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authorAryadev Chavali <aryadev@aryadevchavali.com>2023-09-03 19:54:40 +0100
committerAryadev Chavali <aryadev@aryadevchavali.com>2023-09-03 20:00:02 +0100
commitab7db03aaa0490e0fac7a00add0b85b304553c78 (patch)
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Figured out how to use textures, changed colouring algorithm
Less intense on the main thread now, no memory leaks so far. To ensure we're not wasting cycles on updating an already completed texture, I use both threads_done and rendered which allows for checking if a new render batch has been started or not. This allows us to only update the texture if rendering has not completed.
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