(main~>lib.h)+header for data structures,~migrate lib.h
+some file handlers for writing and reading (may help with very large renders by doing them piecemeal when I can)
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lib.h
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22
lib.h
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#ifndef LIB_H
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#define LIB_H
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#include <stdbool.h>
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#include <stdlib.h>
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typedef struct State
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{
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// Sandpiles
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unsigned char *data;
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size_t dwidth;
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size_t window_len;
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int multiplier;
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bool thread_alive;
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} state_t;
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bool load_from_file(state_t *state, const char *filepath);
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bool write_to_file(state_t *state, const char *filepath);
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#endif
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