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6353268c7b
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18
prick.org
18
prick.org
@@ -1,18 +0,0 @@
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#+title: Prick tasks
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#+author: Aryadev Chavali
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#+date: 2025-12-11
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#+filetags: c prick
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* prick_darr :prick_darr:
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** TODO Use custom allocator
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Allow users to provide custom allocator functions. They need to
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provide:
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- alloc
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- realloc
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- free
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* prick_btree :prick_btree:
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** TODO Pack custom user functions into their own structure
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The allocation/print routines should be in their own structure which
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the user passes in.
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This means we don't need to have a prick_btree_t structure at all.
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160
prick_arena.h
160
prick_arena.h
@@ -9,6 +9,11 @@
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#include "prick_arena.h"
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in one of your code units.
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To remove the `prick_` namespacing, please put:
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#define PRICK_SHORTHAND
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in any files before including prick_arena.h. Standard preprocesser rules apply
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with regards to hierarchy.
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This library defines both:
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- A simple bump allocator for regions, with the ability to attach more regions
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via a linked list in case the current region when the current region is full.
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@@ -25,28 +30,30 @@
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#include <stdint.h>
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typedef struct Region
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// A region is a fixed sized allocation on the heap. Allocations against a
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// region will depend on the difference between `size` and `capacity` and may
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// fail if there isn't enough free space. Regions are arranged in a linked list
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// to allow for recursion on failure to allocate.
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typedef struct PrickArenaRegion
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{
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struct Region *next;
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struct PrickArenaRegion *next;
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uint32_t size, capacity;
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uint8_t bytes[];
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} region_t;
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region_t *region_make(uint32_t capacity, region_t *next);
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uint8_t *region_alloc_flat(region_t *region, uint32_t size);
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uint8_t *region_alloc_rec(region_t *region, uint32_t size);
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void region_delete_rec(region_t *region);
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} prick_arena_region_t;
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// An arena is simply a linked list of regions.
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typedef struct
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{
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region_t *beg, *end;
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} arena_t;
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prick_arena_region_t *beg, *end;
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} prick_arena_t;
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uint8_t *arena_alloc(arena_t *arena, uint32_t size);
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uint8_t *arena_realloc(arena_t *arena, uint8_t *pointer, uint32_t old_size,
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uint32_t new_size);
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void arena_reset(arena_t *arena);
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void arena_free(arena_t *arena);
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uint8_t *prick_arena_alloc(prick_arena_t *arena, uint32_t size);
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uint8_t *prick_arena_realloc(prick_arena_t *arena, uint8_t *pointer,
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uint32_t old_size, uint32_t new_size);
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// Reset the arena but do not delete any regions, allowing for fresh allocations
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// to take place.
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void prick_arena_reset(prick_arena_t *arena);
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void prick_arena_free(prick_arena_t *arena);
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#ifdef PRICK_ARENA_IMPL
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@@ -61,20 +68,26 @@ void arena_free(arena_t *arena);
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#define REGION_CAPACITY_MULT 2
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#endif
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#ifndef MAX
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#define MAX(A, B) ((A) > (B) ? (A) : (B))
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#define MIN(A, B) ((A) < (B) ? (A) : (B))
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#endif
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region_t *region_make(uint32_t capacity, region_t *next)
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#ifndef MIN
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#define MIN(A, B) ((A) < (B) ? (A) : (B))
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#endif
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prick_arena_region_t *prick_region_make(uint32_t capacity,
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prick_arena_region_t *next)
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{
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capacity = MAX(capacity, REGION_DEFAULT_SIZE);
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region_t *region = calloc(1, sizeof(*region) + capacity);
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region->next = next;
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region->size = 0;
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region->capacity = capacity;
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capacity = MAX(capacity, REGION_DEFAULT_SIZE);
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prick_arena_region_t *region = calloc(1, sizeof(*region) + capacity);
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region->next = next;
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region->size = 0;
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region->capacity = capacity;
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return region;
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}
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uint8_t *region_alloc_rec(region_t *region, uint32_t capacity)
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uint8_t *prick_region_alloc_rec(prick_arena_region_t *region, uint32_t capacity)
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{
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if (!region)
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return NULL;
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@@ -86,9 +99,10 @@ uint8_t *region_alloc_rec(region_t *region, uint32_t capacity)
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if (region->capacity - region->size < capacity)
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{
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// no region->next, so make a new region that can fit the capacity required.
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region_t *new = region_make(capacity * REGION_CAPACITY_MULT, NULL);
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region->next = new;
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region = new;
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prick_arena_region_t *new =
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prick_region_make(capacity * REGION_CAPACITY_MULT, NULL);
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region->next = new;
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region = new;
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}
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uint8_t *start = region->bytes + region->size;
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@@ -96,86 +110,102 @@ uint8_t *region_alloc_rec(region_t *region, uint32_t capacity)
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return start;
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}
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void region_delete_rec(region_t *region)
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void prick_region_delete_rec(prick_arena_region_t *region)
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{
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for (region_t *next = NULL; region;
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for (prick_arena_region_t *next = NULL; region;
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next = region->next, free(region), region = next)
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continue;
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}
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uint8_t *arena_alloc(arena_t *arena, uint32_t size)
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uint8_t *prick_arena_alloc(prick_arena_t *arena, uint32_t size)
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{
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if (!arena->beg)
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{
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arena->beg = region_make(size, NULL);
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arena->beg = prick_region_make(size, NULL);
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arena->end = arena->beg;
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}
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uint8_t *start = region_alloc_rec(arena->beg, size);
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uint8_t *start = prick_region_alloc_rec(arena->beg, size);
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// if we've attached a new region, end needs to be at that region
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if (arena->end->next)
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arena->end = arena->end->next;
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return start;
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}
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uint8_t *arena_realloc(arena_t *arena, uint8_t *pointer, uint32_t old_size,
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uint32_t new_size)
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uint8_t *prick_arena_realloc(prick_arena_t *arena, uint8_t *ptr,
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uint32_t old_size, uint32_t new_size)
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{
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if (!pointer)
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if (!ptr)
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{
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// Basically the same as allocating at this point
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return arena_alloc(arena, newsize);
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// Firstly find the region the pointer exists in
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region_t *prev, *reg;
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for (prev = NULL, reg = arena->beg;
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reg &&
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!(reg->bytes <= pointer && reg->bytes + reg->size >= pointer + old_size);
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prev = reg, reg = reg->next)
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continue;
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uint8_t *new_ptr = NULL;
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// pointer isn't allocated in the arena, just allocate a new pointer
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if (!reg)
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goto arena_realloc__allocate_new;
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return prick_arena_alloc(arena, new_size);
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}
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/*
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If `ptr` is the latest allocation in `reg` and `reg` has enough capacity to
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handle newsize, then we can adjust `reg` and not have to do any further
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allocation work.
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This check is not UB because ptr is confirmed to be in reg.
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There are two options for reallocation strategy depending on where `ptr`
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lies in its parent region (NOTE: certainly there can only be one parent
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region):
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1) If `ptr` lies at the end of the allocation and there is enough space to
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fit the new_size requirement, just bump the parent region's size and
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return the pointer (nearly "for free")
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2) Otherwise, we must allocate a new block of memory and copy data over.
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*/
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if (ptr + oldsize == reg->bytes + reg->size &&
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(reg->capacity - reg->size) > (newsize - oldsize))
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// Linear search through our regions until we find parent region for `ptr`.
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// FIXME: I'm pretty sure this is technically UB since we will almost
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// certainly be comparing different batch allocations. Shame!
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prick_arena_region_t *parent = NULL;
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for (parent = arena->beg;
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parent && !(parent->bytes <= ptr &&
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parent->bytes + parent->size >= ptr + old_size);
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parent = parent->next)
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{
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reg->size += newsize - oldsize;
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continue;
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}
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// If `parent` is not NULL, then it is the region hosting `ptr`. Check if it
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// satisfies the "lies at the end" condition.
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if (parent && (ptr + old_size == parent->bytes + parent->size) &&
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((parent->capacity - parent->size) > (new_size - old_size)))
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{
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parent->size += new_size - old_size;
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return ptr;
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}
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arena_realloc__allocate_new:
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new_ptr = arena_alloc(arena, newsize);
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memcpy(new_ptr, ptr, oldsize);
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// Otherwise, we'll need to reallocate.
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uint8_t *new_ptr = prick_arena_alloc(arena, new_size);
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memcpy(new_ptr, ptr, old_size);
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return new_ptr;
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}
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void arena_reset(arena_t *arena)
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void prick_arena_reset(prick_arena_t *arena)
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{
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for (region_t *region = arena->beg; region; region = region->next)
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for (prick_arena_region_t *region = arena->beg; region; region = region->next)
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{
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region->size = 0;
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memset(region->bytes, 0, region->capacity);
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memset(region->bytes, 0, region->size);
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}
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}
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void arena_free(arena_t *arena)
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void prick_arena_free(prick_arena_t *arena)
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{
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region_delete_rec(arena->beg);
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prick_region_delete_rec(arena->beg);
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memset(arena, 0, sizeof(*arena));
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}
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#endif
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#ifdef PRICK_SHORTHAND
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typedef prick_arena_region_t arena_region_t;
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typedef prick_arena_t arena_t;
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#define arena_alloc prick_arena_alloc
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#define arena_realloc prick_arena_realloc
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#define arena_reset prick_arena_reset
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#define arena_free prick_arena_free
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#endif
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#endif
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/* Copyright (C) 2024 Aryadev Chavali
|
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|
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@@ -9,8 +9,17 @@
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#include "prick_btree.h"
|
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in one of your code units.
|
||||
|
||||
To remove the `prick_` namespacing, please put:
|
||||
#define PRICK_SHORTHAND
|
||||
in any files before including prick_btree.h. Standard preprocesser rules apply
|
||||
with regards to hierarchy.
|
||||
|
||||
An ordered binary tree implementation, allowing the use of custom comparators
|
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and allocators.
|
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|
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Tasks:
|
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- TODO: Pack user custom functions (allocate, comparison, etc) into a
|
||||
structure.
|
||||
*/
|
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|
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#ifndef PRICK_BTREE_H
|
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@@ -143,6 +152,23 @@ void prick_btree_print(prick_bnode_t *root, FILE *fp,
|
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|
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#endif
|
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|
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#ifdef PRICK_SHORTHAND
|
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|
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typedef prick_bnode_t bnode_t;
|
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|
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typedef prick_btree_comp_fn btree_comp_fn;
|
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typedef prick_btree_alloc_fn btree_alloc_fn;
|
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typedef prick_btree_free_fn btree_free_fn;
|
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typedef prick_btree_print_fn btree_print_fn;
|
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|
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#define btree_insert prick_btree_insert;
|
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#define btree_right_rotate prick_btree_right_rotate;
|
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#define btree_left_rotate prick_btree_left_rotate;
|
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#define btree_print prick_btree_print;
|
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#define btree_free prick_btree_free;
|
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|
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#endif
|
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|
||||
#endif
|
||||
|
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/* Copyright (C) 2025 Aryadev Chavali
|
||||
|
||||
23
prick_darr.h
23
prick_darr.h
@@ -9,6 +9,11 @@
|
||||
#include "prick_darr.h"
|
||||
in one of your code units.
|
||||
|
||||
To remove the `prick_` namespacing, please put:
|
||||
#define PRICK_SHORTHAND
|
||||
in any files before including prick_darr.h. Standard preprocesser rules apply
|
||||
with regards to hierarchy.
|
||||
|
||||
This library defines a dynamic array purely on the heap. Both the raw data for
|
||||
the array as well as the metadata are in one allocation. Consumers of the
|
||||
library will only ever need to deal with the former component i.e. they'll only
|
||||
@@ -22,6 +27,9 @@
|
||||
|
||||
You may want to consider prick_vec.h if you want to more explicit control of
|
||||
the dynamic array, and would like a stable pointer to the container itself.
|
||||
|
||||
Tasks:
|
||||
- TODO: Implement ability to use a custom allocator.
|
||||
*/
|
||||
|
||||
#ifndef PRICK_DARR_H
|
||||
@@ -143,6 +151,21 @@ void prick_darr_clone(void **dest, void **src)
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef PRICK_SHORTHAND
|
||||
#endif
|
||||
|
||||
typedef prick_darr_t darr_t;
|
||||
|
||||
#define DARR_GET PRICK_DARR_GET
|
||||
#define DARR_SIZE PRICK_DARR_SIZE
|
||||
#define DARR_CAP PRICK_DARR_CAP
|
||||
#define darr_make prick_darr_make
|
||||
#define darr_free prick_darr_free
|
||||
#define darr_append_byte prick_darr_append_byte
|
||||
#define darr_append prick_darr_append
|
||||
#define darr_clone prick_darr_clone
|
||||
#define darr_ensure_remaining prick_darr_ensure_remaining
|
||||
|
||||
#endif
|
||||
|
||||
/* Copyright (C) 2024 Aryadev Chavali
|
||||
|
||||
21
prick_sv.h
21
prick_sv.h
@@ -9,6 +9,11 @@
|
||||
#include "prick_sv.h"
|
||||
in one of your code units.
|
||||
|
||||
To remove the `prick_` namespacing, please put:
|
||||
#define PRICK_SHORTHAND
|
||||
in any files before including prick_sv.h. Standard preprocesser rules apply
|
||||
with regards to hierarchy.
|
||||
|
||||
This is a simple read-only string view library. It defines some extremely
|
||||
common functions you'd expect for a string view library, excluding any that
|
||||
require allocation.
|
||||
@@ -100,6 +105,22 @@ prick_sv_t prick_sv_while(prick_sv_t sv, const char *accept)
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef PRICK_SHORTHAND
|
||||
|
||||
typedef prick_sv_t sv_t;
|
||||
#define SV PRICK_SV
|
||||
#define SV_AUTO PRICK_SV_AUTO
|
||||
#define SV_FMT PRICK_SV_FMT
|
||||
#define PR_SV PR_PRICK_SV
|
||||
#define sv_chop_left prick_sv_chop_left
|
||||
#define sv_chop_right prick_sv_chop_right
|
||||
#define sv_truncate prick_sv_truncate
|
||||
#define sv_substr prick_sv_substr
|
||||
#define sv_till prick_sv_till
|
||||
#define sv_while prick_sv_while
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
/* Copyright (C) 2026 Aryadev Chavali
|
||||
|
||||
62
prick_vec.h
62
prick_vec.h
@@ -9,6 +9,11 @@
|
||||
#include "prick_vec.h"
|
||||
in one of your code units.
|
||||
|
||||
To remove the `prick_` namespacing, please put:
|
||||
#define PRICK_SHORTHAND
|
||||
in any files before including prick_vec.h. Standard preprocesser rules apply
|
||||
with regards to hierarchy.
|
||||
|
||||
This library defines another form of dynamically sized array as opposed to
|
||||
prick_darr.h. This one is closer to the one classically implemented by most; a
|
||||
structure with some metadata and a pointer to the raw buffer. This way,
|
||||
@@ -20,7 +25,10 @@
|
||||
PRICK_VEC_INLINE_CAPACITY). This makes lookup _even faster_ (no derefence and
|
||||
possibility of the entire vector existing in the CPU cache) and allows us to
|
||||
avoid allocation for smaller use cases. If the number of elements exceeds
|
||||
PRICK_VEC_INLINE_CAPACITY, we utilise the allocator.
|
||||
PRICK_VEC_INLINE_CAPACITY, we utilise the generic memory allocator (malloc).
|
||||
|
||||
Tasks:
|
||||
- TODO: Provide generic allocator support.
|
||||
*/
|
||||
|
||||
#ifndef PRICK_VEC_H
|
||||
@@ -49,11 +57,13 @@ static_assert(sizeof(prick_vec_t) == 64,
|
||||
|
||||
void prick_vec_append(prick_vec_t *vec, const void *const ptr, uint64_t size);
|
||||
void prick_vec_append_byte(prick_vec_t *vec, uint8_t byte);
|
||||
void *prick_vec_data(prick_vec_t *vec);
|
||||
uint8_t *prick_vec_data(prick_vec_t *vec);
|
||||
void prick_vec_ensure_capacity(prick_vec_t *vec, uint64_t capacity);
|
||||
void prick_vec_ensure_free(prick_vec_t *vec, uint64_t size);
|
||||
void prick_vec_free(prick_vec_t *vec);
|
||||
void prick_vec_clone(prick_vec_t *v2, prick_vec_t *v1);
|
||||
void *prick_vec_pop(prick_vec_t *vec, size_t member_size);
|
||||
size_t prick_vec_find(prick_vec_t *vec, void *ptr, size_t ptrsize);
|
||||
|
||||
#define PRICK_VEC_GET(VEC, INDEX, TYPE) (((TYPE *)prick_vec_data(VEC))[INDEX])
|
||||
|
||||
@@ -81,7 +91,7 @@ void prick_vec_append_byte(prick_vec_t *vec, uint8_t byte)
|
||||
++vec->size;
|
||||
}
|
||||
|
||||
void *prick_vec_data(prick_vec_t *vec)
|
||||
uint8_t *prick_vec_data(prick_vec_t *vec)
|
||||
{
|
||||
if (!vec)
|
||||
return NULL;
|
||||
@@ -146,9 +156,55 @@ void prick_vec_clone(prick_vec_t *v2, prick_vec_t *v1)
|
||||
prick_vec_append(v2, prick_vec_data(v1), v1->size);
|
||||
}
|
||||
|
||||
void *prick_vec_pop(prick_vec_t *vec, size_t member_size)
|
||||
{
|
||||
if (vec->size < member_size)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
vec->size -= member_size;
|
||||
return prick_vec_data(vec) + vec->size;
|
||||
}
|
||||
|
||||
size_t prick_vec_find(prick_vec_t *vec, void *ptr, size_t ptrsize)
|
||||
{
|
||||
if (vec->size < ptrsize)
|
||||
{
|
||||
return vec->size + 1;
|
||||
}
|
||||
|
||||
uint8_t *base = prick_vec_data(vec);
|
||||
for (size_t i = 0; i < vec->size; i += ptrsize)
|
||||
{
|
||||
void *member = base + i;
|
||||
if (!memcmp(member, ptr, ptrsize))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return vec->size + 1;
|
||||
}
|
||||
|
||||
#undef MAX
|
||||
#endif
|
||||
|
||||
#ifdef PRICK_SHORTHAND
|
||||
|
||||
typedef prick_vec_t vec_t;
|
||||
#define vec_append prick_vec_append
|
||||
#define vec_append_byte prick_vec_append_byte
|
||||
#define vec_data prick_vec_data
|
||||
#define vec_ensure_capacity prick_vec_ensure_capacity
|
||||
#define vec_ensure_free prick_vec_ensure_free
|
||||
#define vec_free prick_vec_free
|
||||
#define vec_clone prick_vec_clone
|
||||
#define vec_pop prick_vec_pop
|
||||
#define vec_find prick_vec_find
|
||||
#define VEC_GET PRICK_VEC_GET
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
/* Copyright (C) 2026 Aryadev Chavali
|
||||
|
||||
Reference in New Issue
Block a user