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cantedraw/packages.lisp
Aryadev Chavali a56355da7d Rework player package to use structures and a hash table
Instead of an association list and a type contract, let's use a hash
table and a structure.  This is: more explicit, encapsulates state
more effectively, generates much of the cruft (constructors,
destructors) for me.

A hash table is more efficient when considering large player bases.
In particular, we'll be generating unique player IDs to make it a bit
more difficult for a malicious agent to guess another player's ID and
make bad requests.
2025-02-15 20:08:32 +00:00

84 lines
2.0 KiB
Common Lisp

;;; packages.lisp - 2025-02-09
;; Copyright (C) 2025 Aryadev Chavali
;; This program is distributed in the hope that it will be useful, but WITHOUT
;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
;; FOR A PARTICULAR PURPOSE. See the GNU General Public License Version 2 for
;; details.
;; You may distribute and modify this code under the terms of the GNU General
;; Public License Version 2, which you should have received a copy of along with
;; this program. If not, please go to <https://www.gnu.org/licenses/>.
;;; Commentary:
;; Define the packages (namespaces) involved in this project.
;;; Code:
(defpackage cantedraw.lib.macros
(:nicknames :5d-lib.macros)
(:use :cl)
(:export
:--> :->>
:-> :fn
:while :alist-val
:$))
(defpackage cantedraw.lib.functions
(:nicknames :5d-lib.functions)
(:use :cl :5d-lib.macros)
(:export
:parse-integer*
:range :take :split
:rev-map
:remove-at-indices))
(defpackage cantedraw.model
(:nicknames :5d.model)
(:use :cl :5d-lib.macros :5d-lib.functions)
(:export
;; Types
:int-card :rank :suit :card :cardset
;; Converters
:int->suit :int->rank :int->card
:suit->int :rank->int :card->int
;; Comparators
:suit< :rank< :card<
;; Serialisers
:suit->str :rank->str :card->str :cardset->str
;; Constructors
:make-joker :make-deck))
(defpackage cantedraw.player
(:nicknames :5d.player)
(:use :cl
:5d-lib.macros :5d-lib.functions
:5d.model)
(:export
:player
:error-player-nonexistent
:error-player-broke
:player-exists? :player-bankrupt? :player-can-pay?
:player-debit
:player-credit
:player-set-cards))
(defpackage cantedraw.game
(:nicknames :5d.game)
(:use :cl
:5d-lib.macros :5d-lib.functions
:5d.model)
(:export
:deal-cards
:deal-hands
:redeal-hand))
(defpackage cantedraw.main
(:nicknames :5d.main)
(:use :cl
:5d-lib.macros :5d-lib.functions
:5d.model :5d.game)
(:export :start))