Fixed the heap-use-after-free issue.
Just standard multithreading stuff; access to the allocator while hot threads are running means stuff can change underneath us even /during/ a read. I've mutex locked state for stuff in the drawing domain which stops this issue.
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@@ -30,10 +30,14 @@ on the number line.
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We already have the latest bound nodes so we're part-way through the
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tree. Just keep going down what we have so far surely? Even better,
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don't use nodes _at all_. Run with an index!
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** TODO Fix weird issue at past 100K nodes
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** DONE Fix weird issue at past 100K nodes
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std::vector seems to crap itself past 100K nodes - we keep getting
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heap-use-after-free issues when trying to access the allocator nodes
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at that point. Seemingly random. What's going on?
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Solution: _everytime_ we want to access the allocator for nontrivial
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(like memory reads) we need to lock the mutex. No two ways about it.
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All draw functions were causing the issue.
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** DONE Prettify code base
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It's a big blob of code currently in the graphics portion. Not very
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pretty but it gets the job done. Try modularisation.
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