Aryadev Chavali 955e37cfb3 game:playerbuilder: First stage of game complete.
The first stage of the game is collecting the relevant players who
want to play.  We can't deal out any cards, nor do an election, till
this is done.

The way I've codified this is by having an opaque PlayerBuilder struct
with some helpers to add "new players" - essentially just empty decks
of cards.  Once we're done, we "freeze" or "fix" this set of players
by returning a Boxed array representing the contents.

Ridiculously simple API.
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┌───────────────────────────┐
│  ____  _           _____  │
│ |  _ \(_)         / ____| │
│ | |_) |_  __ _   | |      │
│ |  _ <| |/ _` |  | |      │
│ | |_) | | (_| |  | |____  │
│ |____/|_|\__, |   \_____| │
│           __/ |           │
│          |___/            │
└───────────────────────────┘

A dynamic multiplayer playing card game, written in Rust.

Goals:
- Server/client setup for multiplayer games.
- Allow up to 12 players to interact in any one game.
- Player ranking system.

Requirements:
- Rust

Run:
    $ cargo build
to compile the program.
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