Files
big-c/src/classifier.rs

227 lines
6.6 KiB
Rust

use crate::Card;
#[derive(Debug)]
pub enum PokerType {
TwoPair,
Flush,
Straight,
FullHouse,
FourKind,
FiveKind,
StraightFlush,
}
#[derive(Debug)]
pub enum Hand {
Single(Card),
Pair(Card, Card),
Triple(Card, Card, Card),
Poker {
poker_type: PokerType,
c1: Card,
c2: Card,
c3: Card,
c4: Card,
c5: Card,
},
}
impl Hand {
// Stupid shorthand method of generating poker hands
fn make_poker_hand(poker_type: PokerType, cards: &[Card]) -> Self {
Self::Poker {
poker_type,
c1: cards[0],
c2: cards[1],
c3: cards[2],
c4: cards[3],
c5: cards[4],
}
}
}
pub fn classify(cards: &[Card]) -> Option<Hand> {
let num_jokers = cards.iter().filter(|c| c.is_joker()).count();
if cards.is_empty() || num_jokers == cards.len() {
return None;
}
let mut new_cards: Vec<Card> = Vec::new();
new_cards.extend_from_slice(cards);
new_cards.sort();
match new_cards.len() {
1 => Some(Hand::Single(new_cards[0])),
2 => is_pair(num_jokers, new_cards[0], new_cards[1])
.then_some(Hand::Pair(new_cards[0], new_cards[1])),
3 => is_triple(num_jokers, new_cards[0], new_cards[1], new_cards[2])
.then_some(Hand::Triple(new_cards[0], new_cards[1], new_cards[2])),
5 => classify_poker_hand(num_jokers, &new_cards)
.map(|ptype| Hand::make_poker_hand(ptype, cards)),
_ => None,
}
}
/* NOTE: the assumptions of the following functions are:
1) The arguments are not all jokers
2) The arguments are sorted i.e. c_n < c_n+1 for all n.
Consequences:
- Any jokers are on the lower end of the sequence of cards, due to (2)
- If l is the number of cards and (c_n)_0^(l-1) are all jokers, hand may be
classified as the strongest type possible.
- because (2), all jokers are sorted to the bottom.
*/
fn is_pair(num_jokers: usize, c1: Card, c2: Card) -> bool {
if num_jokers == 1 {
true
} else {
// Otherwise, their ranks better match
all_same_rank(&[c1, c2])
}
}
fn is_triple(num_jokers: usize, c1: Card, c2: Card, c3: Card) -> bool {
if num_jokers == 2 {
true
} else if num_jokers == 1 {
// c2's and c3's rank better match
all_same_rank(&[c2, c3])
} else {
// all 3 ranks better match
all_same_rank(&[c1, c2, c3])
}
}
fn classify_poker_hand(num_jokers: usize, cards: &[Card]) -> Option<PokerType> {
// NOTE: |cards| = 5
// NOTE: num_jokers in [0, 4]
// FIXME: So ugly. Any way we can make this better?
let num_jokers = num_jokers as i32;
let playing_cards = &cards[num_jokers..];
let (counter_ranks, counter_suits) = count_cards(playing_cards);
let highest_suit_freq = *counter_suits.iter().max().unwrap();
let highest_rank_freq = *counter_ranks.iter().max().unwrap();
let num_pairs = counter_ranks.iter().filter(|&&x| x == 2).count();
let is_straight = is_straight(num_jokers, playing_cards);
let is_flush = highest_suit_freq == playing_cards.len() as i32;
if is_straight && is_flush || num_jokers == 4 {
Some(PokerType::StraightFlush)
} else if num_jokers + highest_rank_freq == 5 {
Some(PokerType::FiveKind)
} else if num_jokers + highest_rank_freq == 4 {
Some(PokerType::FourKind)
} else if (num_jokers == 1 && num_pairs == 2)
|| (num_pairs > 0 && highest_rank_freq == 3)
{
Some(PokerType::FullHouse)
} else if is_straight {
Some(PokerType::Straight)
} else if is_flush && highest_rank_freq == 1 {
Some(PokerType::Flush)
} else if (num_pairs == 2) || (num_jokers == 2 && highest_rank_freq == 1) {
Some(PokerType::TwoPair)
} else {
None
}
}
/*
NOTE: The following functions have a 3rd, even stronger assumption:
3) No jokers in the sequence of cards provided.
*/
fn count_cards(cards: &[Card]) -> ([i32; 13], [i32; 4]) {
let mut counter_rank = [0; 13];
let mut counter_suit = [0; 4];
cards
.iter()
.map(|card| (card.rank().unwrap(), card.suit().unwrap()))
.for_each(|(rank, suit)| {
counter_rank[rank as usize] += 1;
counter_suit[suit as usize] += 1;
});
(counter_rank, counter_suit)
}
fn all_same_rank(cards: &[Card]) -> bool {
let rank = cards[0].rank().unwrap();
cards
.iter()
.map(|card| card.rank().unwrap())
.all(|other_rank| rank == other_rank)
}
fn is_straight(num_jokers: i32, cards: &[Card]) -> bool {
/** Given a slice `nums` (presumed ascending ordered) and the amount of allowed
* `gaps`, figure out if the nums are actually a consecutive sequence.
*/
fn strictly_consecutive_numbers<I>(mut nums: I, mut gaps: i32) -> bool
where
I: Iterator<Item = i32>,
{
let mut prev = match nums.next() {
Some(n) => n,
None => unreachable!("Iterator should not be empty"),
};
for m in nums {
let diff = m - prev;
if diff == 0 || diff - 1 > gaps {
return false;
}
gaps -= diff - 1;
if gaps < 0 {
return false;
}
prev = m;
}
true
}
let ranks = cards.iter().map(|x| x.rank().unwrap() as i32);
if !strictly_consecutive_numbers(ranks, num_jokers) {
// If we don't have a strictly consecutive sequence, try using an
// ordinary order where Ace is the lowest rank and king is the highest.
let ranks = cards.iter().map(|x| x.rank().unwrap().ordinary_order());
strictly_consecutive_numbers(ranks, num_jokers)
} else {
true
}
}
mod traits {
use super::*;
use std::fmt::{Display, Formatter, Result};
impl Display for Hand {
fn fmt(&self, f: &mut Formatter<'_>) -> Result {
match self {
Hand::Single(c1) => write!(f, "Single[{}]", c1),
Hand::Pair(c1, c2) => write!(f, "Pair[{}, {}]", c1, c2),
Hand::Triple(c1, c2, c3) => {
write!(f, "Triple[{}, {}, {}]", c1, c2, c3)
}
Hand::Poker {
poker_type,
c1,
c2,
c3,
c4,
c5,
} => {
write!(
f,
"Poker[{:?}: {}, {}, {}, {}, {}]",
poker_type, c1, c2, c3, c4, c5
)
}
}
}
}
}