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author | dx <aryadevchavali1@gmail.com> | 2020-05-22 21:14:40 +0100 |
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committer | dx <aryadevchavali1@gmail.com> | 2020-05-22 21:14:40 +0100 |
commit | b363c018c5e1af140563a82ae0bcada3b9a60910 (patch) | |
tree | cca685226082c8d712facc3cd2d3cbb9d6ca6814 /README.org | |
parent | 9cec869268461cb7cb2d7a94637e2f2e2c3ee901 (diff) | |
download | mdhtml-b363c018c5e1af140563a82ae0bcada3b9a60910.tar.gz mdhtml-b363c018c5e1af140563a82ae0bcada3b9a60910.tar.bz2 mdhtml-b363c018c5e1af140563a82ae0bcada3b9a60910.zip |
~updated readme.org
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-rw-r--r-- | README.org | 20 |
1 files changed, 10 insertions, 10 deletions
@@ -1,18 +1,18 @@ * MdHtml -Markdown to HTML converter in Python and C. +Markdown to HTML converter in C. * Why? -A fun task to try and grapple with, especially in C as a kind of pre-compiler -stage project (similar to precalc in Math classes). -I do actually require a markdown to HTML converter for my website, and instead -of loading and installing a very large and mostly obsolete package just for this -task I think I could try making my own. +A fun task to try out, especially in C. I'm considering this project as a kind +of pre-compiler stage task. I do actually require a markdown to HTML converter +for my website, and instead of installing pandoc or something, I could try and +make my own. * Structure /converter.py/ is the file where I write templating code to think out what features I want. It's good to use, not necessarily the fastest or cleanest but it gets the job done. Most importantly, it's a minimum working product for use straight away. -The /Converter/ cmake project is my C implementation of this transpiler system. -It uses a lot of techniques that I have learned from the dragon book, and I'm -kinda using it as an exercise in lexers and simple tokenizers, compiling content -from one format to another. + +The /Converter/ project is the main source directory for my C implementation. +Currently, it's capable of converting simple markdown documents though it is not +capable of generating documents via templates. It's a bit of a mess, which I'll +start documenting over the next few days. |