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-rw-r--r--picom/.config/picom/picom.conf317
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+#################################
+# Shadows #
+#################################
+
+# Enabled client-side shadows on windows. Note desktop windows
+# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
+# unless explicitly requested using the wintypes option.
+#
+# Can be set per-window using rules.
+#
+# Default: false
+shadow = true;
+
+# The blur radius for shadows, in pixels.
+#
+# Default: 12
+shadow-radius = 7;
+
+# The opacity of shadows.
+#
+# Range: 0.0 - 1.0
+# Default: 0.75
+# shadow-opacity = .75
+
+# The left offset for shadows, in pixels.
+#
+# Default: -15
+shadow-offset-x = -7;
+
+# The top offset for shadows, in pixels.
+#
+# Default: -15
+shadow-offset-y = -7;
+
+# Hex string color value of shadow. Formatted like "#RRGGBB", e.g. "#C0FFEE".
+#
+# Default: #000000
+# shadow-color = "#000000"
+
+# Crop shadow of a window fully on a particular monitor to that monitor. This is
+# currently implemented using the X RandR extension.
+#
+# Default: false
+# crop-shadow-to-monitor = false
+
+
+#################################
+# Fading #
+#################################
+
+# Fade windows in/out when opening/closing and when opacity changes,
+# unless no-fading-openclose is used. Can be set per-window using rules.
+#
+# Default: false
+fading = true;
+
+# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
+fade-in-step = 0.03;
+
+# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
+fade-out-step = 0.03;
+
+# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
+# fade-delta = 10
+
+# Do not fade on window open/close.
+# no-fading-openclose = false
+
+# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
+# no-fading-destroyed-argb = false
+
+
+#################################
+# Transparency / Opacity #
+#################################
+
+# Opacity of window titlebars and borders.
+#
+# Range: 0.1 - 1.0
+# Default: 1.0 (disabled)
+frame-opacity = 0.9;
+
+# Use fixed inactive dim value, instead of adjusting according to window opacity.
+#
+# Default: false
+# inactive-dim-fixed = true
+
+#################################
+# Corners #
+#################################
+
+# Sets the radius of rounded window corners. When > 0, the compositor will
+# round the corners of windows. Does not interact well with
+# `transparent-clipping`.
+#
+# Default: 0 (disabled)
+corner-radius = 0
+
+#################################
+# Blur #
+#################################
+
+# Parameters for background blurring, see BLUR section in the man page for more information.
+# blur-method =
+# blur-size = 12
+#
+# blur-deviation = false
+#
+# blur-strength = 5
+
+# Blur background of semi-transparent / ARGB windows.
+# Can be set per-window using rules.
+#
+# Default: false
+# blur-background = false
+
+# Blur background of windows when the window frame is not opaque.
+# Implies:
+# blur-background
+#
+# Default: false
+# blur-background-frame = false
+
+# Use fixed blur strength rather than adjusting according to window opacity.
+#
+# Default: false
+# blur-background-fixed = false
+
+
+# Specify the blur convolution kernel, with the following format:
+# example:
+# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
+# Can also be a pre-defined kernel, see the man page.
+#
+# Default: ""
+blur-kern = "3x3box";
+
+#################################
+# General Settings #
+#################################
+
+# Enable remote control via D-Bus. See the man page for more details.
+#
+# Default: false
+# dbus = true
+
+# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
+# daemon = false
+
+# Specify the backend to use: `xrender`, `glx`, or `egl`.
+#
+# Default: "xrender"
+backend = "xrender"
+
+# Use higher precision during rendering, and apply dither when presenting the
+# rendered screen. Reduces banding artifacts, but may cause performance
+# degradation. Only works with OpenGL.
+dithered-present = false;
+
+# Enable/disable VSync.
+#
+# Default: false
+vsync = true;
+
+# Try to detect windows with rounded corners and don't consider them
+# shaped windows. The accuracy is not very high, unfortunately.
+#
+# Has nothing to do with `corner-radius`.
+#
+# Default: false
+detect-rounded-corners = true;
+
+# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
+# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
+#
+# Default: false
+detect-client-opacity = true;
+
+# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
+# rather than listening to 'FocusIn'/'FocusOut' event. May be more accurate,
+# provided that the WM supports it.
+#
+# Default: false
+# use-ewmh-active-win = false
+
+# Unredirect all windows if a full-screen opaque window is detected,
+# to maximize performance for full-screen windows. Known to cause flickering
+# when redirecting/unredirecting windows.
+#
+# Default: false
+# unredir-if-possible = false
+
+# Delay before unredirecting the window, in milliseconds.
+#
+# Default: 0.
+# unredir-if-possible-delay = 0
+
+# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
+# in the same group focused at the same time.
+#
+# Default: false
+detect-transient = true;
+
+# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
+# group focused at the same time. This usually means windows from the same application
+# will be considered focused or unfocused at the same time.
+# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
+#
+# Default: false
+# detect-client-leader = false
+
+# Use of damage information for rendering. This cause the only the part of the
+# screen that has actually changed to be redrawn, instead of the whole screen
+# every time. Should improve performance.
+#
+# Default: false
+use-damage = true;
+
+# Use X Sync fence to wait for the completion of rendering of other windows,
+# before using their content to render the current screen.
+#
+# Required for explicit sync drivers, such as nvidia.
+#
+# Default: false
+# xrender-sync-fence = false
+
+# GLX backend: Use specified GLSL fragment shader for rendering window
+# contents. Read the man page for a detailed explanation of the interface.
+#
+# Can be set per-window using rules.
+#
+# window-shader-fg = "default"
+
+# Force all windows to be painted with blending. Useful if you
+# have a `window-shader-fg` that could turn opaque pixels transparent.
+#
+# Default: false
+# force-win-blend = false
+
+# Do not use EWMH to detect fullscreen windows.
+# Reverts to checking if a window is fullscreen based only on its size and coordinates.
+#
+# Default: false
+# no-ewmh-fullscreen = false
+
+# Dimming bright windows so their brightness doesn't exceed this set value.
+# Brightness of a window is estimated by averaging all pixels in the window,
+# so this could comes with a performance hit.
+# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled.
+#
+# Default: 1.0 (disabled)
+# max-brightness = 1.0
+
+# Make transparent windows clip other windows like non-transparent windows do,
+# instead of blending on top of them. e.g. placing a transparent window on top
+# of another window will cut a "hole" in that window, and show the desktop background
+# underneath.
+#
+# Default: false
+# transparent-clipping = false
+
+# Set the log level. Possible values are:
+# "trace", "debug", "info", "warn", "error"
+# in increasing level of importance. Case insensitive.
+# If using the "TRACE" log level, it's better to log into a file
+# using *--log-file*, since it can generate a huge stream of logs.
+#
+# Default: "warn"
+# log-level = "warn";
+
+# Set the log file.
+# If *--log-file* is never specified, logs will be written to stderr.
+# Otherwise, logs will to written to the given file, though some of the early
+# logs might still be written to the stderr.
+# When setting this option from the config file, it is recommended to use an absolute path.
+#
+# log-file = "/path/to/your/log/file"
+
+# Write process ID to a file.
+# write-pid-path = "/path/to/your/log/file"
+
+# Rule-based per-window options.
+#
+# See WINDOW RULES section in the man page for how these work.
+rules: ({
+ match = "window_type = 'tooltip'";
+ fade = false;
+ shadow = true;
+ opacity = 0.75;
+ full-shadow = false;
+}, {
+ match = "window_type = 'dock' || "
+ "window_type = 'desktop' || "
+ "_GTK_FRAME_EXTENTS@";
+ blur-background = false;
+}, {
+ match = "window_type != 'dock'";
+ # shader = "my_shader.frag";
+}, {
+ match = "window_type = 'dock' || "
+ "window_type = 'desktop'";
+ corner-radius = 0;
+}, {
+ match = "name = 'Notification' || "
+ "class_g = 'Conky' || "
+ "class_g ?= 'Notify-osd' || "
+ "class_g = 'Cairo-clock' || "
+ "_GTK_FRAME_EXTENTS@";
+ shadow = false;
+})
+
+# `@include` directive can be used to include additional configuration files.
+# Relative paths are search either in the parent of this configuration file
+# (when the configuration is loaded through a symlink, the symlink will be
+# resolved first). Or in `$XDG_CONFIG_HOME/picom/include`.
+#
+# @include "extra.conf"