Files
big-c/src/modes/triple.rs
2026-04-05 04:45:51 +01:00

44 lines
1.6 KiB
Rust

use crate::{
card::{Card, PlayingCard},
helper::ordered,
};
#[derive(Debug, Copy, Clone)]
pub struct Triple(pub Card, pub Card, pub Card);
impl Triple {
fn new(c1: Card, c2: Card, c3: Card) -> Option<Triple> {
let [c1, c2, c3] = ordered([c1, c2, c3]);
match (c1, c2, c3) {
// Invalid triple if you have 3 jokers
(Card::Joker(_), Card::Joker(_), Card::Joker(_)) => None,
// NOTE: c3 cannot be a joker now. If the other two cards are
// jokers, then this is fine as a triple.
(Card::Joker(_), Card::Joker(_), _) => Some(Triple(c1, c2, c3)),
// NOTE: c2 cannot be a joker now. If only one card is a joker, the
// other two card's ranks must match.
(
Card::Joker(_),
Card::PlayingCard(PlayingCard { rank: r2, .. }),
Card::PlayingCard(PlayingCard { rank: r3, .. }),
) if r2 == r3 => Some(Triple(c1, c2, c3)),
// NOTE: all cards are playing cards. All ranks must match in order
// to be a triple.
(
Card::PlayingCard(PlayingCard { rank: r1, .. }),
Card::PlayingCard(PlayingCard { rank: r2, .. }),
Card::PlayingCard(PlayingCard { rank: r3, .. }),
) if r1 == r2 && r2 == r3 => Some(Triple(c1, c2, c3)),
// Once again, not necessary since the previous patterns should
// encapsulate all possible combinations due to ordering, but the
// compiler needs the juice.
_ => None,
}
}
}