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cantedraw/src
Aryadev Chavali a56355da7d Rework player package to use structures and a hash table
Instead of an association list and a type contract, let's use a hash
table and a structure.  This is: more explicit, encapsulates state
more effectively, generates much of the cruft (constructors,
destructors) for me.

A hash table is more efficient when considering large player bases.
In particular, we'll be generating unique player IDs to make it a bit
more difficult for a malicious agent to guess another player's ID and
make bad requests.
2025-02-15 20:08:32 +00:00
..
2025-02-15 15:04:59 +00:00