#+title: TODOs #+author: Aryadev Chavali #+date: 2023-11-02 #+startup: noindent * TODO Completely rework opcodes Instead of having an opcode per type, we can implement a generic opcode using two operands just on bytes. Instead of ~PUSH_(BYTE|SHORT|HWORD|WORD) n~ where n is the data to push of the precomposed type, we make a generic ~PUSH m, {n}~ where m is the number of bytes and {n} is the set of bytes to push. In bytecode that would look like ~|m|n1|n2|n3...|nm~. Opcodes are already variably sized so we may as well allow this. And we reduce the number of opcodes by 3. Each opcode can be encoded this way, but we need to describe the semantics clearly. ** Register encoding Firstly, registers are now only encoded by byte pointer. No short, half word or word pointers. Since they're so easy to translate between anyway, why should the virtual machine do the work to handle that? So a register r is the byte register at index r. ** PUSH =PUSH m {n}= pushes m bytes of data, encoded by {n}. ** POP =POP m= pops m bytes of data ** PUSH_REGISTER =PUSH_REGISTER m r= pushes the m bytes from register space starting at index r. ** MOV =MOV m r= moves m bytes of data off the stack into the register space, starting at index r. Easy to error check as well in one go. ** DUP =DUP m= duplicates the last m bytes, pushing them onto the top of the stack. ** NOT =NOT m= takes the last m bytes and pushes the ~NOT~ of each byte onto the stack in order. Say the top of the stack has the m bytes {n_i} where i is from 1 to m. Then =NOT m= would pop those bytes then push {!n_i} onto the stack in the exact same order. ** Binary boolean operators = m= pops the last 2m bytes off the stack and does a byte by byte operation, pushing the result onto the stack. Say the top of the stack has m bytes {a_i} and then m bytes {b_i}. These would both be popped off and what would be pushed is {(a_i, b_i)} onto the stack in order. ** Mathematical and comparison operations PLUS, SUB and MULT will now have two versions: U and for unsigned and signed . This allows us to deal with edge case 2s complement arithmetic. = m= pops the last 2m bytes off the stack then applies the operation on the two portions of bytes, considering them as signed or unsigned based on the OP. It then pushes that result back onto the stack. NOTE: We can still optimise by checking if m is within some bound of the known types we have already (i.e. is it about the size of a short, or a word) then using those known types to do computations faster. What this provides is a generic algorithm for =m= byte arithmetic which is what all cool programming languages do. Comparison operations can be done in basically the same way. ** JUMP_IF JUMP_IF can check the truthiness of some m bytes of memory, which we can optimise if the m bytes are in some known bound already. =JUMP_IF m= pops m bytes off the stack and examines them: if it's all zero then it doesn't perform the jump, but otherwise it does. ** Shifting I want to really work on making shifting operators. These move the stack pointer without manipulating the actual data on the stack, which can be useful when performing an operation that pops some resource over and over again (i.e. =MSET='ing data from some heap allocation requires popping the pointer and data off the stack). Since all operations use the stack pointer when manipulating it (even ~POP~), shifting the stack pointer doesn't change their behaviour a whole lot but may require some extra mental work on the developer. + =SHIFT_DOWN m= moves the stack pointer down m bytes. Error may happen if pointer is shifted further than 0 + =SHIFT_UP m= moves the stack pointer down m bytes. Error may occur if pointer shifts past the ~STACK_MAX~. ** Memory model Something different will have to happen here. I have a few ideas around making pages and reserving "space" as a generic sense, allowing the virtual machine to use that space in a variety of ways regardless of what storage is being used for that space. Essentially I want a better model which will allow me to use the stack as generic memory space: pointers to the stack. So a tentative API would be: + A page is a reserved space in some storage, whether that be the heap or the stack. It is represented by a word which is a pointer to the start of it. The structure of a page in memory has a word representing the size of the page and a number of bytes following it. + =RESERVE_STACK m= reserves a page of m bytes on the stack. The stack pointer is shifted up m+8 bytes and a pointer to the page is pushed onto the stack. + =RESERVE_HEAP m= reserves a page of m bytes in the heap, which is a VM managed resource that cannot be directly accessed by the user. The page is pushed onto the stack. + =PAGE_WRITE m= writes m bytes of memory, stored on the stack, to a page. The data to write and the page pointer are popped off the stack in that order. + =PAGE_READ a b= pushes the bytes of a page between indexes [a, b) onto the stack. The page pointer is popped off the stack. + =PAGE_REALLOC m= reallocates the page to the new size of m bytes, allowing for dynamic memory management. The page pointer is popped off the stack and a new page pointer is pushed onto the stack. + If the page is a stack page, this errors out because that stack space will be forcibly leaked. + =PAGE_FREE= returns ownership of a page back to the runtime. The page pointer is popped off the stack. + In the case of a stack page, this does nothing but zero the space originally in the stack (including the first 8 bytes for the size of the page) which means the user must shift down and/or pop data to use the space effectively and avoid stack leaks. ** I/O Something better needs to happen here. Perhaps writing a better wrapper over C file I/O such that users can open file handles and deal with them. Tentative API: + A file handle is a word representing a pointer to it. This can either be the raw C pointer or an index in some abstraction such as a dynamic array of file pointers + =FILE_OPEN m t= interprets the top m bytes of the stack as the file name to open. t is a byte encoding the file mode. File handle is pushed onto the stack. + 0 -> Read + 1 -> Write + 2 -> Append + 3 -> Read+ + 4 -> Write+ + 5 -> Append+ + =FILE_READ m= reads the m bytes from a file handle, pushing them onto the stack. File handle is popped off the stack. + =FILE_WRITE m= writes the m bytes on the top of the stack to the file handle given. Both the bytes to write and the handle are stored on the stack, first the bytes then the handle. + =FILE_STATUS= pushes the current position of the file onto the stack. File handle is popped off the stack. + =FILE_CLOSE= closes and frees the file handle. File handle is popped off the stack. * TODO Rework heap to use one allocation The current approach for the heap is so: + Per call to ~malloc~, allocate a new ~page_t~ structure by requesting memory from the operating system + Append the pointer to the ~page_t~ to a dynamic array of pointers In the worst case, per allocation call by the user the runtime must request memory /twice/ from the operating system. For small scale allocations of a few bytes this is especially wasteful. Furthermore the actual heap usage of a program can seem unpredictable for a user of the virtual machine, particularly in cases where the dynamic array of pointers must resize to append a new allocation. I propose that the runtime has one massive allocation done at init time for a sufficiently large buffer of bytes (call it =B=) which we use as the underlying memory for the heap. * TODO Deal with TODOs There is a large variety of TODOs about errors. Let's fix them! #+begin_src sh :exports results :results output verbatim replace find -type 'f' -regex ".*\.[ch]\(pp\)?" -exec grep -nH TODO "{}" ";" #+end_src #+RESULTS: : ./vm/runtime.c:228: // TODO: Figure out a way to ensure the ordering of OP_PRINT_* is : ./vm/runtime.c:578:// TODO: rename this to something more appropriate : ./vm/runtime.c:625:// TODO: rename this to something more appropriate : ./vm/runtime.c:641:// TODO: rename this to something more appropriate : ./vm/runtime.c:655:// TODO: rename this to something more appropriate : ./lib/heap.c:59: // TODO: When does this fragmentation become a performance : ./lib/base.c:19: // TODO: is there a faster way of doing this? : ./lib/base.c:25: // TODO: is there a faster way of doing this? : ./lib/base.c:32: // TODO: is there a faster way of doing this? * WAIT Better documentation [0%] :DOC: ** TODO Comment coverage [0%] *** WIP Lib [75%] **** DONE lib/base.h **** DONE lib/darr.h **** DONE lib/heap.h **** TODO lib/inst.h *** TODO VM [0%] **** TODO vm/runtime.h **** TODO vm/struct.h **** TODO vm/main.c ** TODO Specification * WAIT Standard library :VM: I should start considering this and how a user may use it. Should it be an option in the VM and/or assembler binaries (i.e. a flag) or something the user has to specify in their source files? Something to consider is /static/ and /dynamic/ "linking" i.e.: + Static linking: assembler inserts all used library definitions into the bytecode output directly + We could insert all of it at the start of the bytecode file, and with [[*Start points][Start points]] this won't interfere with user code + 2023-11-03: Finishing the Start point feature has made these features more tenable. A program header which is compiled and interpreted in bytecode works wonders. + Furthermore library code will have fixed program addresses (always at the start) so we'll know at start of assembler runtime where to resolve standard library subroutine calls + Virtual machine needs no changes to do this ** WAIT Consider dynamic Linking + Dynamic linking: virtual machine has fixed program storage for library code (a ROM), and assembler makes jump references specifically for this program storage + When assembling subroutine calls, just need to put references to this library storage (some kind of shared state between VM and assembler to know what these references are) + VM needs to manage a ROM of some kind for library code + How do we ensure assembled links to subroutine calls don't conflict with user code jumps? What follows is a possible dynamic linking strategy. It requires quite a few moving parts: The address operand of every program control instruction (~CALL~, ~JUMP~, ~JUMP.IF~) has a specific encoding if the standard library is dynamically linked: + If the most significant bit is 0, the remaining 63 bits encode an absolute address within the program + Otherwise, the address encodes a standard library subroutine. The bits within the address follow this schema: + The next 30 bits represent the specific module where the subroutine is defined (over 1.07 *billion* possible library values) + The remaining 33 bits (4 bytes + 1 bit) encode the absolute program address in the bytecode of that specific module for the start of the subroutine (over 8.60 *billion* values) The assembler will automatically encode this based on "%USE" calls and the name of the subroutines called. On the virtual machine, there is a storage location (similar to the ROM of real machines) which stores the bytecode for modules of the standard library, indexed by the module number. This means, on deserialising the address into the proper components, the VM can refer to the module bytecode then jump to the correct address. 2023-11-09: I'll need a way to run library code in the current program system in the runtime. It currently doesn't support jumps or work in programs outside of the main one unfortunately. Any proper work done in this area requires some proper refactoring. 2023-11-09: Constants or inline macros need to be reconfigured for this to work: at parse time, we work out the inlines directly which means compiling bytecode with "standard library" macros will not work as they won't be in the token stream. Either we don't allow preprocessor work in the standard library at all (which is bad cos we can't then set standard limits or other useful things) or we insert them into the registries at parse time for use in program parsing (which not only requires assembler refactoring to figure out what libraries are used (to pull definitions from) but also requires making macros "recognisable" in bytecode because they're essentially invisible). 2024-04-15: Perhaps we could insert the linking information into the program header? 1) A table which states the load order of certain modules would allow the runtime to selectively spin up and properly delegate module jumps to the right bytecode 2) * Completed ** DONE Write a label/jump system :ASM: Essentially a user should be able to write arbitrary labels (maybe through ~label x~ or ~x:~ syntax) which can be referred to by ~jump~. It'll purely be on the assembler side as a processing step, where the emitted bytecode purely refers to absolute addresses; the VM should just be dealing with absolute addresses here. ** DONE Allow relative addresses in jumps :ASM: As requested, a special syntax for relative address jumps. Sometimes it's a bit nicer than a label. ** DONE Calling and returning control flow :VM: :ASM: When writing library code we won't know the addresses of where callers are jumping from. However, most library functions want to return control flow back to where the user had called them: we want the code to act almost like an inline function. There are two ways I can think of achieving this: + Some extra syntax around labels (something like ~@inline