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/* lib.c
* Created: 2023-09-02
* Author: Aryadev Chavali
* Description: General functions used throughout
*/
#include <string.h>
#include "./lib.h"
bool usable_character(char c)
{
return c == '>' || c == '<' || c == '+' || c == '-' || c == '-' || c == '.' ||
c == ',' || c == '[' || c == ']';
}
buffer_t *buffer_init_str(const char *name, const char *str, size_t str_size)
{
buffer_t *buf = malloc(sizeof(*buf) + str_size + 1);
buf->name = name;
buf->size = str_size;
if (str)
{
memcpy(buf->data, str, str_size);
buf->data[str_size] = '\0';
}
return buf;
}
void print_error(const char *handle, size_t row, size_t column,
const char *reason)
{
fprintf(stderr, "%s:%lu:%lu:%s\n", handle, row, column, reason);
}
char *fread_all(FILE *fp)
{
const size_t CHUNK_SIZE = 1024, MULT = 2;
struct
{
char *data;
size_t used, available;
} buffer = {calloc(CHUNK_SIZE, sizeof(*buffer.data)), 0, CHUNK_SIZE};
if (!buffer.data)
{
print_error(
"[internal]", 0, 0,
"ERROR: Out of Memory (could not allocate buffer in fread_all)");
return NULL;
}
size_t acc = 0, bytes_read = 0;
while ((bytes_read = fread(buffer.data + acc, sizeof(*buffer.data),
CHUNK_SIZE, fp)) != 0)
{
buffer.used += bytes_read;
acc += bytes_read;
if (buffer.used + CHUNK_SIZE >= buffer.available)
{
buffer.available = MAX(buffer.available * MULT, buffer.used + CHUNK_SIZE);
buffer.data = realloc(buffer.data, buffer.available);
}
}
buffer.data = realloc(buffer.data, buffer.used + 1);
buffer.data[buffer.used] = '\0';
return buffer.data;
}
void vec_append(vec_t *vec, void *ptr, u64 size)
{
vec_ensure_free(vec, size);
memcpy(vec->data + vec->size, ptr, size);
vec->size += size;
}
void vec_ensure(vec_t *vec, u64 abs_size)
{
if (vec->capacity < abs_size)
{
vec->capacity = MAX(vec->capacity * 2, abs_size);
vec->data = realloc(vec->data, vec->capacity);
}
else if (!vec->data)
{
vec->data = calloc(1, vec->capacity);
}
}
void vec_ensure_free(vec_t *vec, u64 rel_size)
{
vec_ensure(vec, vec->size + rel_size);
}
void vec_free(vec_t *vec)
{
if (vec->data)
free(vec->data);
memset(vec, 0, sizeof(*vec));
}
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