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author | Aryadev Chavali <aryadev@aryadevchavali.com> | 2024-07-26 21:44:08 +0100 |
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committer | Aryadev Chavali <aryadev@aryadevchavali.com> | 2024-07-26 21:44:08 +0100 |
commit | bb6ded706f87abe5d5f92404b0145ac95de76a11 (patch) | |
tree | 4886d27218841f1f21c6b5ec927c012a15ba818a /README.org | |
parent | ca7931e0c29785314d2fe88279dabd55c9afc7c2 (diff) | |
download | cw_tree-bb6ded706f87abe5d5f92404b0145ac95de76a11.tar.gz cw_tree-bb6ded706f87abe5d5f92404b0145ac95de76a11.tar.bz2 cw_tree-bb6ded706f87abe5d5f92404b0145ac95de76a11.zip |
Move all functions and state into one struct
One God structure which will hold all the necessary state, ensuring I
only need to compute stuff like bounds at most once, better than
computing it on every draw (which is WAY slower at scale).
Diffstat (limited to 'README.org')
0 files changed, 0 insertions, 0 deletions