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authorAryadev Chavali <aryadev@aryadevchavali.com>2024-07-26 21:44:08 +0100
committerAryadev Chavali <aryadev@aryadevchavali.com>2024-07-26 21:44:08 +0100
commitbb6ded706f87abe5d5f92404b0145ac95de76a11 (patch)
tree4886d27218841f1f21c6b5ec927c012a15ba818a /src/numerics.hpp
parentca7931e0c29785314d2fe88279dabd55c9afc7c2 (diff)
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Move all functions and state into one struct
One God structure which will hold all the necessary state, ensuring I only need to compute stuff like bounds at most once, better than computing it on every draw (which is WAY slower at scale).
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