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Stack based machines generally need "variable space". This may be quite via a symbol-to-word association a list, a hashmap, or some other system. Here I decide to go for the simplest: extending the register system to a dynamic/infinite number of them. This means, in practice, that we may use a theoretically infinite number of indexed words, hwords and bytes to act as variable space. This means that the onus is on those who are targeting this virtual machine to create their own association system to create syntactic variables: all the machinery is technically installed within the VM, without the veneer that causes extra cruft.
Oreo's Virtual Machine (OVM)
A stack based virtual machine in C11. Deals primarily in bytes, doesn't make assertions about typing and is very simple to target.
Instructions to target
You need to link with the object files for
base.c, darr.c and
inst.c to be able to properly target the OVM.
The basic idea is to create instructions via inst_t then using the
inst(s)_write_* API to generate bytecode (and write to a file).
Then to execute the program, the virtual machine interpreter ovm.out
is used.
For clarity, one may build lib (make lib) then use the resulting
object files to link and create bytecode for the virtual machine.
Description
Languages
C++
93.8%
Makefile
6.2%