1 * 8) + SIZEOF_PROGRAM))
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{
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p2 = rand() % (SIMULATION_SIZE / SIZEOF_PROGRAM);
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}
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if (any_threads_using(sim->states, p2))
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{
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continue;
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}
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state->p1 = p1;
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state->p2 = p2;
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break;
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}
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}
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const struct timespec THREAD_DEFAULT_SLEEP = {.tv_sec = 1};
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int thread_update(void *rawptr)
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{
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struct ThreadState *state = rawptr;
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struct Simulation *simulation = state->sim;
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while (!simulation->stopped)
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{
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while (simulation->paused)
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{
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thrd_sleep(&THREAD_DEFAULT_SLEEP, NULL);
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}
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// We only need to lock when picking the programs
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mtx_lock(&simulation->mutex);
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thread_pick(state);
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mtx_unlock(&simulation->mutex);
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sv_t a = SV(simulation->buffer + (state->p1 * SIZEOF_PROGRAM), 64);
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sv_t b = SV(simulation->buffer + (state->p2 * SIZEOF_PROGRAM), 64);
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struct ProgramConcat prog_concat = {0};
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program_concat(&prog_concat, a, b);
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program_execute(&prog_concat);
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program_split(&prog_concat);
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}
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return 0;
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}
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void simulation_start(struct Simulation *sim)
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{
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{
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for (u64 i = 0; i < SIMULATION_SIZE / sizeof(u16); ++i)
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for (u64 i = 0; i < SIMULATION_SIZE / sizeof(u16); ++i)
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{
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{
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((u16 *)(sim->buffer))[i] = rand() % UINT16_MAX;
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((u16 *)(sim->buffer))[i] = rand() % UINT16_MAX;
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}
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}
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}
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void simulation_pick(struct Simulation *sim)
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sim->stopped = false;
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{
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sim->paused = true;
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sim->p1 = rand() % (SIMULATION_SIZE / SIZEOF_PROGRAM);
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mtx_init(&sim->mutex, mtx_plain);
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sim->p2 = rand() % (SIMULATION_SIZE / SIZEOF_PROGRAM);
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for (u64 i = 0; i < THREAD_POOL; ++i)
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while (sim->p1 * 8 <= ((sim->p2 * 8) + SIZEOF_PROGRAM) &&
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sim->p2 * 8 <= ((sim->p1 * 8) + SIZEOF_PROGRAM))
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{
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{
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sim->p2 = rand() % (SIMULATION_SIZE / SIZEOF_PROGRAM);
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memset(&sim->states[i], 0, sizeof(sim->states[i]));
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sim->states[i].sim = sim;
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thrd_create(&sim->threads[i], thread_update, &sim->states[i]);
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}
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}
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}
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}
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void simulation_update(struct Simulation *sim)
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void simulation_stop(struct Simulation *sim)
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{
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{
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simulation_pick(sim);
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sim->stopped = true;
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sv_t a = SV(sim->buffer + (sim->p1 * SIZEOF_PROGRAM), 64);
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for (u64 i = 0; i < THREAD_POOL; ++i)
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sv_t b = SV(sim->buffer + (sim->p2 * SIZEOF_PROGRAM), 64);
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{
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thrd_join(sim->threads[i], NULL);
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struct ProgramConcat prog_concat = {0};
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}
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program_concat(&prog_concat, a, b);
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program_execute(&prog_concat);
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program_split(&prog_concat);
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}
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}
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/* Copyright (C) 2026 Aryadev Chavali
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/* Copyright (C) 2026 Aryadev Chavali
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@@ -9,21 +9,35 @@
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#define SIMULATION_H
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#define SIMULATION_H
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#include "program_iter.h"
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#include "program_iter.h"
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#include <stdatomic.h>
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#include <threads.h>
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#define NUM_PROGRAMS_POW_2 10
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#define NUM_PROGRAMS_POW_2 10
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#define NUM_PROGRAMS (1LU << NUM_PROGRAMS_POW_2)
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#define NUM_PROGRAMS (1LU << NUM_PROGRAMS_POW_2)
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#define SIMULATION_SIZE (SIZEOF_PROGRAM * NUM_PROGRAMS)
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#define SIMULATION_SIZE (SIZEOF_PROGRAM * NUM_PROGRAMS)
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#define THREAD_POOL 8
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struct ThreadState
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{
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u64 p1, p2;
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void *sim;
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};
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// Simulation is simply a massive tape. We pick two 64 byte portions of this
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// Simulation is simply a massive tape. We pick two 64 byte portions of this
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// buffer for our update procedure, which is based on program_iter.
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// buffer for our update procedure, which is based on program_iter.
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struct Simulation
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struct Simulation
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{
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{
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char buffer[SIMULATION_SIZE];
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char buffer[SIMULATION_SIZE];
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u64 p1, p2;
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bool paused, stopped;
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mtx_t mutex;
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thrd_t threads[THREAD_POOL];
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struct ThreadState states[THREAD_POOL];
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};
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};
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void simulation_init(struct Simulation *sim);
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void simulation_start(struct Simulation *sim);
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void simulation_update(struct Simulation *sim);
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void simulation_stop(struct Simulation *sim);
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#endif
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#endif
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