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author | Anselm R. Garbe <garbeam@gmail.com> | 2007-08-11 12:11:50 +0200 |
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committer | Anselm R. Garbe <garbeam@gmail.com> | 2007-08-11 12:11:50 +0200 |
commit | 2d81b78b853565a3e34a8a9190e2362a6fdde739 (patch) | |
tree | d58d24853f77685588e42f73a01d782980a3b95e /config.default.h | |
parent | b5eea45a316a897632578a74c909aa336557b1d6 (diff) | |
download | dwm-2d81b78b853565a3e34a8a9190e2362a6fdde739.tar.gz dwm-2d81b78b853565a3e34a8a9190e2362a6fdde739.tar.bz2 dwm-2d81b78b853565a3e34a8a9190e2362a6fdde739.zip |
separated layout-specific stuff into separate .h and .c files which are included in config.h resp. config.mk - this allows writing layouts for dwm without any need to patch existing code
Diffstat (limited to 'config.default.h')
-rw-r--r-- | config.default.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/config.default.h b/config.default.h index ec32e9d..1f0fe8c 100644 --- a/config.default.h +++ b/config.default.h @@ -25,7 +25,8 @@ static Rule rule[] = { \ }; /* layout(s) */ -void tile(const char *arg); /* arranges all windows tiled */ +#include "tile.h" +#include "float.h" #define LAYOUTS \ static Layout layout[] = { \ /* symbol function */ \ @@ -44,10 +45,10 @@ static Key key[] = { \ { MODKEY, XK_p, spawn, "exe=`dmenu_path | dmenu` && exec $exe" }, \ { MODKEY, XK_space, setlayout, NULL }, \ { MODKEY, XK_b, togglebar, NULL }, \ - { MODKEY, XK_h, tile, "-0.05" }, \ { MODKEY, XK_j, focusclient, "1" }, \ { MODKEY, XK_k, focusclient, "-1" }, \ - { MODKEY, XK_l, tile, "0.05" }, \ + { MODKEY, XK_h, incmaster, "-0.05" }, \ + { MODKEY, XK_l, incmaster, "0.05" }, \ { MODKEY, XK_m, togglemax, NULL }, \ { MODKEY, XK_Return, zoom, NULL }, \ { MODKEY|ShiftMask, XK_space, togglefloating, NULL }, \ |