86 lines
2.1 KiB
Common Lisp
86 lines
2.1 KiB
Common Lisp
;;; packages.lisp - 2025-02-09
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;; Copyright (C) 2025 Aryadev Chavali
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;; This program is distributed in the hope that it will be useful, but WITHOUT
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;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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;; FOR A PARTICULAR PURPOSE. See the GNU General Public License Version 2 for
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;; details.
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;; You may distribute and modify this code under the terms of the GNU General
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;; Public License Version 2, which you should have received a copy of along with
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;; this program. If not, please go to <https://www.gnu.org/licenses/>.
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;;; Commentary:
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;; Define the packages (namespaces) involved in this project.
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;;; Code:
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(defpackage cantedraw.lib.macros
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(:nicknames :5d-lib.macros)
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(:use :cl)
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(:export
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:--> :->> :-<>
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:-> :fn :call-rev
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:while :alist-val
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:$-> :$>> :$<>))
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(defpackage cantedraw.lib.functions
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(:nicknames :5d-lib.functions)
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(:use :cl :5d-lib.macros)
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(:export
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:parse-integer*
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:range :split :rev-map
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:remove-at-indices))
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(defpackage cantedraw.model
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(:nicknames :5d.model)
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(:use :cl :5d-lib.macros :5d-lib.functions)
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(:export
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;; Types
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:int-card :rank :suit :cardset :cardset-p
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;; card struct
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:card :make-card :card-suit :card-rank :card-p
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;; Converters
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:int->suit :int->rank :int->card
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:suit->int :rank->int :card->int
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;; Comparators
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:suit< :rank< :card<
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;; Serialisers
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:suit->str :rank->str :cardset->str
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;; Constructors
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:make-deck))
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(defpackage cantedraw.player
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(:nicknames :5d.player)
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(:use :cl
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:5d-lib.macros :5d-lib.functions
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:5d.model)
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(:export
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;; player struct
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:player :make-player :player-name :player-balance :player-hand :player-p
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:make-player-table
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:error-player-nonexistent :error-player-broke
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:player-exists? :player-bankrupt? :player-can-pay?
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:player-debit
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:player-credit
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:player-set-cards))
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(defpackage cantedraw.game
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(:nicknames :5d.game)
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(:use :cl
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:5d-lib.macros :5d-lib.functions
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:5d.model)
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(:export
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:deal-cards
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:deal-hands
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:redeal-hand))
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(defpackage cantedraw.main
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(:nicknames :5d.main)
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(:use :cl
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:5d-lib.macros :5d-lib.functions
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:5d.model :5d.player :5d.game)
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(:export :start))
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