main: adjustments

This commit is contained in:
2026-03-17 21:22:26 +00:00
parent 99134c3a32
commit 146921bdef

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@@ -14,135 +14,49 @@
#include "sv.h"
#include "vec.h"
#include "program_iter.h"
#include "simulation.h"
#include "bf.h"
static const size_t CELL_WIDTH = WIDTH / GRID_WIDTH;
static char *VALID_OPS = "<>{}-+.,[]";
static const char *VALID_OPS = "<>{}-+.,[]";
Color simulation_cell_color(const u8 *program)
u8 get_op(const u8 cell)
{
// How do we compute a "colour" for a program? I say we count all the valid
// opcodes in the program. These counts are used as weights for 10 distinct
// colours.
const Vector4 bases[] = {
['<'] = ColorNormalize(ColorFromHSV(0.121, 0.467, 0.706)),
['>'] = ColorNormalize(ColorFromHSV(1.000, 0.498, 0.055)),
['{'] = ColorNormalize(ColorFromHSV(0.173, 0.627, 0.173)),
['}'] = ColorNormalize(ColorFromHSV(0.839, 0.153, 0.157)),
['-'] = ColorNormalize(ColorFromHSV(0.580, 0.404, 0.741)),
['+'] = ColorNormalize(ColorFromHSV(0.549, 0.337, 0.294)),
['.'] = ColorNormalize(ColorFromHSV(0.890, 0.467, 0.761)),
[','] = ColorNormalize(ColorFromHSV(0.498, 0.498, 0.498)),
['['] = ColorNormalize(ColorFromHSV(0.737, 0.741, 0.133)),
[']'] = ColorNormalize(ColorFromHSV(0.090, 0.745, 0.812)),
};
u64 counter[] = {
['<'] = 0, ['>'] = 0, ['{'] = 0, ['}'] = 0, ['-'] = 0,
['+'] = 0, ['.'] = 0, [','] = 0, ['['] = 0, [']'] = 0,
};
u64 total_valid = 0;
for (u64 i = 0; i < SIZEOF_PROGRAM; ++i)
{
if (strchr(VALID_OPS, program[i]))
{
counter[(u64)program[i]]++;
++total_valid;
}
}
if (total_valid == 0)
return BLACK;
f64 colour_cells[3];
for (const char *ptr = VALID_OPS; *ptr; ++ptr)
{
colour_cells[0] += bases[(u64)*ptr].x;
colour_cells[1] += bases[(u64)*ptr].y;
colour_cells[2] += bases[(u64)*ptr].z;
}
colour_cells[0] /= total_valid;
colour_cells[1] /= total_valid;
colour_cells[2] /= total_valid;
return (Color){.r = 255 * colour_cells[0],
.g = 255 * colour_cells[1],
.b = 255 * colour_cells[2],
.a = 255};
if (strchr(VALID_OPS, cell))
return cell;
else
return '\0';
}
void simulation_draw(struct Simulation *sim)
Color simulation_cell_color(const u8 cell)
{
sv_t sv = SV(sim->buffer, SIMULATION_SIZE);
const Color possible_colors[] = {
['<'] = ColorFromHSV(0.121, 0.467, 0.706),
['>'] = ColorFromHSV(1.000, 0.498, 0.055),
['{'] = ColorFromHSV(0.173, 0.627, 0.173),
['}'] = ColorFromHSV(0.839, 0.153, 0.157),
['-'] = ColorFromHSV(0.580, 0.404, 0.741),
['+'] = ColorFromHSV(0.549, 0.337, 0.294),
['.'] = ColorFromHSV(0.890, 0.467, 0.761),
[','] = ColorFromHSV(0.498, 0.498, 0.498),
['['] = ColorFromHSV(0.737, 0.741, 0.133),
[']'] = ColorFromHSV(0.090, 0.745, 0.812),
['\0'] = BLACK,
};
for (u64 i = 0; i < SIMULATION_SIZE / SIZEOF_PROGRAM; ++i)
{
sv_t program = sv_truncate(sv, SIZEOF_PROGRAM);
Color color = simulation_cell_color((const u8 *)program.data);
u64 x = i / GRID_WIDTH;
u64 y = i % GRID_WIDTH;
DrawRectangle(x * CELL_WIDTH, y * CELL_WIDTH, CELL_WIDTH, CELL_WIDTH,
color);
sv = sv_chop_left(sv, 64);
}
for (u64 i = 0; i < THREAD_POOL; ++i)
{
u64 p1 = sim->states[i].p1;
u64 p2 = sim->states[i].p2;
DrawRectangleLines((p1 / GRID_WIDTH) * CELL_WIDTH,
(p1 % GRID_WIDTH) * CELL_WIDTH, CELL_WIDTH, CELL_WIDTH,
BLUE);
DrawRectangleLines((p2 / GRID_WIDTH) * CELL_WIDTH,
(p2 % GRID_WIDTH) * CELL_WIDTH, CELL_WIDTH, CELL_WIDTH,
RED);
}
return possible_colors[get_op(cell)];
}
int main(void)
{
srand(time(NULL));
struct Simulation sim = {0};
simulation_start(&sim);
InitWindow(WIDTH, HEIGHT, "CompLife");
SetTargetFPS(60);
for (size_t ticks = 0; !WindowShouldClose(); ++ticks)
{
if (IsKeyPressed(KEY_SPACE))
{
sim.paused = !sim.paused;
}
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
Vector2 pos = GetMousePosition();
u64 x = (pos.x / WIDTH) * GRID_WIDTH;
u64 y = (pos.y / WIDTH) * GRID_WIDTH;
printf("(%lu,%lu)=", x, y);
sv_t sv = sv_truncate(
sv_chop_left(SV(sim.buffer, SIMULATION_SIZE), (x * GRID_WIDTH) + y),
64);
for (u64 i = 0; i < sv.size; ++i)
{
if (strchr(VALID_OPS, sv.data[i]))
{
printf("%c", sv.data[i]);
}
}
printf("\n");
}
BeginDrawing();
ClearBackground(BLACK);
simulation_draw(&sim);
EndDrawing();
}
simulation_stop(&sim);
CloseWindow();
return 0;
}