card: split up into its own module.
This commit is contained in:
@@ -2,7 +2,7 @@
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* WIP Refactor Cards :refactor_cards:
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It's really bloated - should probably be a subcrate.
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** WIP Split into module
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** DONE Split into module
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** TODO Testing
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* Backlog :backlog:
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** TODO Implement player and game structure
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56
src/card/display.rs
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56
src/card/display.rs
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@@ -0,0 +1,56 @@
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use crate::card::{Card, PlayingCard, Rank, Suit};
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use std::fmt::{Display, Formatter};
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impl Display for Rank {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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write!(
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f,
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"{}",
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match self {
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Rank::Jack => "J",
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Rank::Queen => "Q",
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Rank::King => "K",
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Rank::Ace => "A",
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Rank::Two => "2",
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Rank::Three => "3",
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Rank::Four => "4",
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Rank::Five => "5",
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Rank::Six => "6",
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Rank::Seven => "7",
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Rank::Eight => "8",
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Rank::Nine => "9",
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Rank::Ten => "10",
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}
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)
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}
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}
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impl Display for Suit {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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write!(
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f,
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"{}",
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match self {
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Suit::Diamond => "♦",
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Suit::Club => "♣",
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Suit::Heart => "♥",
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Suit::Spade => "♠",
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}
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)
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}
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}
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impl Display for PlayingCard {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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write!(f, "{}[{}]", self.rank, self.suit)
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}
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}
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impl Display for Card {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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match self {
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Card::Joker(_) => write!(f, "Joker"),
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Card::PlayingCard(card) => write!(f, "{}", card),
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}
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}
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}
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10
src/card/hash.rs
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10
src/card/hash.rs
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@@ -0,0 +1,10 @@
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use crate::card::Card;
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use std::hash::{Hash, Hasher};
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impl Hash for Card {
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fn hash<H: Hasher>(&self, state: &mut H) {
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// NOTE: We're using the i64 conversion of card for the hash since that
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// should generate unique numbers per card.
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i64::from(*self).hash(state);
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}
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}
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198
src/card/mod.rs
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198
src/card/mod.rs
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@@ -0,0 +1,198 @@
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mod display;
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mod hash;
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mod numerics;
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mod ord;
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#[derive(PartialEq, Eq, PartialOrd, Ord, Debug, Copy, Clone)]
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pub enum Rank {
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Three = 0,
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Four,
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Five,
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Six,
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Seven,
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Eight,
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Nine,
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Ten,
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Jack,
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Queen,
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King,
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Ace,
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Two,
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}
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#[derive(PartialEq, Eq, PartialOrd, Ord, Debug, Copy, Clone)]
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pub enum Suit {
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Diamond = 0,
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Club,
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Heart,
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Spade,
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}
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#[derive(Eq, Debug, Clone, Copy)]
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pub struct PlayingCard {
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pub deck: i64,
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pub rank: Rank,
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pub suit: Suit,
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}
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#[derive(Eq, Debug, Clone, Copy)]
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pub enum Card {
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Joker(i64),
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PlayingCard(PlayingCard),
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}
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impl Rank {
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pub fn ordinary_order(&self) -> i32 {
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((*self as i32) + 2) % 13
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}
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/** Generate an iterator over all ranks. */
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pub fn iter_all() -> impl ExactSizeIterator<Item = Rank> {
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(0i32..13).map(|n| Rank::try_from(n as i64).unwrap())
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}
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/** Generate an iterator over all cards within a rank, ordered by Suit. */
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pub fn cards(self) -> impl Iterator<Item = Card> {
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let n = self as i64;
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((n * 4)..((n + 1) * 4)).map(Card::from)
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}
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}
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impl Suit {
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/** Generate an iterator over all suits. */
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pub fn iter_all() -> impl Iterator<Item = Suit> {
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(0..4).filter_map(|x| Suit::try_from(x).ok())
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}
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/** Generate an iterator over all cards within a suit, ordered by Suit. */
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pub fn cards(self) -> impl Iterator<Item = Card> {
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Rank::iter_all().map(move |rank| Card::make_playing_card(rank, self))
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}
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}
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impl PlayingCard {
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pub fn new(deck: i64, rank: Rank, suit: Suit) -> Self {
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Self { deck, rank, suit }
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}
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pub fn abs(&self) -> i64 {
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let rank = self.rank as i64;
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let suit = self.suit as i64;
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(rank * 4) + suit
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}
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/** Generate an iterator over all Playing Cards in a fixed deck. By
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construction this is in ascending order. */
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pub fn iter_all(deck: usize) -> impl Iterator<Item = Self> {
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let deck = deck as i64;
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((deck * 52)..((deck + 1) * 52))
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.filter_map(|x| PlayingCard::try_from(x).ok())
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}
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/** Return the Playing Card after the current one in terms of ordering.
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Returns None if self is 2 of Spades (the highest possible Playing Card).
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Respects deck of self. */
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pub fn next(&self) -> Option<PlayingCard> {
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match *self {
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PlayingCard {
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rank: Rank::Two,
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suit: Suit::Spade,
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..
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} => None,
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card => PlayingCard::try_from(i64::from(card) + 1).ok(),
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}
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}
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/** Return the Playing Card before the current one in terms of ordering.
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Returns None if self is 3 of Diamonds (the lowest possible Playing Card).
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Respects deck of self. */
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pub fn prev(&self) -> Option<PlayingCard> {
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match *self {
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PlayingCard {
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rank: Rank::Three,
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suit: Suit::Diamond,
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..
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} => None,
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card => PlayingCard::try_from(i64::from(card) - 1).ok(),
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}
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}
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}
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impl Card {
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pub fn make_joker() -> Self {
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Self::Joker(-1)
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}
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pub fn make_playing_card(rank: Rank, suit: Suit) -> Self {
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Self::PlayingCard(PlayingCard::new(0, rank, suit))
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}
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pub fn deck_abs(&self) -> i64 {
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match *self {
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Self::Joker(x) => x,
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Self::PlayingCard(card) => card.abs(),
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}
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}
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/** Generate an iterator over a `n` decks of Cards. Each deck is
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concatenated together. By construction, each "deck" of the iterator is in
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ascending order.
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Note that each deck gets two jokers.
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*/
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pub fn iter_all(n: usize) -> impl Iterator<Item = Card> {
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(-((n as i64) * 2)..0).map(Card::from).chain(
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(0..n)
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.flat_map(PlayingCard::iter_all)
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.map(Card::PlayingCard),
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)
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}
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/** Return the Card after the current one in terms of ordering.
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Returns None if self is a joker, or based on PlayingCard::next.*/
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pub fn next(&self) -> Option<Card> {
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match *self {
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Card::Joker(_) => None,
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Card::PlayingCard(card) => card.next().map(Card::PlayingCard),
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}
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}
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/** Return the Card before the current one in terms of ordering.
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Returns None if self is a joker, or based on PlayingCard::prev.*/
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pub fn prev(&self) -> Option<Card> {
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match *self {
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Card::Joker(_) => None,
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Card::PlayingCard(card) => card.prev().map(Card::PlayingCard),
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}
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}
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pub fn is_joker(&self) -> bool {
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matches!(self, Self::Joker(_))
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}
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pub fn playing_card(&self) -> Option<PlayingCard> {
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match *self {
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Self::Joker(_) => None,
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Self::PlayingCard(card) => Some(card),
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}
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}
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pub fn rank(&self) -> Option<Rank> {
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self.playing_card().map(|pc| pc.rank)
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}
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pub fn suit(&self) -> Option<Suit> {
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self.playing_card().map(|pc| pc.suit)
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}
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}
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/** Given a sequence of Playing Cards, check if they are all of the same rank.
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*/
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pub fn all_same_rank(cards: &[PlayingCard]) -> bool {
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let rank = cards[0].rank;
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cards[1..].iter().all(|card| rank == card.rank)
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}
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87
src/card/numerics.rs
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87
src/card/numerics.rs
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@@ -0,0 +1,87 @@
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use crate::card::{Card, PlayingCard, Rank, Suit};
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use std::convert::TryFrom;
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impl TryFrom<i64> for Rank {
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type Error = ();
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fn try_from(value: i64) -> Result<Self, Self::Error> {
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match value {
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0 => Ok(Self::Three),
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1 => Ok(Self::Four),
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2 => Ok(Self::Five),
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3 => Ok(Self::Six),
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4 => Ok(Self::Seven),
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5 => Ok(Self::Eight),
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6 => Ok(Self::Nine),
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7 => Ok(Self::Ten),
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8 => Ok(Self::Jack),
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9 => Ok(Self::Queen),
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10 => Ok(Self::King),
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11 => Ok(Self::Ace),
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12 => Ok(Self::Two),
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_ => Err(()),
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}
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}
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}
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impl TryFrom<i64> for Suit {
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type Error = ();
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fn try_from(value: i64) -> Result<Self, Self::Error> {
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match value {
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0 => Ok(Self::Diamond),
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1 => Ok(Self::Club),
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2 => Ok(Self::Heart),
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3 => Ok(Self::Spade),
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_ => Err(()),
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}
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}
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}
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impl TryFrom<i64> for PlayingCard {
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type Error = ();
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fn try_from(n: i64) -> Result<Self, Self::Error> {
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if n >= 0 {
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let deck = n / 52;
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let n = n % 52;
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// NOTE: If only Rust had Ada-like numeric contracts, this wouldn't
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// be necessary; n >= 0 => n % 52 in [0, 51] so Rank::try_from and
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// Suit::try_from will always succeed.
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let rank = Rank::try_from(n / 4).unwrap();
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let suit = Suit::try_from(n % 4).unwrap();
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Ok(Self { deck, rank, suit })
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} else {
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Err(())
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}
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}
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}
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impl From<i64> for Card {
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fn from(n: i64) -> Self {
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if n < 0 {
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Self::Joker(n)
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} else {
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// Since n >= 0, this should always succeed
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PlayingCard::try_from(n).map(Self::PlayingCard).unwrap()
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}
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}
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}
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impl From<PlayingCard> for i64 {
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fn from(card: PlayingCard) -> i64 {
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let deck = card.deck;
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let rank = card.rank as i64;
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let suit = card.suit as i64;
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(deck * 52) + (rank * 4) + suit
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}
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}
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impl From<Card> for i64 {
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fn from(card: Card) -> i64 {
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match card {
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Card::Joker(x) => x,
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Card::PlayingCard(pc) => i64::from(pc),
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}
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}
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}
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46
src/card/ord.rs
Normal file
46
src/card/ord.rs
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@@ -0,0 +1,46 @@
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use crate::card::{Card, PlayingCard};
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use std::cmp::Ordering;
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impl Ord for PlayingCard {
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fn cmp(&self, other: &Self) -> Ordering {
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self.abs().cmp(&other.abs())
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}
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}
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impl Ord for Card {
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fn cmp(&self, other: &Self) -> Ordering {
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match (self, other) {
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(Self::PlayingCard(c1), Self::PlayingCard(c2)) => c1.cmp(c2),
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// Jokers should not really care about internal ordering.
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(Self::Joker(_), Self::Joker(_)) => Ordering::Equal,
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// Jokers are the lowest possible card so any Playing Cards are
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// better than them.
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(Self::Joker(_), _) => Ordering::Less,
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(_, Self::Joker(_)) => Ordering::Greater,
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}
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}
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}
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impl PartialEq for PlayingCard {
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fn eq(&self, other: &Self) -> bool {
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self.cmp(other) == Ordering::Equal
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}
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}
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impl PartialEq for Card {
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fn eq(&self, other: &Self) -> bool {
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self.cmp(other) == Ordering::Equal
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}
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}
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impl PartialOrd for PlayingCard {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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Some(self.cmp(other))
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}
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}
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impl PartialOrd for Card {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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Some(self.cmp(other))
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}
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}
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