main: threaded simulation
The actual computation is embarrassingly parallelised - the only part that requires a mutex is the picking of any two programs due to the fact that both programs may be affected following a compute block. This is why we do a uniqueness check in thread_pick.
This commit is contained in:
33
src/main.c
33
src/main.c
@@ -94,19 +94,20 @@ void simulation_draw(struct Simulation *sim)
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DrawRectangle(x * CELL_WIDTH, y * CELL_WIDTH, CELL_WIDTH, CELL_WIDTH,
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color);
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if (i == sim->p1)
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{
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DrawRectangleLines(x * CELL_WIDTH, y * CELL_WIDTH, CELL_WIDTH, CELL_WIDTH,
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BLUE);
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}
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if (i == sim->p1)
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{
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DrawRectangleLines(x * CELL_WIDTH, y * CELL_WIDTH, CELL_WIDTH, CELL_WIDTH,
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RED);
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}
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sv = sv_chop_left(sv, 64);
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}
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for (u64 i = 0; i < THREAD_POOL; ++i)
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{
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u64 p1 = sim->states[i].p1;
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u64 p2 = sim->states[i].p2;
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DrawRectangleLines((p1 / GRID_WIDTH) * CELL_WIDTH,
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(p1 % GRID_WIDTH) * CELL_WIDTH, CELL_WIDTH, CELL_WIDTH,
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BLUE);
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DrawRectangleLines((p2 / GRID_WIDTH) * CELL_WIDTH,
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(p2 % GRID_WIDTH) * CELL_WIDTH, CELL_WIDTH, CELL_WIDTH,
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RED);
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}
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}
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int main(void)
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@@ -114,16 +115,15 @@ int main(void)
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srand(time(NULL));
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struct Simulation sim = {0};
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simulation_init(&sim);
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simulation_start(&sim);
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bool paused = false;
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InitWindow(WIDTH, HEIGHT, "CompLife");
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SetTargetFPS(60);
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for (size_t ticks = 0; !WindowShouldClose(); ++ticks)
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{
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if (IsKeyPressed(KEY_SPACE))
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{
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paused = !paused;
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sim.paused = !sim.paused;
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}
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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@@ -143,15 +143,12 @@ int main(void)
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}
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printf("\n");
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}
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if (!paused)
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{
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simulation_update(&sim);
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}
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BeginDrawing();
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ClearBackground(BLACK);
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simulation_draw(&sim);
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EndDrawing();
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}
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simulation_stop(&sim);
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CloseWindow();
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return 0;
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}
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