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/* Copyright (C) 2024 Aryadev Chavali
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License Version 2 for
* details.
* You may distribute and modify this code under the terms of the GNU General
* Public License Version 2, which you should have received a copy of along with
* this program. If not, please go to <https://www.gnu.org/licenses/>.
* Created: 2024-07-25
* Author: Aryadev Chavali
* Description: Entrypoint
*/
#include <cstdint>
#include <cstdio>
#include <sstream>
#include <string>
#include <vector>
#define MIN(A, B) ((A) < (B) ? (A) : (B))
#define MAX(A, B) ((A) > (B) ? (A) : (B))
typedef uint64_t word_t;
word_t gcd(word_t a, word_t b)
{
if (a == b)
return a;
else if (a <= 1 || b <= 1)
return 1;
for (word_t r = b % a; r != 0; b = a, a = r, r = b % a)
continue;
return a;
}
struct Fraction
{
word_t numerator, denominator;
bool is_simplified;
Fraction(word_t numerator = 0, word_t denominator = 1)
: numerator{numerator}, denominator{denominator}, is_simplified{false}
{
// TODO: Figure out if this is a good idea, or simplifying afterwards
simplify();
}
bool operator<(const Fraction other)
{
if (other.denominator == denominator)
return numerator < other.numerator;
// TODO: Is it better to use the GCD?
return (numerator * other.denominator) < (other.numerator * denominator);
}
bool operator==(const Fraction &other)
{
return numerator == other.numerator && denominator == other.denominator;
}
void simplify(void)
{
// No-Op if already simplified
if (is_simplified)
return;
word_t hcf = gcd(MIN(numerator, denominator), MAX(numerator, denominator));
numerator /= hcf;
denominator /= hcf;
// Ensure this is a noop after this
is_simplified = true;
}
};
struct Node
{
Fraction value;
Node *left, *right;
Node(Fraction val, Node *left = nullptr, Node *right = nullptr)
: value{val}, left{left}, right{right}
{
}
};
std::vector<Node> nodes;
int main(void)
{
puts("Hello, world!");
return 0;
}
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