Files
prick/prick_arena.h

206 lines
6.0 KiB
C

/* prick_arena.h: An arena implementation.
* Created: 2024-11-01
* Author: Aryadev Chavali
* License: see end of file
* Commentary:
To utilise this library, please put:
#define PRICK_ARENA_IMPL
#include "prick_arena.h"
in one of your code units.
This library defines both:
- A simple bump allocator for regions, with the ability to attach more regions
via a linked list in case the current region when the current region is full.
- A simple arena memory allocator, using the bump allocator for its regions.
The regions of the arena are arranged in a linked list for simplicity. As
regions aren't reallocated (instead, a new region is generated), they are
stable pointers, and may be used throughout a program as long as the underlying
arena isn't deleted.
*/
#ifndef PRICK_ARENA_H
#define PRICK_ARENA_H
#include <stdint.h>
// A region is a fixed sized allocation on the heap. Allocations against a
// region will depend on the difference between `size` and `capacity` and may
// fail if there isn't enough free space. Regions are arranged in a linked list
// to allow for recursion on failure to allocate.
typedef struct PrickArenaRegion
{
struct PrickArenaRegion *next;
uint32_t size, capacity;
uint8_t bytes[];
} prick_arena_region_t;
// An arena is simply a linked list of regions.
typedef struct
{
prick_arena_region_t *beg, *end;
} prick_arena_t;
uint8_t *prick_arena_alloc(prick_arena_t *arena, uint32_t size);
uint8_t *prick_arena_realloc(prick_arena_t *arena, uint8_t *pointer,
uint32_t old_size, uint32_t new_size);
// Reset the arena but do not delete any regions, allowing for fresh allocations
// to take place.
void prick_arena_reset(prick_arena_t *arena);
void prick_arena_free(prick_arena_t *arena);
#ifdef PRICK_ARENA_IMPL
#include <malloc.h>
#include <string.h>
#ifndef REGION_DEFAULT_SIZE
#define REGION_DEFAULT_SIZE 512
#endif
#ifndef REGION_CAPACITY_MULT
#define REGION_CAPACITY_MULT 2
#endif
#ifndef MAX
#define MAX(A, B) ((A) > (B) ? (A) : (B))
#endif
#ifndef MIN
#define MIN(A, B) ((A) < (B) ? (A) : (B))
#endif
prick_arena_region_t *prick_region_make(uint32_t capacity,
prick_arena_region_t *next)
{
capacity = MAX(capacity, REGION_DEFAULT_SIZE);
prick_arena_region_t *region = calloc(1, sizeof(*region) + capacity);
region->next = next;
region->size = 0;
region->capacity = capacity;
return region;
}
uint8_t *prick_region_alloc_rec(prick_arena_region_t *region, uint32_t capacity)
{
if (!region)
return NULL;
for (; region->next && region->capacity - region->size < capacity;
region = region->next)
continue;
if (region->capacity - region->size < capacity)
{
// no region->next, so make a new region that can fit the capacity required.
prick_arena_region_t *new =
prick_region_make(capacity * REGION_CAPACITY_MULT, NULL);
region->next = new;
region = new;
}
uint8_t *start = region->bytes + region->size;
region->size += capacity;
return start;
}
void prick_region_delete_rec(prick_arena_region_t *region)
{
for (prick_arena_region_t *next = NULL; region;
next = region->next, free(region), region = next)
continue;
}
uint8_t *prick_arena_alloc(prick_arena_t *arena, uint32_t size)
{
if (!arena->beg)
{
arena->beg = prick_region_make(size, NULL);
arena->end = arena->beg;
}
uint8_t *start = prick_region_alloc_rec(arena->beg, size);
// if we've attached a new region, end needs to be at that region
if (arena->end->next)
arena->end = arena->end->next;
return start;
}
uint8_t *prick_arena_realloc(prick_arena_t *arena, uint8_t *ptr,
uint32_t old_size, uint32_t new_size)
{
if (!ptr)
{
// Basically the same as allocating at this point
return prick_arena_alloc(arena, new_size);
}
/*
There are two options for reallocation strategy depending on where `ptr`
lies in its parent region (NOTE: certainly there can only be one parent
region):
1) If `ptr` lies at the end of the allocation and there is enough space to
fit the new_size requirement, just bump the parent region's size and
return the pointer (nearly "for free")
2) Otherwise, we must allocate a new block of memory and copy data over.
*/
// Linear search through our regions until we find parent region for `ptr`.
// FIXME: I'm pretty sure this is technically UB since we will almost
// certainly be comparing different batch allocations. Shame!
prick_arena_region_t *parent = NULL;
for (parent = arena->beg;
parent && !(parent->bytes <= ptr &&
parent->bytes + parent->size >= ptr + old_size);
parent = parent->next)
{
continue;
}
// If `parent` is not NULL, then it is the region hosting `ptr`. Check if it
// satisfies the "lies at the end" condition.
if (parent && (ptr + old_size == parent->bytes + parent->size) &&
((parent->capacity - parent->size) > (new_size - old_size)))
{
parent->size += new_size - old_size;
return ptr;
}
// Otherwise, we'll need to reallocate.
uint8_t *new_ptr = prick_arena_alloc(arena, new_size);
memcpy(new_ptr, ptr, old_size);
return new_ptr;
}
void prick_arena_reset(prick_arena_t *arena)
{
for (prick_arena_region_t *region = arena->beg; region; region = region->next)
{
region->size = 0;
memset(region->bytes, 0, region->size);
}
}
void prick_arena_free(prick_arena_t *arena)
{
prick_region_delete_rec(arena->beg);
memset(arena, 0, sizeof(*arena));
}
#endif
#endif
/* Copyright (C) 2024 Aryadev Chavali
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Unlicense
* for details.
* You may distribute and modify this code under the terms of the
* Unlicense, which you should have received a copy of along with this
* program. If not, please go to <https://unlicense.org/>.
*/