classifier: WIP Hand API with classifier for all round types

Currently working on the poker hand classifier.
This commit is contained in:
2026-03-31 23:17:08 +01:00
committed by oreodave
parent b66c1c7706
commit a774e3380c

148
src/classifier.rs Normal file
View File

@@ -0,0 +1,148 @@
use crate::Card;
#[derive(Debug)]
pub enum PokerType {
TwoPair,
Flush,
Straight,
FullHouse,
FourKind,
FiveKind,
StraightFlush,
}
#[derive(Debug)]
pub enum Hand {
Single(Card),
Pair(Card, Card),
Triple(Card, Card, Card),
Poker {
poker_type: PokerType,
c1: Card,
c2: Card,
c3: Card,
c4: Card,
c5: Card,
},
}
impl Hand {
pub fn classify(cards: &[Card]) -> Option<Self> {
let num_jokers = cards.iter().filter(|c| c.is_joker()).count();
if cards.len() == 0 || num_jokers == cards.len() {
None
} else {
let mut new_cards: Vec<Card> = Vec::new();
new_cards.extend_from_slice(cards);
new_cards.sort();
match cards.len() {
1 => Some(Self::Single(new_cards[0])),
2 => is_pair(num_jokers, new_cards[0], new_cards[1])
.then_some(Self::Pair(new_cards[0], new_cards[1])),
3 => is_triple(
num_jokers,
new_cards[0],
new_cards[1],
new_cards[2],
)
.then_some(Self::Triple(
new_cards[0],
new_cards[1],
new_cards[2],
)),
5 => classify_poker_hand(num_jokers, &new_cards),
_ => None,
}
}
}
fn make_poker_hand(poker_type: PokerType, cards: &[Card]) -> Self {
Self::Poker {
poker_type,
c1: cards[0],
c2: cards[1],
c3: cards[2],
c4: cards[3],
c5: cards[4],
}
}
}
/** NOTE: the assumptions of the following functions are:
1) The arguments are not all jokers
2) The arguments are sorted i.e. c_n < c_n+1 for all n.
Consequences:
- Any jokers are on the lower end of the sequence of cards, due to (2)
- If l is the number of cards and (c_n)_0^(l-1) are all jokers, hand may be
classified as the strongest type possible.
- because (2), all jokers are sorted to the bottom.
*/
fn is_pair(num_jokers: usize, c1: Card, c2: Card) -> bool {
if num_jokers == 1 {
true
} else {
// Otherwise, their ranks better match
match_ranks(&[c1, c2])
}
}
fn is_triple(num_jokers: usize, c1: Card, c2: Card, c3: Card) -> bool {
if num_jokers == 2 {
true
} else if num_jokers == 1 {
// c2's and c3's rank better match
match_ranks(&[c2, c3])
} else {
// all 3 ranks better match
match_ranks(&[c1, c2, c3])
}
}
fn classify_poker_hand(num_jokers: usize, cards: &[Card]) -> Option<Hand> {
assert!(cards.len() == 5);
let playing_cards = &cards[num_jokers..];
let is_straight = consecutive_ranks(playing_cards);
let is_flush = match_suit(playing_cards);
let all_same = match_ranks(playing_cards);
let ptype = match (is_straight, is_flush, all_same, num_jokers) {
(true, true, _, _) | (_, _, _, 4) => Some(PokerType::StraightFlush),
(_, _, true, _) => Some(PokerType::FiveKind),
_ => todo!("Finish all permutations"),
};
ptype.and_then(|ptype| Some(Hand::make_poker_hand(ptype, cards)))
}
/*
NOTE: The following functions have a 3rd, even stronger assumption:
3) No jokers in the sequence of cards provided.
*/
fn match_ranks(cards: &[Card]) -> bool {
let rank = cards[0].rank().unwrap();
cards
.iter()
.map(|card| card.rank().unwrap())
.all(|other_rank| rank == other_rank)
}
fn match_suit(cards: &[Card]) -> bool {
let suit = cards[0].suit().unwrap();
cards
.iter()
.map(|card| card.suit().unwrap())
.all(|other_suit| suit == other_suit)
}
fn consecutive_ranks(cards: &[Card]) -> bool {
for i in 0..(cards.len() - 1) {
let r1 = cards[i].rank().unwrap() as i32;
let r2 = cards[i + 1].rank().unwrap() as i32;
if r1 != r2 + 1 {
return false;
}
}
return true;
}