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author | dx <aryadevchavali1@gmail.com> | 2020-05-02 08:05:29 +0100 |
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committer | dx <aryadevchavali1@gmail.com> | 2020-05-05 02:59:45 +0100 |
commit | b8a9fe6b1c98e26b6a699d53a5d0e063dd27e2fe (patch) | |
tree | eefbffe100ac602da2525ede8d34c4a39e0d4ab2 /Doom/.doom.d/snippets/csharp-mode/method | |
parent | 06884dab13619d3544f2c6330df1cf752e8559f5 (diff) | |
download | dotfiles-b8a9fe6b1c98e26b6a699d53a5d0e063dd27e2fe.tar.gz dotfiles-b8a9fe6b1c98e26b6a699d53a5d0e063dd27e2fe.tar.bz2 dotfiles-b8a9fe6b1c98e26b6a699d53a5d0e063dd27e2fe.zip |
+some custom polybar script
Pretty simple, just paste some text on the screen. I've realised that my
problem with i3blocks wasn't the lack of complexity, but rather the lack
of variety, which polybar allows me to access.
Diffstat (limited to 'Doom/.doom.d/snippets/csharp-mode/method')
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