Refactor for cleanliness
Move files into separate folders for ease of reading, include source directory so we can use angle bracket includes, adjust build system to make directories for objects
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lisp/context.c
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92
lisp/context.c
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/* Copyright (C) 2025 Aryadev Chavali
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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Public License Version 2
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* for details.
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* You may distribute and modify this code under the terms of the
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* GNU General Public License Version 2, which you should have received a copy
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of along with this
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* program. If not, please go to <https://www.gnu.org/licenses/>.
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* Created: 2025-05-12
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* Description:
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*/
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#include <lisp/context.h>
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#include <string.h>
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// Allocates against stable memory i.e. we can have pointers of this lying
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// around without any fear of them being thrown away.
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void *context_alloc(context_t *context, u64 size)
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{
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return arena_alloc(&context->memory, size);
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}
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// Allocate against a "scratch space", separate from main memory, for internal
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// use.
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void *context_salloc(context_t *context, u64 size)
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{
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return arena_alloc(&context->scratch, size);
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}
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void context_reset_read(context_t *context)
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{
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arena_reset(&context->read);
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}
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void context_reset_scratch(context_t *context)
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{
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arena_reset(&context->scratch);
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}
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void context_reset(context_t *context)
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{
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arena_reset(&context->memory);
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arena_reset(&context->read);
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arena_reset(&context->scratch);
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}
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void context_cleanup(context_t *context)
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{
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if (!context)
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return;
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arena_cleanup(&context->memory);
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arena_cleanup(&context->read);
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arena_cleanup(&context->scratch);
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memset(context, 0, sizeof(*context));
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}
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void context_report(context_t *context)
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{
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#if DEBUG
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// Figure this out at runtime
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u64 mem_used = 0, mem_cap = 0;
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for (page_t *page = context->memory.start; page; page = page->next)
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{
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mem_used += page->size;
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mem_cap += page->capacity;
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}
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u64 read_used = 0, read_cap = 0;
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for (page_t *page = context->read.start; page; page = page->next)
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{
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read_used += page->size;
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read_cap += page->capacity;
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}
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u64 scr_used = 0, scr_cap = 0;
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for (page_t *page = context->scratch.start; page; page = page->next)
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{
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scr_used += page->size;
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scr_cap += page->capacity;
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}
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info("<Context>: %luB/%luB main memory used\n", mem_used, mem_cap);
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info("<Context>: %luB/%luB read space used\n", read_used, read_cap);
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info("<Context>: %luB/%luB scratch space used\n", scr_used, scr_cap);
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#endif
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}
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