#+title: Oreo's Virtual Machine (OVM) #+author: Aryadev Chavali #+date: 2023-10-15 A stack based virtual machine in C11, with a dynamic register setup which acts as variable space. Deals primarily in bytes, doesn't make assertions about typing and is very simple to target. * How to build Requires =GNU make=, a compliant C11 compiler. Code base has been tested against =gcc= and =clang=, but given how the project has been written without use of GNU'isms it shouldn't be an issue to compile using something like =tcc= or another compiler (look at [[file:Makefile::CC=gcc][here]] to change the compiler). To build everything simply run ~make~. This will build: + [[file:lib/inst.c][instruction bytecode system]] which allows one to target the VM by writing and reading instruction bytecode + [[file:vm/main.c][VM executable]] which can execute bytecode (your =java= executable) + [[file:asm/main.c][Assembler executable]] which can assemble compliant assembly code to VM bytecode + [[file:examples/][Assembly examples]] which provide some source code examples on common programs one may write. Use this to figure out how to write compliant assembly. One may also build each component individually through the corresponding recipe: + ~make lib~ + ~make vm~ + ~make asm~ + ~make examples~ * Instructions to target the virtual machine You need to link with the object files for [[file:lib/base.c][base.c]], [[file:lib/darr.c][darr.c]] and [[file:lib/inst.c][inst.c]] to be able to properly target the OVM. The basic idea is to create instructions via ~inst_t~ then using the ~inst(s)_write_*~ API to generate bytecode (and write to a file). Then to execute the program, the virtual machine interpreter ~ovm.out~ is used. For clarity, one may build ~lib~ (~make lib~) then use the resulting object files to link and create bytecode for the virtual machine.