| Age | Commit message (Collapse) | Author | 
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|  | Found and fixed a bug I would've never noticed in abelian sandpile:
the png is technically rotated by 90 using the standard WIDTH then
HEIGHT for loop, so I had to switch them.  As the abelian sandpile
fractal is 4 way symmetric this wasn't noticeable. | 
|  | Less intense on the main thread now, no memory leaks so far.
To ensure we're not wasting cycles on updating an already completed
texture, I use both threads_done and rendered which allows for
checking if a new render batch has been started or not.  This allows
us to only update the texture if rendering has not completed. | 
|  | Essentially using a naive threaded solution with a naive escape
routine for choosing whether a given location is actually in the
Mandelbrot set.  I think the colouring solution is quite unique: I use
a scaled quadratic function which ensures maximum colouring is given
to those with medium number of iterations.  I'll try a linear ratio
next.  Currently we start properly lagging at ~2^20 iterations, which
is why I'm looking for a better way to draw and compute escapes. | 
|  | Simple hello world in raylib |