Player handler package
This package defines a player data structure, collections of players, and different interactions you can have with them: - Extracting attributes (destructors) - Checking if they're bankrupt or can bet - Modifying a collection to adjust the balance of any one player (including errors in case that isn't possible)
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(:module "src"
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(:module "src"
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:components
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:components
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((:file "model")
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((:file "model")
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(:file "player")
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(:file "game")
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(:file "game")
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(:file "main"))))
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(:file "main"))))
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:build-operation "program-op"
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:build-operation "program-op"
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;; Constructors
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;; Constructors
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:make-joker :make-deck))
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:make-joker :make-deck))
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(defpackage cantedraw.player
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(:use :cl
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:cantedraw.lib.macros :cantedraw.lib.functions
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:cantedraw.model)
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(:export
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:player
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:players
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:player-id :player-balance :player-hand
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:player-exists? :player-bankrupt? :player-can-bet?
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:player-pay
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:player-receive))
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(defpackage cantedraw.game
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(defpackage cantedraw.game
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(:use :cl
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(:use :cl
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:cantedraw.lib.macros :cantedraw.lib.functions
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:cantedraw.lib.macros :cantedraw.lib.functions
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72
src/player.lisp
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72
src/player.lisp
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;;; player.lisp - 2025-02-15
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;; Copyright (C) 2025 Aryadev Chavali
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;; This program is distributed in the hope that it will be useful, but WITHOUT
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;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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;; FOR A PARTICULAR PURPOSE. See the GNU General Public License Version 2 for
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;; details.
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;; You may distribute and modify this code under the terms of the GNU General
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;; Public License Version 2, which you should have received a copy of along with
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;; this program. If not, please go to <https://www.gnu.org/licenses/>.
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;;; Commentary:
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;; Player management - in particular, financing and hand management.
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;;; Code:
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(in-package :cantedraw.player)
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(defun playerp (x)
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(and (typep (car x) 'fixnum)
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(typep (cadr x) 'fixnum)
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(typep (caddr x) 'cardset)))
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(deftype player () `(and cons (satisfies playerp)))
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(deftype players () 'list)
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(fn player-id (player) (-> (player) fixnum)
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(car player))
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(fn player-balance (player) (-> (player) fixnum)
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(cadr player))
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(fn player-hand (player) (-> (player) cardset)
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(caddr player))
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(fn player-exists? (id players) (-> (fixnum players) boolean)
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(assoc id players))
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(fn player-bankrupt? (player) (-> (player) boolean)
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(<= (cadr player) 0))
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(fn player-can-bet? (min-bet player) (-> (fixnum player) boolean)
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(>= (cadr player) min-bet))
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(fn player-pay (id amount players) (-> (fixnum fixnum players) players)
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(let ((p (assoc id players)))
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(cond
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((not (typep p 'player))
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(error "Player [~a] does not exist."))
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((not (player-can-bet? amount p))
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(error "Player [~a] has $~a but needs to pay ~a."
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id (player-balance p) amount))
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(t
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(destructuring-bind (id balance cards) p
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(setf (cdr (assoc id players))
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(list (- balance amount) cards)))))
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players))
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(fn player-receive (id amount players)
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(-> (fixnum fixnum players) players)
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(let ((p (assoc id players)))
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(if (not (typep p 'player))
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(error 'error-player-nonexistent
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:id id))
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(destructuring-bind (id balance cards) p
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(setf (cdr (assoc id players))
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(list (+ balance amount) cards)))
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players))
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