11 KiB
TODOs
- Better documentation
[0%] - Preprocessing directives
- WIP Write assembler in a different language
- Introduce error handling in base library
- Standard library
- Completed
TODO
Better documentation [0%] DOC
TODO
Comment coverage [0%]
WIP Lib [50%]
DONE lib/base.h
DONE lib/darr.h
TODO lib/heap.h
TODO lib/inst.h
TODO
ASM [0%]
TODO asm/lexer.h
TODO asm/parser.h
TODO
VM [0%]
TODO vm/runtime.h
TODO Specification
TODO Preprocessing directives ASM
Like in FASM or NASM where we can give certain helpful instructions to
the assembler. I'd use the % symbol to designate preprocessor
directives.
TODO Macros
Essentially constants expressions which take literal parameters (i.e. tokens) and can use them throughout the body. Something like
%macro(name)(param1 param2 param3)
...
%end
Where each parameter is substituted in a call at preprocessing time. A call should look something like this:
$name 1 2 3
and those tokens will be substituted literally in the macro body.
WIP Write assembler in a different language ASM
While the runtime and base library needs to deal with only binary, the assembler has to deal with string inputs and a larger variety of bugs. As the base library is written in C, and is all that is necessary to write a program that targets the virtual machine, we could realistically use another language to write the assembler in via FFI with minimal pain.
Languages in the competition:
- C++
- Rust
- Python
2024-04-14: Chose C++ cos it will require the least effort to rewrite the currently existing codebase while still leveraging some less efficient but incredibly useful features.
TODO Introduce error handling in base library LIB
There is a large variety of TODOs about errors. Let's fix them!
8 TODOs currently present.
TODO Standard library ASM VM
I should start considering this and how a user may use it. Should it be an option in the VM and/or assembler binaries (i.e. a flag) or something the user has to specify in their source files?
Something to consider is static and dynamic "linking" i.e.:
-
Static linking: assembler inserts all used library definitions into the bytecode output directly
-
We could insert all of it at the start of the bytecode file, and with Start points this won't interfere with user code
- 2023-11-03: Finishing the Start point feature has made these features more tenable. A program header which is compiled and interpreted in bytecode works wonders.
- Furthermore library code will have fixed program addresses (always at the start) so we'll know at start of assembler runtime where to resolve standard library subroutine calls
- Virtual machine needs no changes to do this
-
TODO Consider dynamic Linking
-
Dynamic linking: virtual machine has fixed program storage for library code (a ROM), and assembler makes jump references specifically for this program storage
- When assembling subroutine calls, just need to put references to this library storage (some kind of shared state between VM and assembler to know what these references are)
- VM needs to manage a ROM of some kind for library code
- How do we ensure assembled links to subroutine calls don't conflict with user code jumps?
What follows is a possible dynamic linking strategy. It requires quite a few moving parts:
The address operand of every program control instruction (CALL,
JUMP, JUMP.IF) has a specific encoding if the standard library is
dynamically linked:
- If the most significant bit is 0, the remaining 63 bits encode an absolute address within the program
-
Otherwise, the address encodes a standard library subroutine. The bits within the address follow this schema:
- The next 30 bits represent the specific module where the subroutine is defined (over 1.07 billion possible library values)
- The remaining 33 bits (4 bytes + 1 bit) encode the absolute program address in the bytecode of that specific module for the start of the subroutine (over 8.60 billion values)
The assembler will automatically encode this based on "%USE" calls and the name of the subroutines called. On the virtual machine, there is a storage location (similar to the ROM of real machines) which stores the bytecode for modules of the standard library, indexed by the module number. This means, on deserialising the address into the proper components, the VM can refer to the module bytecode then jump to the correct address.
2023-11-09: I'll need a way to run library code in the current program system in the runtime. It currently doesn't support jumps or work in programs outside of the main one unfortunately. Any proper work done in this area requires some proper refactoring.
2023-11-09: Constants or inline macros need to be reconfigured for this to work: at parse time, we work out the inlines directly which means compiling bytecode with "standard library" macros will not work as they won't be in the token stream. Either we don't allow preprocessor work in the standard library at all (which is bad cos we can't then set standard limits or other useful things) or we insert them into the registries at parse time for use in program parsing (which not only requires assembler refactoring to figure out what libraries are used (to pull definitions from) but also requires making macros "recognisable" in bytecode because they're essentially invisible).
2024-04-15: Perhaps we could insert the linking information into the program header?
- A table which states the load order of certain modules would allow the runtime to selectively spin up and properly delegate module jumps to the right bytecode
Completed
DONE Write a label/jump system ASM
Essentially a user should be able to write arbitrary labels (maybe
through label x or x: syntax) which can be referred to by jump.
It'll purely be on the assembler side as a processing step, where the emitted bytecode purely refers to absolute addresses; the VM should just be dealing with absolute addresses here.
DONE Allow relative addresses in jumps ASM
As requested, a special syntax for relative address jumps. Sometimes it's a bit nicer than a label.
DONE Calling and returning control flow :VM: ASM
When writing library code we won't know the addresses of where callers are jumping from. However, most library functions want to return control flow back to where the user had called them: we want the code to act almost like an inline function.
There are two ways I can think of achieving this:
-
Some extra syntax around labels (something like
@inline <label>:) which tells the assembly processor to inline the label when a "jump" to that label is given- This requires no changes to the VM, which keeps it simple, but a major change to the assembler to be able to inline code. However, the work on writing a label system and relative addresses should provide some insight into how this could be possible.
-
A call stack and two new syntactic constructs
callandretwhich work like so:- When
call <label>is encountered, the next program address is pushed onto the call stack and control flow is set to the label - During execution of the
<label>, when aretis encountered, pop an address off the call stack and set control flow to that address - This simulates the notion of "calling" and "returning from" a function in classical languages, but requires more machinery on the VM side.
- When
2024-04-15: The latter option was chosen, though the former has been implemented through Constants.
DONE Start points ASM VM
In standard assembly you can write
global _start
_start:
...
and that means the label _start is the point the program should
start from. This means the user can define other code anywhere in the
program and specify something similar to "main" in C programs.
Proposed syntax:
init <label>
2024-04-15: Used the same syntax as standard assembly, with the
conceit that multiple global's may be present but only the last one
has an effect.
DONE Constants
Essentially a directive which assigns some literal to a symbol as a constant. Something like
%const(n) 20 %end
Then, during my program I could use it like so
...
push.word $n
print.word
The preprocessor should convert this to the equivalent code of
...
push.word 20
print.word
2023-11-04: You could even put full program instructions for a constant potentially
%const(print-1)
push.word 1
print.word
%end
which when referred to (by $print-1) would insert the bytecode given
inline.
DONE Rigid endian LIB
Say a program is compiled on a little endian machine. The resultant bytecode file, as a result of using C's internal functions, will use little endian.
This file, when distributed to other computers, will not work on those that use big endian.
This is a massive problem; I would like bytecode compiled on one
computer to work on any other one. Therefore we have to enforce big
endian. This refactor is limited to only LIB as a result of only the
convert_* functions being used in the runtime to convert between
byte buffers (usually read from the bytecode file directly or from
memory to use in the stack).
2024-04-09: Found the hto_e functions under endian.h that provide
both way host to specific endian conversion of shorts, half words and
words. This will make it super simple to just convert.
2024-04-15: Found it better to implement the functions myself as
endian.h is not particularly portable.
DONE Import another file
Say I have two "asm" files: a.asm and b.asm.
global main
main:
push.word 1
push.word 1
push.word 1
sub.word
sub.word
call b-println
halt
b-println:
print.word
push.byte '\n'
print.char
ret
How would one assemble this? We've got two files, with a.asm
depending on b.asm for the symbol b-println. It's obvious they
need to be assembled "together" to make something that could work. A
possible "correct" program would be having the file b.asm completely
included into a.asm, such that compiling a.asm would lead to
classical symbol resolution without much hassle. As a feature, this
would be best placed in the preprocessor as symbol resolution occurs
in the third stage of parsing (process_presults), whereas the
preprocessor is always the first stage.
That would be a very simple way of solving the static vs dynamic linking problem: just include the files you actually need. Even the standard library would be fine and not require any additional work. Let's see how this would work.