/* Copyright (C) 2023 Aryadev Chavali * You may distribute and modify this code under the terms of the * GPLv2 license. You should have received a copy of the GPLv2 * license with this file. If not, please write to: * aryadev@aryadevchavali.com. * Created: 2023-11-01 * Author: Aryadev Chavali * Description: Arena allocator */ #ifndef HEAP_H #define HEAP_H #include "./base.h" #include typedef struct Page { struct Page *next; size_t available; byte data[]; } page_t; page_t *page_create(size_t, page_t *); void page_delete(page_t *); typedef struct { page_t *beg, *end; size_t pages; } heap_t; void heap_create(heap_t *); void heap_free_page(heap_t *, page_t *); page_t *heap_allocate(heap_t *, size_t); void heap_stop(heap_t *); #endif