222 lines
6.5 KiB
C
222 lines
6.5 KiB
C
/* prick_arena.h: An arena implementation.
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* Created: 2024-11-01
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* Author: Aryadev Chavali
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* License: see end of file
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* Commentary:
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To utilise this library, please put:
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#define PRICK_ARENA_IMPL
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#include "prick_arena.h"
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in one of your code units.
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To remove the `prick_` namespacing, please put:
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#define PRICK_SHORTHAND
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in any files before including prick_arena.h. Standard preprocesser rules apply
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with regards to hierarchy.
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This library defines both:
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- A simple bump allocator for regions, with the ability to attach more regions
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via a linked list in case the current region when the current region is full.
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- A simple arena memory allocator, using the bump allocator for its regions.
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The regions of the arena are arranged in a linked list for simplicity. As
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regions aren't reallocated (instead, a new region is generated), they are
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stable pointers, and may be used throughout a program as long as the underlying
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arena isn't deleted.
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*/
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#ifndef PRICK_ARENA_H
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#define PRICK_ARENA_H
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#include <stdint.h>
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// A region is a fixed sized allocation on the heap. Allocations against a
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// region will depend on the difference between `size` and `capacity` and may
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// fail if there isn't enough free space. Regions are arranged in a linked list
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// to allow for recursion on failure to allocate.
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typedef struct PrickArenaRegion
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{
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struct PrickArenaRegion *next;
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uint32_t size, capacity;
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uint8_t bytes[];
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} prick_arena_region_t;
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// An arena is simply a linked list of regions.
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typedef struct
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{
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prick_arena_region_t *beg, *end;
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} prick_arena_t;
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uint8_t *prick_arena_alloc(prick_arena_t *arena, uint32_t size);
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uint8_t *prick_arena_realloc(prick_arena_t *arena, uint8_t *pointer,
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uint32_t old_size, uint32_t new_size);
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// Reset the arena but do not delete any regions, allowing for fresh allocations
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// to take place.
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void prick_arena_reset(prick_arena_t *arena);
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void prick_arena_free(prick_arena_t *arena);
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#ifdef PRICK_ARENA_IMPL
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#include <malloc.h>
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#include <string.h>
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#ifndef REGION_DEFAULT_SIZE
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#define REGION_DEFAULT_SIZE 512
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#endif
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#ifndef REGION_CAPACITY_MULT
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#define REGION_CAPACITY_MULT 2
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#endif
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#ifndef MAX
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#define MAX(A, B) ((A) > (B) ? (A) : (B))
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#endif
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#ifndef MIN
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#define MIN(A, B) ((A) < (B) ? (A) : (B))
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#endif
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prick_arena_region_t *prick_region_make(uint32_t capacity,
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prick_arena_region_t *next)
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{
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capacity = MAX(capacity, REGION_DEFAULT_SIZE);
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prick_arena_region_t *region = calloc(1, sizeof(*region) + capacity);
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region->next = next;
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region->size = 0;
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region->capacity = capacity;
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return region;
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}
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uint8_t *prick_region_alloc_rec(prick_arena_region_t *region, uint32_t capacity)
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{
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if (!region)
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return NULL;
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for (; region->next && region->capacity - region->size < capacity;
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region = region->next)
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continue;
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if (region->capacity - region->size < capacity)
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{
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// no region->next, so make a new region that can fit the capacity required.
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prick_arena_region_t *new =
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prick_region_make(capacity * REGION_CAPACITY_MULT, NULL);
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region->next = new;
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region = new;
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}
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uint8_t *start = region->bytes + region->size;
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region->size += capacity;
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return start;
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}
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void prick_region_delete_rec(prick_arena_region_t *region)
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{
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for (prick_arena_region_t *next = NULL; region;
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next = region->next, free(region), region = next)
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continue;
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}
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uint8_t *prick_arena_alloc(prick_arena_t *arena, uint32_t size)
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{
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if (!arena->beg)
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{
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arena->beg = prick_region_make(size, NULL);
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arena->end = arena->beg;
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}
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uint8_t *start = prick_region_alloc_rec(arena->beg, size);
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// if we've attached a new region, end needs to be at that region
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if (arena->end->next)
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arena->end = arena->end->next;
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return start;
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}
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uint8_t *prick_arena_realloc(prick_arena_t *arena, uint8_t *ptr,
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uint32_t old_size, uint32_t new_size)
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{
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if (!ptr)
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{
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// Basically the same as allocating at this point
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return prick_arena_alloc(arena, new_size);
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}
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/*
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There are two options for reallocation strategy depending on where `ptr`
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lies in its parent region (NOTE: certainly there can only be one parent
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region):
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1) If `ptr` lies at the end of the allocation and there is enough space to
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fit the new_size requirement, just bump the parent region's size and
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return the pointer (nearly "for free")
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2) Otherwise, we must allocate a new block of memory and copy data over.
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*/
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// Linear search through our regions until we find parent region for `ptr`.
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// FIXME: I'm pretty sure this is technically UB since we will almost
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// certainly be comparing different batch allocations. Shame!
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prick_arena_region_t *parent = NULL;
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for (parent = arena->beg;
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parent && !(parent->bytes <= ptr &&
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parent->bytes + parent->size >= ptr + old_size);
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parent = parent->next)
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{
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continue;
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}
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// If `parent` is not NULL, then it is the region hosting `ptr`. Check if it
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// satisfies the "lies at the end" condition.
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if (parent && (ptr + old_size == parent->bytes + parent->size) &&
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((parent->capacity - parent->size) > (new_size - old_size)))
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{
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parent->size += new_size - old_size;
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return ptr;
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}
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// Otherwise, we'll need to reallocate.
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uint8_t *new_ptr = prick_arena_alloc(arena, new_size);
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memcpy(new_ptr, ptr, old_size);
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return new_ptr;
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}
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void prick_arena_reset(prick_arena_t *arena)
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{
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for (prick_arena_region_t *region = arena->beg; region; region = region->next)
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{
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region->size = 0;
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memset(region->bytes, 0, region->size);
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}
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}
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void prick_arena_free(prick_arena_t *arena)
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{
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prick_region_delete_rec(arena->beg);
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memset(arena, 0, sizeof(*arena));
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}
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#endif
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#ifdef PRICK_SHORTHAND
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typedef prick_arena_region_t arena_region_t;
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typedef prick_arena_t arena_t;
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#define arena_alloc prick_arena_alloc
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#define arena_realloc prick_arena_realloc
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#define arena_reset prick_arena_reset
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#define arena_free prick_arena_free
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#endif
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#endif
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/* Copyright (C) 2024 Aryadev Chavali
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Unlicense
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* for details.
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* You may distribute and modify this code under the terms of the
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* Unlicense, which you should have received a copy of along with this
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* program. If not, please go to <https://unlicense.org/>.
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*/
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